The magnum is back and a spowerful as ever. Featuring a scope, the ability to get headshot kills and fairly decent rate of fire, this bad boy has some serious stopping power for a sidearm. Best at close-medium range.
The classic Halo shotgun remains as it always has, fairly useless at mid-long range but absolutely devastating up close. Two shots at point blank will take out even the toughest enemies.
The primary fire of the plasma pistol is next to useless, but holding the fire button down will charge up a plasma ball that is extremely useful. Hitting an enemy with the secondary overcharge function is a sure fire way to take down a brutes armor or destroy a jackals shield, leaving them open for a nice, clean headshot. Additionally, if you can hit a manned vehicle with the overcharge, it will become temporarily disabled, giving players a window of opportunity to kill the driver or hijack the vehicle. It is only really useful at short-mid range.
The needler in Halo 4 is has had a little bit tweaking. As per usual it fires off little pink, homing needles that will attach themselves to enemies. If you can stick them with enough of these needles, they will explode and kill the unlucky target. It now has a smaller clip size, but increased damage. The needler is absolutely deadly in the right hands. Most useful at short-mid range.
The elite's favorite weapon, the energy sword is an instant kill if you can hit an enemy with a lunge. To do this, wait for the reticule to turn red and hit the fire button! As it is a melee weapon, it is only really effective at close range.
The gravity hammer is like a giant whack-a-mole mallet and similar to the energy sword in being a melee based weapon. using it will have the chief smash it into the ground in front decimating anything it hits and delivering a healthy dose of area of effect damage around the point of impact. Only effective at close range.
This is the Promethean equivalent of the magnum and the plasma rifle. Similar to the plasma pistol it has a charge up shot that can remove shields and has the rapid fire capability of the magnum although it does less damage.
The Scattershot is similar to the shotgun with one small difference, it holds one less shell than its UNSC counter part and additionally its pellets will ricochet off walls and the floor. As with the shotgun, its only effective at close range.