| Icon | Title | Details | Screenshots | Cooldown | Cast time | Charges |
|---|---|---|---|---|---|---|
|
|
Aftershock |
Smash the ground, causing a shockwave that erupts, dealing 125% magic damage in a line and inflicting Ignite.
Magic School
Chaos Spells
Class
Basic Ability
Type
Projectile |
9s |
0.40s |
||
|
|
Chaos Barrage |
Launch 4 Chaos Orbs that deal 200% magic damage on direct hit, 100% magic damage to enemies in an area and inflicts Ignite.
Magic School
Chaos Spells
Class
Ultimate Spell
Type
Channelling |
120s |
1.00s |
||
|
|
Chaos Barrier |
Block melee and projectile attacks in front of you for 2s. Blocking an attack charges the barrier up to 5 times. Unleash a chaos bolt dealing 50% magic damage and inflicting Ignite when the effect ends. The projectile deals 40% additional damage per charge.
Magic School
Chaos Spells |
10s |
0.10s |
||
|
|
Chaos Kindling |
Ignite deals 20% increased damage and there is a 50% chance that Chaos Explosion ignites enemies hit.
Unlock Requirement
400 Stygian shards at Altar of Stygian Awakening
Magic School
Chaos Spells
Class
Passive |
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|
|
Chaos Volley |
Launch 2 Chaos Bolts in a sequence that deals 110% magic damage and inflicts Ignite.
Magic School
Chaos Spells
Class
Basic Spell
Type
Channelling |
8s |
0.60s |
||
|
|
Embrace Mayhem |
Increases ultimate cooldown recovery rate by 15%.
Unlock Requirement
1000 Greater Stygian shards at Altar of Stygian Awakening
Magic School
Chaos Spells
Class
Passive |
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|
|
Merciless Charge |
Charge forward and grab an enemy dealing 125% magic damage, and push them in front of you. Deals 120% magic area damage, inflicts Ignite and inflicts a Stun lasting 1.5s when reaching maximum range or when colliding with another enemy or object.
Unlock Requirement
600 Greater Stygian shards at Altar of Stygian Awakening
Magic School
Chaos Spells
Class
Ultimate Spell
Type
Dash |
120s |
0.70s |
||
|
|
Power Surge |
Boost a target ally or self applying a fading haste that increases movement speed by 20%, attack speed by 20% and physical attacks inflict Ignite for 3.5s.
Magic School
Chaos Spells
Class
Basic Spell
Type
Beneficial Spell |
10s |
|||
|
|
Turbulent Velocity |
Gain 6% increased movement speed for 8s when dealing damage to an enemy.
Magic School
Chaos Spells
Class
Passive |
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|
|
Veil Of Chaos |
Dash towards input direction and elude nearby enemies for 2.2s. Your next primary attack heals you for 5% of your maximum health and inflicts Ignite. Your illusion explode, dealing 50% magic damage to nearby enemies and inflicting Ignite when the effect ends. Can be recasted to dash once more, triggering recast increases the cooldown by 1s.
Magic School
Chaos Spells
Class
Travel Spell
Type
Dash |
8s |
0.30s |
2 |
|
|
|
Void |
Summon an orb that explodes at the target location, dealing 90% magic damage, inflicting Ignite and pulls enemies towards the center.
Magic School
Chaos Spells
Class
Basic Spell
Type
Target Area |
9s |
0.30s |
2 |