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Pathfinder: Kingmaker

Betrayer's Flight - Abandoned Keep

By
Nathan Garvin
&
Scott Peers

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3 Comments
1
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The way I've killed things with regeneration when I don't have the proper effect is to do a coup de grace, killed the mound just fine once it was down

10
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You can kill the 'immortal' Shambling Mound by hitting him with a 'Cause Light Wound' or other Negative energy spell, once he is down. Bear in mind that 50% of spells will fail in this dungeon so it might take more than one attempt.

In the secret room/study the two Golems are guarding (the Illustrated Book room) the initial Knowledge Arcana check that initiates the Book episode is DC:23. I passed it and all other checks but saw no mention of learning Golem Control words, at all. However, I did then click on the Golem & the option to "Say the word from the engineer's diary" was available. The Golem then 'Activated Master protection mode'. He does not appear to do anything but he's just idle... until the final showdown. He appeared in round 2 or 3 to assist.

There is also a DC:13 Perception check in the study to spot a tiny object on the wall opposite the door. A very nice 10,000GP value Ring of Acid Immunity (total immunity).

No sign of a Defaced Sister, shamed or otherwise (I killed them all earlier) until the final showdown. She does reveal quite a lot of interesting information at this time before violence ensues.

There is a rather nasty Ability draining trap in the final chamber from which you depart the dungeon. It is located a little way inside the room and is DC:34 to Spot and also to Disarm.

1
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The Idle Golem DOES follow you, and very useful he is - helps kill the Sister and fend off the other golems.

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1
User profile pic

The Idle Golem DOES follow you, and very useful he is - helps kill the Sister and fend off the other golems.

10
User profile pic

You can kill the 'immortal' Shambling Mound by hitting him with a 'Cause Light Wound' or other Negative energy spell, once he is down. Bear in mind that 50% of spells will fail in this dungeon so it might take more than one attempt.

In the secret room/study the two Golems are guarding (the Illustrated Book room) the initial Knowledge Arcana check that initiates the Book episode is DC:23. I passed it and all other checks but saw no mention of learning Golem Control words, at all. However, I did then click on the Golem & the option to "Say the word from the engineer's diary" was available. The Golem then 'Activated Master protection mode'. He does not appear to do anything but he's just idle... until the final showdown. He appeared in round 2 or 3 to assist.

There is also a DC:13 Perception check in the study to spot a tiny object on the wall opposite the door. A very nice 10,000GP value Ring of Acid Immunity (total immunity).

No sign of a Defaced Sister, shamed or otherwise (I killed them all earlier) until the final showdown. She does reveal quite a lot of interesting information at this time before violence ensues.

There is a rather nasty Ability draining trap in the final chamber from which you depart the dungeon. It is located a little way inside the room and is DC:34 to Spot and also to Disarm.

1
User profile pic

The way I've killed things with regeneration when I don't have the proper effect is to do a coup de grace, killed the mound just fine once it was down

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Guide Information
  • Publisher
    Deep Silver
  • Platforms,
    Linux, Mac, PC
  • Genre
    RPG
  • Guide Release
    29 January 2020
  • Last Updated
    21 April 2022
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

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