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Above Thundering Guns |
The Rogue Trader and two random allies start combat with temporary wounds equal to (their own resolve).
Conviction (Abilities)
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Convictions |
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Master of Command |
In the first round of every combat, the Rogue Trader and their allies gain +(2 + Rogue Trader’s Iconoclast rank) additional MP
Conviction (Abilities)
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Convictions |
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Courage and Steel |
The Rogue Trader and their allies need 30 less momentum to activate a heroic act.
Conviction (Abilities)
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Convictions |
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Transcend the Potential |
Once per battle, the Rogue Trader may choose an ally. The target ally may immediately use their heroic act without spending momentum. Not applicable to allies whose heroic act is on cooldown.
Conviction (Abilities)
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Convictions |
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Excellence |
Any attacks from allies that may hit other allies will be dodged if possible. Any allied ability that may target an ally and has a resistance test will be resisted by allies.
Conviction (Abilities)
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Convictions |
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Grim Determination |
The Rogue Trader and their allies gain a +10% chance to survive with 1 wound instead of falling unconscious.
Conviction (Abilities)
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Convictions |
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Absolution |
In the first round of combat, all critical scored by the Rogue Trader’s party inflict burning. In addition, all fire damage suffered by enemies is increased by +1 for each Conviction: Dogmatic rank.
Conviction (Abilities)
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Convictions |
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Path of Redemption |
Any momentum expenditure by the Rogue Trader and their allies, including heroic acts, is reduced by -20%.
Conviction (Abilities)
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Convictions |
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Piercing Resolution |
Once per battle, the Rogue Trader may choose an ally (including themselves). For 1 round all the target’s weapon attacks ignore enemies armour.
Conviction (Abilities)
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Convictions |
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Instrument of His Will |
Until the start of their next turn, the Rogue Trader becomes immune to any attacks from daemons and xenos, and all daemons and xenos in a 5-cell radius consider them a priority target.Can only be used once per battle.
Conviction (Abilities)
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Convictions |
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Daemonopathy |
Once per battle the Rogue Trader may choose an ally (including themselves) and grant them a +20 bonus to all their characteristics for 2 rounds. After the effect fades, the target falls prone.
Conviction (Abilities)
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Convictions |
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Destroy the Weak |
For the first combat, everyone in the Rogue Trader’s party gains a 25% chance to regain 1 AP after killing an enemy, however triggering this effect immediately manifests psychic phenomena. Does not reset the cooldowns of attacks and abilities.
Conviction (Abilities)
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Convictions |
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Gifts of the Warp |
Any psychic phenomena increase the momentum of the Rogue Trader’s party by +(2 to 10) instead of decreasing it by -(1 to 5).
Conviction (Abilities)
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Convictions |
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Power from beyond the Veil |
All weapons on the battlefield become warp-imbued for 1 round, gaining bonus damage equal to +(veil degradation level) and an additional +(5 x veil degradation)% armour penetration. Can only be used once per combat.
Conviction (Abilities)
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Convictions |
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Resource Preservation |
The Rogue Trader and their allies gain a +20% chance to save a combat stimulant or a medikit after using it. (edited)
Conviction (Abilities)
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Convictions |
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