| Icon | Title | Category | Subcategory |
|---|
| Icon | Title | Details | Screenshot (Ability) | Type | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Daring Breach (Desperate Measure) |
The Warrior immediately restores all and gains +(2 x Warrior’s AGI bonus) MP until the end of turn . The Warrior has no limit on melee weapon attacks this turn. Starting from the next round and until the end of combat, the Warrior can’t use
Targets
Personal
Cooldown
Once per Combat |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Daring Breach (Heroic Act) |
The Warrior immediately restores all Ap and MP and gains +4 MP until the end of the turn . They don’t lose MP after performing attacks. The Warrior has no limit on mele weapon attacks this turn.
Targets
Personal
Cooldown
Once per Combat |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Dismantling Attack (Desperate Measure) |
The Operative immediately inflicts 1 exploit on all enemies in combat, then makes a free attack against a target. That attack always Until the end of combat, the target of this attack suffers a -30% penalty to dodge and a -30% penalty to armour.
Targets
One enemy creature within a 1 cell radius |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Dismantling Attack (Heroic Act) |
The Operative immediately inflicts 1 exploit on all enemies in combat, then makes a free attack against a target. That attack always Until the end of combat, the target of this attack suffers a -30% penalty to dodge and a -30% penalty to armour.
Targets
One enemy creature within a 1 cell radius |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Dispatch (Desperate Measure) |
The Assassin makes an attack with the current weapon against an enemy. This attack cannot miss and deals +50% more damage. It also deals additional damage equal to 25% of the target’s missing wounds.The Assassin’s dodge , dodge reduction, armor penetration, and parry reduction are doubled for this attack. The Assassin suffers +100% more damage until the end of combat.
Targets
One enemy creature within a 1 cell radius |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Dispatch (Heroic Act) |
The Assassin makes an attack with the current weapon against an enemy. This attack cannot miss and deals +50% more damage. It also deals additional damage equal to 25% of the target’s missing wounds. The Assassin’s dodge, dodge reduction, armour penetration, and parry reduction are doubled for this attack.
Targets
One enemy creature within a 1 cell radius |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Finest Hour! (Desperate Measure) |
The Officer grants an ally an extra turn with full AP and MP. During the extra turn, there is no attack limit. Until the end of combat, the Officer’s
Targets
One friendly creature (unlimited range). |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Finest Hour! (Heroic Act) |
The Officer grants an ally an extra turn with full AP and MP. During the extra turn, there is no attack limit.
Targets
One friendly creature (unlimited range). |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Firearm Mastery (Desperate Measure) |
The Soldier gains the ability to make a number of extra attacks equal to their weapon’s rate of fire (minimum 2), using the weapon attack that normally costs the least AP. These attacks do not spend AP. Until the end of the Soldier’s turn, their first attack against each new enemy automatically scores a critical hit. The Soldier immediately reloads their current weapon. Starting from the next round and until the end of combat, the Soldier’s AP are reduced by -1.
Targets
Personal
Cooldown
Once per Combat |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Firearm Mastery (Heroic Act) |
The Soldier gains the ability to make a number of extra attacks equal to their weapon’s rate of fire (minimum 2), using the weapon attack that normally costs the least AP. These attacks do not spend AP. Until the end of the Soldier’s , their first attack against each new enemy automatically scores a critical hit.
Targets
Personal
Cooldown
Once per Combat |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Heroic Sacrifice (Desperate Measure) |
Until the end of combat, the Arch-Militant can make one additional attack each (including one additional attack on the turn this desperate measure was used). The first attack after using this ability and each turn afterwards costs 0 AP.
Targets
Personal
Cooldown
Once per Combat |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Last Volley (Desperate Measure) |
The Master Tactician selects a 3x3 zone on the battlefield.All allies, including the Master Tactician, that have a line of sight to any enemies inside the selected zone make an immediate single attack against a random enemy within this zone that they can target with their weapons. Until the beginning of the Master Tactician’s next all allies that attacked as part of the Last Volley suffer a -20 penalty to their Ballistic skill and Weapon skill, while the Master Tactician’s
Targets
All creatures within the area of effect within a 12-cell radius.
Attack Pattern
Small Grid (Center) |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Orchestrated Firestorm (Heroic Act) |
All allies, including the Master Tactician, that have line f sight to any enemies inside the selected zone make an immediate single attack against a random enemy within this zone that they can target with their weapons.
Targets
All creatures within the area of effect within a 12-cell radius.
Attack Pattern
Small Grid (Center) |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Steady Superiority (Heroic Act) |
Until the end of combat, the Arch-Militant can make one additional attack each turn (including one additional attack on the turn this heroic act was used). The first attack after using this ability and each turn afterwards costs 0 AP.
Targets
Personal
Cooldown
Once per Combat |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Take and Hold (Desperate Measure) |
The Grand Strategist chooses one combat tactics area. Every ally inside that area gains an additional turn with 1 and 2 MP at the start of the Grand Strategist’s next turn.For every enemy that was killed in the selected combat tactics area, this AP is increased by +1 (up to maximum 3) and MP by +2 (up to maximum 6). The Grand Strategist’s MP are reduced to 1 until the end of combat.
Targets
Target Point within a 15-cell radius |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Take and Hold (Heroic Act) |
The Grand Strategist chooses one combat tactics area. Every ally inside that area gains an additional turn with 1 AP and 2 MP at the start of the Grand Strategist’s next turn.For every enemy that was killed in the selected combat tactics area, the additional AP is increased by +1 (up to maximum 3), and the additional MP is increased by +2 (up to maximum 6).
Targets
Target Point within a 15-cell radius |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Unyielding Guard (Desperate Measure) |
Until their next turn, the Vanguard attacks each enemy that attacks the Vanguard’s allies in a 3-cell radius around the Vanguard. Additionally, until their next turn, the Vanguard always retaliates when attacked.Until the end of combat, the Vanguard suffers +30% more damage from all sources.
Targets
Personal |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Unyielding Guard (Heoic Act) |
Until their next turn, the Vanguard attacks each enemy that attacks the Vanguard’s allies in a 3-cell radius around the Vanguard. Additionally, until their next turn, the Vanguard always retaliates when attacked.
Targets
Personal |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Wild Hunt (Desperate Measures) |
The Bounty Hunter simultaneously makes several attacks. The number of the attacks is equal to the number of prey, in combat. These attacks are equally divided among all prey in the Bounty Hunter’s line of sight. The attacks always Hit and always score critical hit.Until the end of combat, the Bounty Hunter’s
Targets
All enemies within the area of effect within a 36-cell radius. |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Wild Hunt (Heroic Act) |
The Bounty Hunter simultaneously makes several attacks. The number of the attacks is equal to the number of prey in combat. These attacks are equally divided among all prey in the Bounty Hunter’s line of sight. The attacks always hit and always score critical hits.
Targets
All enemies within the area of effect within a 36-cell radius. |
Ultimates |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||