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Meteor Charm |
Hold to chant, then launch a flying star toward the target direction. The star explodes upon contact, dealing Magic Damage.
Lore
Before the Age of Corrosion, Stardust magic was denounced as heresy, but now it is revered in the Exile Lands. But strangely, sorcerers remain tight-lipped about the names of their guides. |
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Star Shock |
Expand a star ring outward, dealing Magic Damage to enemies hit and knocking them back.
Lore
Brandrgarde children love playing in the Ring. Some chant the Star Ring while others yelp and pretend to fall. The Sacred Chamber staff reports this to the Main Hall, amusing the general. |
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Rockblast |
Hold to chant, then gather rocks at the target location, which explode shortly and deal Magic Damage.
Lore
The threat of the Outer Gods’ forces to Brandrgarde grew daily. Despite opposition, the Observer of the Stars authorized the Stardust |
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Stardust Torrent |
Hold to chant. After chanting, hold to guide a
Lore
In Brandrgarde tavern, a Stardust |
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Stardust Tempest |
Hold to chant, then summon a
Lore
After the Outer Gods descended to the Realm of Mortals, their storms swept across thousands of miles, causing countless beings to bow before their might. Inspired by their power, sorcerers created |
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Meteor Impact |
Hold to chant, then launch multiple meteors forward. The meteors knock up enemies on contact and deal Magic Damage.
Lore
Before the Mistfall, a meteor shower rained continuously for three days. Wandering sorcerers gathered around the campfire, etching the spectacle into memory as the “Decree of Argus.” It is said that casting this spell awakens sleeping meteors in the starry vault, calling them down to crush all obstacles. The sorcerers believed this was Argus granting mortals a glimpse of cosmic power. |
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Gravitational Vortex |
Hold to chant, then summon a gravitational vortex at the target location. After a delay, the vortex pulls all enemies within range toward its center and deals Magic Damage.
Lore
Legend says this gravity-like vortex is not mere force, but whispers from between the stars—luring the unwary close, only to consume all. Elder sorcerers would warn apprentices: to wield this spell, one must be willing to risk their life. |
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Fire Bolt |
Hold to chant, then launch a fire bolt toward the target direction. The fire bolt explodes upon contact with a target or the ground, dealing Magic Damage and short-term burn damage. |
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Deep Freeze |
Unleash a wave of frost in a cone in front of you, dealing Magic Damage to enemies hit and reducing their Movement Speed for a period of time.
Lore
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Flameblade |
Form a
Lore
A smith, who had swindled half a crate of fine iron from the Main Hall, found himself overwhelmed with an ever-growing number of orders. As he wailed and lamented his fate, a group of Elemental |
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Crystal Icebolt |
Summon 2
Lore
After the Dragonfall, a sorcerer claimed to have shot a dragon scale from Kalan’s tail with a |
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Thunderstrike |
Hold to chant, then summon lightning at the target location, dealing Magic Damage.
Lore
Legend has it that Argus appeared at Thunder Ridge and taught local Practitioners how to summon lightning. Traces of lightning strikes can still be found there by travelers. |
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Thunderstorm Sigil |
Hold to chant, then summon a
Lore
Practitioners cast this spell for advanced trials. The plaza in front of the auction house was selected as the arena. It’s said that during those two days, the open space was filled with the clattering sound of pots and pans colliding after the thunderstorm descended. |
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Thunder Pierce |
Hold to chant, then throw a thunder spear toward the target direction, dealing Magic Damage to enemies hit.
Lore
This spell originates from an ancient ritual of Thunder Ridge—when lightning streaks across the sky, it signals the judgment of the gods. |
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Windcraft |
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Forbidden Gate |
Hold to chant, then summon a
Lore
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Shadow Veil |
Hold to chant, then cast
Lore
A saying among the sorcerers: |
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Eye of Insight |
Hold to chant, then scan all enemy players within a large area. Limited uses per match.
Lore
The |
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Phantom Step |
Hold to chant, then cast
Lore
The body techniques sorcerers pride themselves on. They use this to proclaim that Argus once transformed into a serpent to enlighten future generations. This is the manifestation of the way of nature, which symbolizes the absorption and study of life’s energy. |
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Mistwalk |
Enter Mist Mode where you are unaffected by anything except the Gyldenmist but have greatly reduced Movement Speed. Most actions, excluding Dodge, are prohibited while in Mist Mode.
Lore
This technique makes sorcerers as elusive as serpents and often frustrates their foes. Yet even serpents have weaknesses, and the frustration only adds to their will to fight back against these elusive opponents. |
Weapon |
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Arcane Armor |
Hold to chant and gain
Lore
Argus guides sorcerers to hone their magic. Through tireless study, they increasingly believe in opening the “third eye”, which offers more protection than |
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Cryptic Ward |
Use
Lore
A defensive tactic commonly used by sorcerers who are not skilled in close combat. A successful block represents the reemergence of Argus’s majesty and wisdom, providing the spiritual strength sorcerers need. |
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Elemental Affinity |
When Elemental Magic hits an enemy, it adds 1 stack of Elemental Mark. When an enemy’s Elemental Mark reaches 2 stacks, detonates all Elemental Marks on them, dealing Magic Damage. |
Basic |
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Stardust Energy |
Greatly increases Movement Speed while chanting. |
Basic |
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