| Icon | Title | Details | Screenshots | Cooldown | Cast time | Charges |
|---|---|---|---|---|---|---|
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Blood Fountain |
Summon a pillar of blood healing allies for 50% of your spell power. The pillar erupts after 1.2s inflicting Leech and dealing 75% magic damage to enemies while healing allies for 75% of your spell power.
Magic School
Blood Spells
Type
Target Area |
10s |
0.50s |
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Blood Rage |
Heal nearby allies for 60% of your spell power and apply a fading haste that increases movement speed by 15% and attack speed by 25% for 4s. Inflicts on nearby enemies.
Magic School
Blood Spells
Class
Basic Spell
Type
Beneficial Spell |
10s |
0.10s |
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Blood Rite |
Block melee and projectile attacks for 1.5s. Blocking an attack triggers a blood nova that pushes enemies away and dealing 100% magic damage and inflicting Leech. Turn immaterial for 1.2s when this effect triggers.
Magic School
Blood Spells
Class
Basic Spell
Type
Counter |
10s |
0.10s |
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Blood Spray |
Critical strikes leech 5% health and there is a 25% chance to spawn a Blood Orb when killing a target affected by Leech.
Unlock Requirement
400 Stygian shards at Altar of Stygian Awakening
Magic School
Blood Spells
Class
Passive |
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Crimson Beam |
Channel a beam of energy that deals 250% magic damage and inflicts Leech to enemies hit while healing allies for 200% of your spell power per second for up to 3s. Each target hit heals self for 75% of your spell power.
Magic School
Blood Spells
Type
Channelling |
120s |
0.40s |
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Heart Strike |
Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3.5s. A nova of blood erupts when the effect ends dealing 150% magic damage and inflicting Leech to the victim and nearby enemies.
Magic School
Blood Spells
Class
Ultimate Spell
Type
Dash |
120s |
0.70s |
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Hunger for Blood |
Icreases damage against V Bloods by 10%.
Unlock Requirement
600 Greater Stygian shards at Altar of Stygian Awakening
Magic School
Blood Spells
Class
Passive |
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Sanguine Coil |
Launch a projectile that deals 75% magic damage, drains 30% health and inflicts Leech. Heals ally hit for 120% and self for 30% of your spell power.
Magic School
Blood Spells
Class
Basic Spell
Type
Projectile |
6s |
0.50s |
3 |
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Sanguine Mastery |
Boosts the effect of your current blood type by 8%.
Unlock Requirement
1000 Greater Stygian shards at Altar of Stygian Awakening
Magic School
Blood Spells
Class
Passive |
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Shadowbolt |
Launch a projectile that deals 170% magic damage and inflicts Leech.
Strategy
Magic School
Blood Spells
Class
Basic Spell
Type
Projectile |
8s |
1.00s |
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Veil Of Blood |
Dash towards input direction and elude nearby enemies for 2.2s. Your next primary attack heals you for 5% of your maximum health and triggers a nova of blood that deals 20% magic damage, drains 20% health and inflicts Leech.
Magic School
Blood Spells
Class
Travel Spell
Type
Dash |
8s |
0.50s |