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Beer Belly |
Compared to modern lagers, medieval beer had a thicker consistency and lower alcohol content, so it could partially replace food. It is not for nothing that they say “Eat your beer!”.
Effect
Type
Skills |
10 |
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Beerfoot |
Back home in
Effect
Amazingly, when you’re drunk, you make 20% less noise when moving indoors.
Type
Skills |
8 |
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Cheers! |
Learned healers claim that too much alcohol is bad for a person’s health. You, as a hero of the people, have decided to refute their learned theories.
Effect
Drinking wine or beer will heal you for 5 health points and spirits can cure poisoning. Bottoms up!
Type
Skills |
12 |
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Drunk's Luck |
Mostly, you drink to celebrate a successful theft, but there’s a lot to be said for a bit of liquid courage beforehand.
Effect
When you’re in the positive phase of drunkenness, you got a bonus of up to +4 to Thievery.
Type
Skills |
10 |
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Drunken Fool |
They can’t catch you sober! Being drunk to the point of unconsciousness makes you useless to them anyway. In pre-modern times, a perpetrator’s drunkenness was often considered a mitigating circumstance
Effect
If you commit a minor crime while drunk, you can try to excuse yourself by claiming your impaired state.
Type
Skills |
14 |
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Enhanced Mixture |
You drink what’s flowing, and any kind of swill will do you good. Or at least that’s what you think for now.
Effect
When you’re drunk, using any potion will heal you in addition to its own effect. The healing effect will be stronger the drunker you are (in the positive phase of drunkenness), but will never exceed 20 Health.
Type
Skills |
16 |
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Experienced Reveller |
Bad day? Have a beer and you’ll feel better. Got an important assignment coming up? Tip one back for courage. Just got robbed of everything you own?
Effect
When you’re drunk, life is just somehow nicer. The bonuses of the positive phase of drunkenness come into full effect earlier.
Type
Skills |
16 |
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Heavy Duty |
Work goes more smoothly with a beer in hand, especially blacksmithing. It’s hot at the forge, and staying hydrated is essential for safety.
Effect
When you’re in the positivite phase of drunkenness, you gain a +4 bonus to your Craftsmanship skill.
Type
Skills |
10 |
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Indomitable Drunk |
He, who stays on his feet, drinks below his means. You’ve had your fill, so you know how to make a drunk’s hangover as mild as possible.
Effect
The negative effects of drunkenness will be milder for you.
Type
Skills |
12 |
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Lucky Day |
Booze and gambling go hand in hand and have caused trouble for many an unfortunate soul. But you’ve got it smartly figured out—you don’t own any property, so you can’t lose it recklessly. Without fear, you can have a few drinks and pass the time with a game of dice.
Effect
The more drunk you are, the higher chance you have of not wasting your badge when you use it.
Type
Skills |
8 |
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Nightcap |
Have a few nightcaps, and off to bed! The next day, almost no one would realise you’d been drunk as a skunk the night before. That’s a kind of art…
Effect
If you were meant to get a hangover while sleeping, now you won’t. Plus, when you’re drunk, all the beds are 10% more comfortable, so you sleep like a king.
Type
Skills |
6 |
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Saint Vivian's Grace |
When you drink, things start happening. But surprisingly, nothing serious has ever happened to you.
Effect
Under the influence of alcohol, you’ll be less likely to be injured by falling from a height because the patron saint of drinkers has a protective hand over you.
Type
Skills |
6 |
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Tavern Brawler |
If you take a drink, your fists start to itch. Wherever your alcohol-fuelled blow falls, the hair won’t grow back for a while.
Effect
When you’re in the positive phase of drunkenness, you’ll get a bonus of up to +4 to your Unarmed combat skill.
Type
Skills |
14 |
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