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Tier
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Boxing |
Once considered a “sport of kings,” boxing is still practiced as a recreational competitive activity, but its combat applications can’t be denied.
Rank 1
Unarmed attacks do 25% more damage. 25% less O2 used.
Rank 2
Unarmed attacks do 50% more damage. 50% less O2 used.
Rank 3
Unarmed attacks do 75% more damage. Running consumes 30% less O2.
Rank 4
Unarmed attacks do 100% more damage. Chance to knock down opponents.
Skill Rank
Tier
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Physical |
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Tier
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Cellular Regeneration |
Whether through secret experimentation or just plain healthy living, boosting the body’s ability to naturally recover from injuries can mean the difference between life and death.
Rank 1
Slightly increased natural recovery from injuries.
Rank 2
Moderately increased natural recovery from injuries.
Rank 3
Noticeably increased natural recovery from injuries.
Rank 4
20% chance of not gaining an injury when you otherwise would.
Tier
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Physical |
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Tier
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Concealment |
Few skills capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries.
Rank 1
No longer set off mines. 2.5x ranged and 4x melee sneak damage.
Rank 2
Running while sneaking doesn’t affect stealth. 3x ranged and 5x melee sneak damage.
Rank 3
Chameleon-like ability when still. 3.5x ranged and 8x melee sneak damage.
Rank 4
Engaging stealth causes distant enemies to lose you. 4x ranged and 10x melee sneak damage.
Skill Rank
Tier
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Physical |
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Tier
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Decontamination |
Through a deliberate regiment of conditioning and antibody therapy, one may effectively combat even the Settled Systems’ unseen threats.
Rank 1
Slightly increased chance to recover from infections naturally.
Rank 2
Moderately increased chance to recover from infections naturally.
Rank 3
Noticeably increased chance to recover from infections naturally.
Rank 4
20% chance of not gaining an infection when you otherwise would.
Skill Rank
Tier
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Physical |
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Tier
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Energy Weapon Dissipation |
Considering the widespread use of energy weapons in the Settled Systems, specialized training to minimize damage is considered invaluable.
Rank 1
Energy damage reduced by 5%.
Rank 2
Energy damage reduced by 10%.
Rank 3
Energy damage reduced by 15%.
Rank 4
25% chance to reflect energy damage when health is below 50%.
Skill Rank
Tier
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Physical |
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Tier
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Environmental Conditioning |
In the Settled Systems, even oxygen-rich planets and moons may have an atmosphere that is hazardous to human beings.
Rank 1
10 resistance to Airborne damage.
Rank 2
10 resistance to Thermal damage.
Rank 3
10 resistance to Corrosive and Radiation damage.
Rank 4
Reduced chance to gain afflictions from environmental sources.
Skill Rank
Tier
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Physical |
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Tier
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Fitness |
In space, the greatest commodity is oxygen, and the increased lung capacity gained by a regular physical fitness regimen is essential to survival.
Rank 1
10% more oxygen available.
Rank 2
20% more oxygen available.
Rank 3
30% more oxygen available.
Rank 4
Sprinting and power attacks use significantly less oxygen.
Backgrounds
Skill Rank
Tier
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Physical |
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Tier
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Gymnastics |
From navigating the elevations of alien landscapes to exploring derelict ships in Zero-G, gymnastic training is invaluable for improving both safety and manoeuvrability.
Rank 1
Unlock combat slide. 15% less fall damage.
Rank 2
Faster in Zero-G. 20% less fall damage.
Rank 3
Stable while firing in Zero-G. 30% less fall damage. Replenish O2.
Rank 4
Increased jump height. Run faster after combat sliding or mantling.
Skill Rank
Tier
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Physical |
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Tier
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Martial Arts |
There are currently hundreds of martial arts practiced in the Settled Systems, some originating on ancient Earth, some newly created, almost all effective in combat.
Rank 1
15% increased chance to crit.
Rank 2
15% chance to disarm opponent.
Rank 3
Take 10% less damage while unarmed or with melee weapon.
Rank 4
Reflect 50% damage back when blocking a melee or unarmed attack.
Skill Rank
Tier
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Physical |
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Tier
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Neurostrikes |
Once considered the realm of fiction, the ability to disable an opponent without using a weapon is terrifyingly effective when performed by a skilled practitioner.
Rank 1
10% chance to stun an NPC.
Rank 2
Adds EM damage to unarmed attacks.
Rank 3
20% chance to stun an NPC.
Rank 4
Knock down close-range enemies after stunning an enemy.
Skill Rank
Tier
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Physical |
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Tier
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Nutrition |
Advanced nutritional science is no substitute for good life choices, and knowing how much and when to eat can be just as important as the food itself.
Rank 1
Food and drink 10% more effective.
Rank 2
Food and drink 20% more effective.
Rank 3
Food and drink 30% more effective.
Rank 4
Food and drink 50% more effective.
Skill Rank
Tier
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Physical |
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Tier
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Pain Tolerance |
Pain hurts - but only if you’re not strong enough to take it.
Rank 1
Physical damage reduced by 5%.
Rank 2
Physical damage reduced by 10%.
Rank 3
Physical damage reduced by 15%.
Rank 4
5% chance to ignore physical damage when health is low.
Skill Rank
Tier
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Physical |
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Tier
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Rejuvenation |
Utilizing both ancient meditation techniques and newly developed breathing exercises, it’s possible for one to actually trigger their body’s natural healing ability.
Rank 1
Slowly regenerate health outside of combat.
Rank 2
Regenerate health more quickly outside of combat.
Rank 3
Regenerate health much faster outside of combat. Slowly regenerate health in combat.
Rank 4
Regenerate health even faster outside of combat. Quickly regenerate health in combat.
Skill Rank
Tier
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Physical |
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Tier
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Stealth |
For a combatant who values discretion above all else, the ability to approach a target while undetected and kill with a silenced weapon is as terrifying as it is effective.
Rank 1
Adds
Rank 2
50% harder to detect. 10% extra sneak attack damage.
Rank 3
75% harder to detect. 15% extra sneak attack damage.
Rank 4
100% harder to detect. 20% extra sneak attack damage. Doors no longer alert enemies.
Backgrounds
Cyber Runner
Backgrounds
Ronin
Backgrounds
Skill Rank
Tier
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Physical |
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Tier
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Weight Lifting |
Weight training can significantly increase one’s ability to carry weapons and equipment, both in space and on the ground.
Rank 1
Increase carrying capacity by 10 kg.
Rank 2
Increase carrying capacity by 25 kg.
Rank 3
Increase carrying capacity by 50 kg.
Rank 4
Increase carrying capacity by 100 kg. Gain 50% resistance to stagger.
Backgrounds
Homesteader
Backgrounds
Long Hauler
Backgrounds
Skill Rank
Tier
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Physical |
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Tier
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Wellness |
Improves overall health and life expectancy.
Rank 1
Increase max health by 10%.
Rank 2
Increase max health by 20%.
Rank 3
Increase max health by 30%.
Rank 4
Increase max health by 40%.
Backgrounds
Skill Rank
Tier
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Physical |
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