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Tier
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Automated Weapon Systems |
Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments.
Rank 1
10% more damage, 20% less targeting mode costs
Rank 2
20% more damage, 30% less targeting mode costs
Rank 3
30% more damage, 40% less targeting mode costs
Rank 4
Faster recharge, more damage to targeted sub-systems
Skill Rank
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Ballistic Weapon Systems |
While there have been significant advancements in ship-borne weaponry, sometimes the simplest tool is the most effective.
Rank 1
Ballistic ship weapons have 10% increased damage and cost 20% less to use in
Rank 2
Ballistic ship weapons have 20% increased damage and recharge 15% faster.
Rank 3
Ballistic ship weapons have 30% increased damage and recharge 30% faster.
Rank 4
Ballistic ship weapons do 50% more damage to individual systems.
Backgrounds
Long Hauler
Backgrounds
Skill Rank
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Boost Assault Training |
Combat training with boost packs for tactical advantages.
Rank 1
Damages and possibly ignites nearby enemies
Rank 2
Knocks down nearby enemies
Rank 3
Hover while aiming during boost
Rank 4
Slow motion while hovering
Skill Rank
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Boost Pack Training |
Specialized training and innovations in personal mobility systems have allowed for unfettered exploration on alien worlds.
Rank 1
You can now utilize boost packs.
Rank 2
Using a boost pack expends less fuel.
Rank 3
Boost pack fuel regenerates more quickly
Rank 4
Doubles previous bonuses.
Backgrounds
Bounty Hunter
Backgrounds
Soldier
Backgrounds
Skill Rank
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EM Weapon Systems |
In the hands of a capable pilot, no weapons can disable an enemy ship faster than those that deliver electromagnetic damage.
Rank 1
10% increased damage, 15% less cost in
Rank 2
20% increased damage, 30% less cost in
Rank 3
30% increased damage, 45% less cost in
Rank 4
Chance to disable enemy engines
Skill Rank
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Energy Weapon Systems |
In the 24th century, advancements in energy weapons technology have revolutionized combat, as much in space as on the ground.
Rank 1
10% increased damage, 15% less cost in
Rank 2
20% increased damage, 30% less cost in
Rank 3
30% increased damage, 45% less cost in
Rank 4
30% faster recharge for energy ship weapons
Skill Rank
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Engine Systems |
Space is both vast and dangerous, and the ability to push a ship’s engine to increase speed can be done safely and effectively, with the right training.
Rank 1
10% increase in ship’s top speed
Rank 2
Improved ship boosts and shorter cooldown
Rank 3
20% increase in ship’s top speed
Rank 4
Enemies disengage during boosting
Skill Rank
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Technology |
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Missile Weapon Systems |
Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tracking systems can make them even more effective.
Rank 1
10% more damage, 20% less cost in
Rank 2
20% more damage, 40% less cost in
Rank 3
30% more damage, 60% less cost in
Rank 4
20% bonus to range, speed, and reload for ship missiles
Skill Rank
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Particle Beam Weapon Sys. |
Ship weapons utilizing particle beam technology are the preferred choice for captains who prefer to damage multiple ship systems at once.
Rank 1
10% more damage, 10% less cost in
Rank 2
20% more damage, 20% less cost in
Rank 3
30% more damage, 30% less cost in
Rank 4
Increased crit chance for ship particle beam weapons
Skill Rank
Tier
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Payloads |
Any pilot can haul cargo, but it takes special determination and training to maximize cargo space.
Rank 1
10% more capacity in ship cargo holds
Rank 2
20% more capacity in ship cargo holds
Rank 3
30% more capacity in ship cargo holds
Rank 4
50% more capacity in ship cargo holds
Skill Rank
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Piloting |
As more people journey into space, the number of those certified to effectively pilot various types of spacecraft has increased dramatically.
Rank 1
You can now utilize ship thrusters.
Rank 2
Increased ship turning rate and maneuverability.
Rank 3
Unlock the ability to pilot Class B ships.
Rank 4
Unlock the ability to pilot Class C ships.
Backgrounds
Bounty Hunter
Backgrounds
Long Hauler
Backgrounds
Space Scoundrel
Backgrounds
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Backgrounds
Skill Rank
Required For
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Robotics |
In an age where robots and autonomous turrets are employed in a combat capacity, the study of robotics can be instrumental in gaining a tactical edge.
Rank 1
10% more damage to Robots and Turrets
Rank 2
20% more damage to Robots and Turrets
Rank 3
30% more damage to Robots and Turrets
Rank 4
Force target robots to obey commands
Skill Rank
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Security |
While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training.
Rank 1
You can attempt to hack Advanced locks, and 2 auto attempts can be banked.
Rank 2
You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted.
Rank 3
You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
Rank 4
Expend a digipick to eliminate keys that aren’t required to solve the puzzle. 5 auto attempts can be banked.
Backgrounds
Skill Rank
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Shield Systems |
Regardless of the power allocated by the reactor, a ship’s shields can be further bolstered by direct manipulation of the system’s harmonics.
Rank 1
20% increased shield capacity
Rank 2
40% increased shield capacity
Rank 3
60% increased shield capacity
Rank 4
Occasional 100% damage resistance for shields
Skill Rank
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Starship Design |
As with “car culture” on Earth centuries ago, there are those who pride themselves on the ability to modify their own spaceships.
Rank 1
Install improved ship modules
Rank 2
Install superior ship modules
Rank 3
Install cutting-edge ship modules
Rank 4
Install experimental ship modules
Skill Rank
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Starship Engineering |
It takes skilled hands to not only make a ship’s systems more resistant to damage, but to repair those systems efficiently when damage does occur.
Rank 1
10% faster repair of all ship systems
Rank 2
25% increased damage mitigation
Rank 3
25% faster repair of all ship systems
Rank 4
Repair one block repairs entire system
Skill Rank
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Targeting Control Systems |
Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tracking systems can make them even more effective.
Rank 1
Unlocks ship targeting functionality.
Rank 2
Time to lock onto enemy ships is reduced by 15%. Target-locked ships fire at you 25% slower.
Rank 3
Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of critically hitting a target-locked ship.
Rank 4
Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.
Backgrounds
Bounty Hunter
Backgrounds
Skill Rank
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