Halo 4 Strategy Guide

Guide Information

  • Publisher
    Microsoft Game Studios
  • Platforms
    Xbox 360
  • Genre
    First Person Shooter
  • Guide Release
    13 December 2012
  • Last Updated
    22 March 2018
  • Guide Author
    Paul Williams

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Walkthrough

Walkthrough

Weapons - Heavy Weapons (UNSC)

SAW

The SAW is a new addition to the series and it replaces the SMG from the previous titles. As such, it trades off an extremely fast rate of fire for a large amount of recoil which affects accuracy. Best to use at close range and in short bursts for maximum efficiency. It has a very large clip which makes it great for clearing out a tunnel or two, defending positions or escorting team mates in multiplayer.

Spartan Laser

The spartan laser is one of the more powerful weapons in the game. It needs to be charged for a couple of seconds before unleashing a large beam of red laser death that will instantly kill anything that touches it and that includes vehicles - and yes, if you are good enough you can and kill hit more than one player at once! Although it has a scope, it is best used at medium range, unless targeting a slow moving vehicle in the distance.

Rail Gun

The rail gun is a brand spanking new weapon. Similar to the spartan laser, it must be charged by holding down the trigger for a couple of seconds. Instead of a laser though the rail gun releases an explosive shell that is similar to what you can find on a guass warthog. Due to the projectile as opposed to the laser, the rail gun is at its most effective at short-medium range.

Sticky Detonator

This nifty weapon is another welcome new addition to Halo 4's burgeoning arsenal. it fires projectiles on the first shot and then detonate when you pull the trigger again. The most awesome thing? The projectiles stick to stuff! Stick them to enemies or inside a doorway and watch the carnage ensue when you detonate.

Rocket Launcher

The rocket launcher returns essentially unchanged from Halo: Reach. It holds two rockets in its double barrel. They are fairly slow moving by projectile standards but cause a great deal of damage at the impact as well as additional splash damage to surrounding areas. Highly effective against vehicles and infantry (Much more accurate when aimed for the feet of the latter).