| Icon | Title | Category | Subcategory |
|---|
| Icon | Title | Details | Weapon Type | Weapon Skill | Weight | FP Cost | Damage Type | Str | Dex | Int | Physical | Magic | Critical | Physical | Magic | Fire | Lightning | Holy | Boost | Passive Effect 1 | Str | Dex | Int | Fai | Arc | Screenshots |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Bastard's Stars |
The Bastard’s Stars scales primarily with Strength, Dexterity, and Intelligence.
Lore
Flail which deals magic damage, having been imbued with power by the remembrance of Astel. Formed of the same many-colored star debris that comprised the form of the Naturalborn of the Void.
Location
Info
|
Flail |
Nebula |
6 |
25 |
Strike |
8 |
22 |
22 |
65 |
78 |
100 |
32 |
48 |
24 |
24 |
24 |
20 |
E |
D |
C |
- |
- |
||
|
Chainlink Flail |
The Chainlink Flail scales primarily with Strength and to a lesser extent Dexterity and is a good Weapon for extra blood loss causing effects that cannot be parried by enemies during combat.
Lore
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity.
Location
Info
|
Flail |
Spinning Chain |
8 |
8 (8 10) |
Strike |
18 |
12 |
0 |
109 |
0 |
100 |
43 |
28 |
28 |
28 |
24 |
24 |
Causes blood loss buildup (50) |
C |
E |
- |
- |
- |
|
|
Family Heads |
The Family Heads scales primarily with Dexterity and STR/INT and is a good Weapon for phy/magic damage.
Lore
Three bludgeoning copper heads attached to a handle by chains. Signature weapon of Necromancer Garris, the heretical sage. The heads were made to resemble those of his wife and two children.
Location
Info
|
Flail |
Familial Rancor |
6 |
25 |
Strike |
8 |
18 |
16 |
87 |
56 |
100 |
37 |
36 |
26 |
26 |
26 |
20 |
E |
C |
E |
- |
- |
||
|
Flail |
The Flail scales primarily with Strength and Dexterity and is a good Weapon for extra blood loss causing effects that cannot be parried by enemies during combat.
Lore
Weapon consisting of a bludgeoning head attached to a handle by chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
Location
|
Flail |
Spinning Chain |
5 |
8 (8 10) |
Strike |
10 |
18 |
0 |
109 |
0 |
100 |
36 |
24 |
24 |
24 |
24 |
20 |
Causes blood loss buildup (50) |
D |
D |
- |
- |
- |
|
|
Nightrider Flail |
The Flail scales equally with Strength and Dexterity and is a good Weapon for extra blood loss causing effects that cannot be parried by enemies during combat.
Lore
A flail with two additional bludgeoning heads. Weapon of the Night’s Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
Location
Info
|
Flail |
Spinning Chain |
6 |
8 (8 10) |
Strike |
10 |
24 |
0 |
112 |
0 |
100 |
37 |
25 |
25 |
25 |
25 |
21 |
Causes blood loss buildup (50) |
E |
C |
- |
- |
- |