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Tier
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Commerce |
In the Settled Systems’ free market economy, almost anyone with the right skillset can run a successful business.
Rank 1
Buy for 5% less and sell for 10% more.
Rank 2
Buy for 10% less and sell for 15% more.
Rank 3
Buy for 15% less and sell for 20% more.
Rank 4
Buy for 20% less and sell for 25% more.
Backgrounds
Diplomat
Backgrounds
Skill Rank
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Deception |
Smuggling and piracy are both immoral and highly illegal, considered plagues upon the Settled Systems.
Rank 1
Ships 10% stronger will automatically surrender to piracy demands. Enemy contraband scans are 10% less effective.
Rank 2
Ships 20% stronger will automatically surrender to piracy demands. Enemy contraband scans are 20% less effective.
Rank 3
Ships 30% stronger will automatically surrender to piracy demands. Enemy contraband scans are 30% less effective.
Rank 4
Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective.
Skill Rank
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Diplomacy |
When a situation calls for words and not weapons, it’s best to rely on those trained in statecraft and de-escalation.
Rank 1
You can force a target NPC at or below your level to stop fighting for a while.
Rank 2
You can force a target NPC up to 10 levels higher than you to stop fighting for a while.
Rank 3
You can force a target NPC up to 20 levels higher than you to stop fighting for a while.
Rank 4
You can force target NPCs to permanently stop fighting (unless they’re attacked again)
Skill Rank
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Gastronomy |
Access to brand new worlds means access to brand new ingredients, and there is almost no limit to the delicious foods and drinks a talented chef can prepare.
Rank 1
You can craft specialty food and drinks, and research additional recipes at a
Rank 2
You can research and craft gourmet food and drinks.
Rank 3
You can research and craft food and drink delicacies.
Rank 4
Crafting food and drinks occasionally doesn’t use up resources. You can research and craft exotic recipes.
Backgrounds
Skill Rank
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Instigation |
When combat is required, it can be advantageous to convince others to do the fighting for you.
Rank 1
You can force a target NPC at or below your level to attack their allies for a limited time.
Rank 2
You can force a target NPC up to 10 levels higher than you to attack their allies for a limited time.
Rank 3
You can force a target NPC up to 20 levels higher than you to attack their allies for a limited time.
Rank 4
Enemies affected by
Skill Rank
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Intimidation |
The ability to strike fear into an opponent, causing them to flee so that you can escape or attack first, can prove critical in a battle.
Rank 1
You can force a target NPC at or below your level to flee for a limited time.
Rank 2
You can force a target NPC up to 10 levels higher than you to flee for a limited time.
Rank 3
You can force a target NPC up to 20 levels higher than you to flee for a limited time.
Rank 4
Intimidated targets now flee for a substantial amount of time.
Skill Rank
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Isolation |
By eschewing team tactics and embracing the advantages of “lone wolf” operations, one can vastly improve their combat effectiveness.
Rank 1
Do +10% weapon damage and gain 15 Damage Resistance for each Spacesuit and Helmet equipped when you don’t have a companion or any crew.
Rank 2
Do +20% weapon damage and gain 30 Damage Resistance for each Spacesuit and Helmet equipped when you don’t have a companion or any crew.
Rank 3
Do +30% weapon damage and gain 45 Damage Resistance for each Spacesuit and Helmet equipped when you don’t have a companion or any crew.
Rank 4
Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don’t have a companion or any crew.
Skill Rank
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Leadership |
Teamwork is the cornerstone of galactic survival, and nothing motivates a team more than a trained, decisive leader.
Rank 1
Companions gain affinity 25% faster.
Rank 2
Companions have 50 more health and 50kg more carrying capacity.
Rank 3
Companions will occasionally heal you when you get low health.
Rank 4
Doubles the bonuses of Combat and Physical Crew Skills Companions. Companions have a chance to pick themselves up from a downed state.
Skill Rank
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Manipulation |
Recent studies have shown that suggestion is not an art, but a science, and as such can be weaponized to exert control over the susceptible.
Rank 1
You can force a target NPC at or below your level to obey commands for a limited time.
Rank 2
You can force a target NPC up to 10 levels higher than you to obey commands for a limited time.
Rank 3
You can force a target NPC up to 20 levels higher than you to obey commands for a limited time.
Rank 4
Manipulated targets now obey commands for a substantial amount of time.
Skill Rank
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Negotiation |
In certain, more challenging communications, skilfully supplementing words with credits may help achieve the desired results.
Rank 1
You now have access to Bribery in speech challenges.
Rank 2
Reduces bribery cost by 25%.
Rank 3
Reduces bribery cost by 50%.
Rank 4
Occasionally, bribery won’t cost any money.
Skill Rank
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Outpost Management |
While constructing an outpost offers its own challenges, properly managing that outpost takes a special personality type, and specialized training.
Rank 1
Additional cargo links can be placed at outposts.
Rank 2
Additional robots can be constructed at outposts.
Rank 3
Additional crew can be assigned at outposts.
Rank 4
Outpost extractors produce twice as fast
Skill Rank
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Persuasion |
In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later.
Rank 1
10% increased chance of success when persuading someone.
Rank 2
20% increased chance of success when persuading someone.
Rank 3
30% increased chance of success when persuading someone.
Rank 4
50% increased chance of success when persuading someone.
Backgrounds
Skill Rank
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Scavenging |
There are those who can find just about anything, and their success is usually dependent on knowing how, and where, to look.
Rank 1
There’s a chance you’ll find extra credits when searching containers.
Rank 2
There’s a chance you’ll find extra ammo when searching containers.
Rank 3
There’s a chance you’ll find extra aid items, like
Rank 4
Tracked resources will get highlighted when using the hand scanner.
Tier
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Ship Command |
They say a ship is only as good as its crew, but that is contingent upon that crew having the right captain to lead them.
Rank 1
You can have up to four active crew members.
Rank 2
You can have up to five active crew members.
Rank 3
You can have up to six active crew members.
Rank 4
You can have up to eight active crew members.
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Theft |
While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone’s person.
Rank 1
Unlock the ability to pickpocket targets.
Rank 2
10% greater chance to successfully pickpocket.
Rank 3
30% greater chance to successfully pickpocket.
Rank 4
50% greater chance to successfully pickpocket. Can now pickpocket holstered weapons.
Backgrounds
Cyber Runner
Backgrounds
Gangster
Backgrounds
Skill Rank
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Xeniosociology |
While sentient life has yet to be discovered, the galaxy’s alien species are generally intelligent enough to be susceptible to the power of suggestion.
Rank 1
You can force a target alien creature up to 10 levels higher than you to stop fighting for a
Rank 2
You can force a target alien creature up to 10 levels higher than you to flee for a limited time.
Rank 3
You can force a target alien creature up to 10 levels higher than you to attack their allies for a limited time.
Rank 4
You can force a target creature up to 10 levels higher than you to obey commands for a limited time.
Skill Rank
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