Ambrus's Dungeons: Twists and Turns
Description
Ambrus’s soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
Guide
Enter the camp and defeat the soldiers inside. Enter the dungeon through the iron gate and find the soldiers down below. Kill them and take the
Jailer’s Keys. Free the ex-soldiers or leave them to rot.
Objectives
| Objective | Text |
|---|---|
| Investigate the outpost | I likely won’t get an invitation – but I can still see what I’m dealing with here. I’d better be ready for a fight. |
| Take the key from the chief jailer | The prison key should be somewhere on the chief jailer’s body. |
| Open the cells | I can use the key to free the prisoners now. |
| Investigate the cellar | This camp was bizzarely empty. Where is everyone? In that cellar? |
Outcomes
| Outcome | Text |
|---|---|
| 1 | I’ve freed the deserters from their captivity in |
| 2 | I’ve freed the deserters from their captivity in |
| 3 | The soldiers imprisoned by |
| 4 | I never got around to fully investigating that place. It’s time to face |
1 Interactive Map Location
1
View on map
Vale Sangora
X: 19485 Y: 10619
Approach the camp to begin the quest.
- Rewards: 1 Skill Point
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