
Description
PLUSLE always acts as a cheerleader for its partners. Whenever a teammate puts out a good effort in battle, this POKéMON shorts out its body to create the crackling noises of sparks to show its joy.
Types
Electric
Weaknesses
Ground2x
Pokémon Data
| Number | 311 |
|---|---|
| Height | 0.4m; Weight: 4.2kg |
| Gender | 50% ♀, 50% ♂ |
| Abilities | Lightning Rod, Plus |
| Generation | Generation III |
Base Stats
| Stat | Value |
|---|---|
| HP |
60
|
| Speed |
95
|
| Attack |
50
|
| Defense |
40
|
| Special Attack |
85
|
| Special Defense |
75
|
Moves List
Move list for Ultra Sun & Ultra Moon
| Level | Move | Type | Class | Pow | PP | Acc | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Growl | Normal |
Status | — | 40 | 100 | Lowers the target's Attack by one stage. |
| 1 | Thunder Wave | Electric |
Status | — | 20 | 90 | Paralyzes the target. |
| 1 | Play Nice | Normal |
Status | — | 20 | — | Lowers the target's Attack by one stage. |
| 1 | Nuzzle | Electric |
Physical | 20 | 20 | 100 | Has a 100% chance to paralyze the target. |
| 1 | Quick Attack | Normal |
Physical | 40 | 30 | 100 | Inflicts regular damage with no additional effect. |
| 4 | Helping Hand | Normal |
Status | — | 20 | — | Ally's next move inflicts half more damage. |
| 7 | Spark | Electric |
Physical | 65 | 20 | 100 | Has a 30% chance to paralyze the target. |
| 10 | Encore | Normal |
Status | — | 5 | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| 13 | Bestow | Normal |
Status | — | 15 | — | Gives the user's held item to the target. |
| 16 | Swift | Normal |
Special | 60 | 20 | — | Never misses. |
| 19 | Electro Ball | Electric |
Special | — | 10 | 100 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| 22 | Copycat | Normal |
Status | — | 20 | — | Uses the target's last used move. |
| 25 | Charm | Fairy |
Status | — | 20 | 100 | Lowers the target's Attack by two stages. |
| 28 | Charge | Electric |
Status | — | 20 | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
| 31 | Discharge | Electric |
Special | 80 | 15 | 100 | Has a 30% chance to paralyze the target. |
| 34 | Baton Pass | Normal |
Status | — | 40 | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
| 37 | Agility | Psychic |
Status | — | 30 | — | Raises the user's Speed by two stages. |
| 40 | Last Resort | Normal |
Physical | 140 | 5 | 100 | Can only be used after all of the user's other moves have been used. |
| 43 | Thunder | Electric |
Special | 110 | 10 | 70 | Has a 30% chance to paralyze the target. |
| 46 | Nasty Plot | Dark |
Status | — | 20 | — | Raises the user's Special Attack by two stages. |
| 49 | Entrainment | Normal |
Status | — | 15 | 100 | Copies the user's ability onto the target. |

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