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| Icon | Title | Details | Skill Type |
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Hammer Dash |
Dash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage.
Lore
Mercenaries who revere strength were hired to Brandrgarde, and over time, they frequently clashed with the regular soldiers. Harald rewarded the captain with a Mace and the mercenary leader with a sword, instructing them to duel. Both sides conceded and future conflicts were reduced. |
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Hammer Spin |
Spin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill.
Lore
A technique mercenaries practice during morning drills to master control over their strength. Those who can spin dozens of times and still stay in place get to enjoy a hot breakfast. But if they’re dizzy and disoriented, it’s a dead giveaway they’re hungover—and they’ll need a few lashes to snap out of it. |
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Skullcrusher |
Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level.
Lore
Early slaves at Brandrgarde sparked several rebellions. When the interrogator asked the general how to handle them, the general, barely looking up from his mountain of paperwork, just pointed to his head. The interrogator took it to heart, and ever since, the slaves have been terrified of the brutal |
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Earthshaker |
Lift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies’ Movement Speed is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is charged or not. Cooldown increases with charge level.
Lore
Legendary mercenary “One-Armed Karl” proposed to the lovely widow Mia during a bonfire feast after the Dragonfall. He once guarded her door with his giant hammer, scaring off ruffians. After marriage, he retired and helped her knead dough with the same hammer. |
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Warhammer Sling |
Swing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time.
Lore
While repairing the priest’s tower, the stonemasons found themselves short on both workers and materials. The Prayer of the Moon then enlisted the help of several mercenaries, and word spread quickly. Soon, nearly all the mercenaries had gathered at the base of the tower. What was originally a four-month project was completed in less than half a month. |
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Power Hammer |
Press [Major Action] to unleash Light Strikes, chaining up to 3 hits for damage. You can hold [Major Action] to charge during this period.
Lore
In Brandrgarde, a mercenary’s skill with the Warhammer is often measured by how well they can charge their attacks. Veterans believe brute strength isn’t enough—true mastery lies in blending raw power with techniques. |
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Punishing Hammer |
After launching a Light Strike with [Major Action], press [Minor Action] to turn and dash forward slightly, slamming the hammer into the ground ahead. You can hold [Minor Action] to charge during this period.
Lore
When Karl was down on his luck, he’d often watch the mercenaries’ monotonous training sessions at the Drill Yard—they swung their weapons with obvious boredom and constant yawning. Karl mimicked them meticulously but added a fierce ground-smashing dash to his routine. This very move caught the attention of Deputy Orton. |
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Assault Hammer |
Lift the hammer then smash the ground, dealing Physical Damage. Hold [Minor Action] to perform a Lv.1 charge.
Lore
Also known as the Hammer of the Brave, it combines unstoppable power with fearless spirit. It’s one of the most beloved techniques among Mercenaries. |
Basic |