| Icon | Title | Category | Subcategory |
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| Icon | Title | Details | Minimum Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Creeping Phantom |
A well-known disadvantage of creeping movement is reduced speed and increased exertion. But that’s only partially true for you.
Effect
When sneaking, your movement will be 15% faster.
Required for
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12 |
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Creeping Phantom II |
Stealthy movement is almost second nature to you and you are able to retain much of your agility and ease of movement.
Effect
When sneaking (crouch) your movement is 35% faster.
Prerequisition
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16 |
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Deft Hands |
You wield weapons with ease and naturalness, as if you’ve done nothing else childhood.
Effect
The required Agility for all weapons will be 2 lower for you. In general, if you have a lower Agility than the weapon requires, you will find it more difficult to fight with. But if you have a higher Agility, the stamina consumption will drop. With this perk, you will reach that state sooner.
Required for
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6 |
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Deft Hands II |
You wield weapons with ease and natural talent, and you have further honed this skill through diligent training.
Effect
The required Agility for all weapons will be reduced by 5 overall. In general, if you have a lower Agility than the weapon requires, you will find it more difficult to fight with. If, on the other hand, you have a higher Agility, the stamina difficulty will drop. With this perk, you will reach that state sooner.
Prerequisition
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10 |
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Dominant Hand |
There is no optimal weapon or technique. True mastery means knowing the strengths and weaknesses of each and choosing wisely. Just as knowing the weaknesses and especially the strengths of oneself and using them to their full potential.
Effect
If you use a one-handed weapon without a shield, attacks will cost 20% less stamina. Blocking will also cost less stamina and be more effective. This effect works even with a torch in your offhand. |
8 |
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Featherweight |
Knowing how to fall is a useful skill to have, and seeing how often life knocks you down, you’ve managed to pick up the art rather quickly.
Effect
Fall damage is reduced by 30% |
6 |
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Finesse |
Inexperienced fighters often mistakenly assume that strength is the primary determinant in combat. You’ve learned much and know that precise and swift strikes from the correct distance are more likely to turn the tide in your favor.
Effect
The slashing damage of all melee weapons is increased by 5%.
Required for
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14 |
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Finesse II |
Through much duelling and training you have learned how to slash both lightning fast and with great power. It’s a valuable skill that not every swordsman has mastered.
Effect
The slashing damage of all melee weapons is increased by an additional 5%.
Prerequisition
|
18 |
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Nimble Stance |
Correct stance is important in combat, as the speed and precision of movements comes from it. You know how to work your center of gravity correctly and lunge from your front and back foot as needed.
Effect
Dodges cost you 40% less stamina. |
8 |
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Ranger Run |
As an experienced ranger, you can move quickly and not get too tired even when covering long distances or difficult terrain.
Effect
After 10 seconds of fast sprinting, you will briefly get a big bonus to stamina recovery. When you slow down afterwards, you’ll quickly regain your strength and can start running again. |
10 |
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Totentanz |
The Dance of death is a scene that reminds the living of the temporality and impermanence of their stay on earth. You are well aware of this, and have mastered the art of sending your opponents into this dance while remaining aloof, for the time being.
Effect
After performing a Perfect dodge (a dodge in the window for a Perfect block) you get a 15% weapon attack bonus. The effect lasts for 5 seconds. |
12 |
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Viper |
Using the full length of your weapon and the strength of your arms to make a quick thrust, then swiftly withdrawing to a safe distance, may look cowardly, but a seasoned warrior knows it demonstrates deep understanding.
Effect
The piercing damage of all melee weapons is increased by 5%.
Required for
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14 |
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Viper II |
You have become quite fond of fast and accurate stabs and are gradually becoming a master of this type of attack.
Effect
The piercing damage of all melee weapons is increased by an additional 5%.
Prerequisition
|
18 |
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