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Bradberton |
Layout
The town’s layout revolves around a central thoroughfare, encompassing a police station, motel, and various public edifices within the central square. Despite the dilapidation, the motel’s limited salvage remains accessible to resourceful scavengers. A small but impassable church adorns the western main road, while a playground graces the southeast corner. Adjacent to the playground lies a modest graveyard, neighbored by a residence featuring a carport and a functional weapons workbench. To the west of the playground stands the decrepit ruins of the Little Nuka Gift Shop, inviting exploration with its operational terminal.
Notable Loot
Notes
A peculiar altar within the second house on the left along the southern road houses a pile of glowing embers, adorned with a Chinese officer sword. By interacting with the altar, dubbed “kindling,” the embers erupt into flames, conjuring stimpaks from the ether. Claiming the sword triggers the apparition of additional stimpaks.
Trivia
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Concord |
Lexington & Northwest Commonwealth
Zone Reference
Zone 1
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Dry Rock Gulch Employee Area |
The
Layout
Accessible only after restoring power to the park at the Nuka-World power plant, the employee area comprises five buildings, although only the garage to the east and the workshop to the southeast are accessible. The ground is booby-trapped with scattered fragmentation mines, and the vicinity is teeming with feral ghouls, particularly within the workshop. The garage accommodates a weapons workbench and an Advanced-locked wall safe, while the workshop houses a power armor station. An external ramp and ladder on the workshop’s west side lead to the rooftop, where makeshift walkways connect to adjacent roofs. A trunk atop the central building offers potential loot.
Notable Loot
Notes
Accessing the employee area before power restoration to the park is possible through inventive rock climbing near the
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Fairline Hill Estates |
Layout
The layout consists of six houses surrounding a central playground, with yao guai roaming the area. Each house offers minor loot, with one containing a floor safe underneath an upstairs bed and another featuring a safe on the ground floor. The northwest house, barred from the inside, reveals signs of habitation, including a rifle trap and a chained-up room housing feral ghouls. To the northwest lies Eleanor’s trailer home, where a note can be found detailing her dealings. Nearby, in the woods east of Eleanor’s home, her dog Teddy is found captive in a cage, surrounded by hostile hunters.
Notable Loot
Notes
Zone/Region
Quincy & Southern Commonwealth
Zone Reference
Zone 6
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Hyde Park |
Quincy & Southern Commonwealth
Zone Reference
Zone 6
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Kiddie Kingdom |
With its clowns, candy-themed buildings and gentler rides,
Background / History
Pre-War: The Great War: As tensions escalated, employees of Kiddie Kingdom prepared for the worst, stocking underground tunnels with supplies and safeguarding visitors during the Great War’s outbreak. Following the devastation, survivors fortified the park, facing challenges such as radioactive storms and ghoulification. The Affliction: Over time, a mysterious malady dubbed “The Affliction” afflicted the community, causing residents to turn feral. Efforts to cure the condition failed, leading to internal strife and eventual demise.
Society
The park’s survivors formed a close-knit community, led by Oswald the Outrageous and Rachel Watkins. They endured hardships together, relying on each other for support and protection.
Layout
Inhabitants
Survivors of the Great War, mutated into ghouls, once populated
Notable Loot
Various treasures can be found within
Related Quests
Exploring
Notes
The area’s sprayers, emitting radiation, pose a constant hazard. Deactivating them temporarily may prove futile, as Oswald the Outrageous can reactivate them.
Creatures
Trivia
The design and atmosphere of
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Morton Residence |
The Morton residence, located in the exterior of Nuka-World, is an old house situated on the southeastern outskirts of
Layout
Access to the house is possible through a drainage pipe to the west, nestled at the base of the stone wall in front of the structure. This pipe leads to the basement, infested with radroaches, housing the remains of a previous resident and an Expert-locked safe. Ascending the stairs to the first floor reveals the garage, featuring a power armor station, while the rest of the house is engulfed in debris.
Notable Loot
Notes
Bugs
Trivia
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Mystic Pines |
Lexington & Northwest Commonwealth
Zone Reference
Zone 1 |
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Natick Banks |
Layout
The town is divided into distinct areas occupied by various factions and creatures. The larger portion of the town is inhabited by super mutants, while raiders control the northern part near the A Red Rocket gas station in the southern part of town contains terminal entries penned by Kim Wu, a pre-War Chinese-American child seeking refuge with her family. Nearby, a church and graveyard may harbor feral ghouls. To the west lies a shipping warehouse and trailer yard, with a power station further up the hill. This area is known for its high concentration of deathclaws, occasionally clashing with a super mutant behemoth near the western map boundary.
Notable Loot
Trivia
Zone/Region
Natick & The Glowing Sea
Zone Reference
Zone 5
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National Park HQ |
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Nuka-Town Market |
The Nuka-Town market, nestled within Nuka-Town USA, serves as the bustling trading hub of Nuka-World in the year 2287. Enclosed within the courtyard of Nuka-Town USA, this market provides a platform for commerce and exchange, albeit under the watchful eye of raiders.
Background / History
Constructed within the confines of Nuka-Town USA, the market stands as the primary venue for trade in Nuka-World. Travelers seeking goods and services can access the market, provided they pay the required protection fee. Enslaved traders offer a variety of wares, catering to the diverse needs of visitors.
Layout
Entering from the southern gateway, visitors encounter a livestock pen, occasionally hosting the nomadic trader Katelyn Alden. Moving clockwise, the market features Aaron Corbett’s weapon stall, Shelbie Chase’s general store, Mackenzie Bridgeman’s clinic, and Maddox’s chem shack. In the market’s center, raiders oversee the enslaved merchants from scaffolding.
Notable Loot
Notes
Despite traders’ assertions that items are not available for free, visitors can freely loot all items within the area without repercussion.
Bugs
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Nuka-Town U.S.A. |
Nuka-Town USA stands as the vibrant heart of Nuka-World in the year 2287. Originally conceived as the nucleus of the Nuka-World amusement park, it opened alongside
Background / History
Following the devastation of the Great War, Nuka-Town USA remained a focal point of life in the valley. However, after Overboss Colter seized control in 2286, the area fell under the dominion of raider gangs—the Disciples, Operators, and The Pack. These gangs enslaved the settlement’s residents, employing them for manual labor around the park. Despite the raiders’ rule, expansion stagnated under Colter’s leadership. Seeking greater power, gang leaders and Colter’s second-in-command,
Layout
Nuka-Town USA boasts a thriving trading post, anchored by the bustling Nuka-Town market. To the west lies the Attractions:
Notable Loot
Notes
Trivia
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Rook Family House |
Coastal Commonwealth
Zone Reference
Zone 4
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Southwest Harbor |
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Super Mutant Skyscraper |
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West Everett Estates |
Medford & North Central Commonwealth
Zone Reference
Zone 2
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