Ambrus's Dungeons: Judge and Executioner
Description
Ambrus’s soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
Objectives
| Objective | Text |
|---|---|
| Investigate the outpost | I likely won’t get an invitation – but I can still see what I’m dealing with here. I’d better be ready for a fight. |
| Find the jailer and take his key | I need the key – it should be somewhere on the jailer’s body. |
| Investigate the camp | I should search the camp for clues to figure out which version of the story is correct. |
| Open the cells and free the prisoners | I have the key to the cells – I can free the prisoners. |
| Decide the man’s fate | It’s up to me to decide the fate of the man accused of being a traitor. |
| Wait a day | I should give things a little time to settle down. |
| Visit the woodcutters’s camp | The freed woodcutters marked the location of their camp on my map. I should give them a visit. |
| Find out what happened | Something happened at the woodcutters’s camp. I should investigate the site. |
| Free the prisoners | I can release the captured people from their cells. |
Outcomes
| Outcome | Text |
|---|---|
| 1 | I freed most of the prisoners kept by |
| 2 | I decided to free all of |
| 3 | I lost control and slaughtered all of |
| 4 | I couldn’t be bothered – |
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