| Icon | Title | Category | Subcategory |
|---|
| Icon | Title | Details | Screenshots | Short Form |
|---|---|---|---|---|
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Better to Die for the Emperor |
While under 40% wounds, Imperial world characters gain a +10 bonus to all characteristics and +2 to resolve.
Companion
Homeworld
|
BDE |
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Doing My Part |
If no other character in the current party is from an Imperial world, the first use of any of the character’s archetype abilities costs -1 less.
Companion
Homeworld
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||
|
Humanity's Finest |
Imperial world characters can select any characteristic (except for
Companion
Homeworld - Features
|
HF |
|
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Know no Heresy |
Imperial world characters gain +10% critical hit chance and +10% armour against xenos or daemonic creatures. Their allies gain half the of know no heresy. However, Imperial world characters’ Lore (Xenos) and Lore (Warp) are always 0.
Companion
Homeworld
|
KH |
|
|
Ready to Serve |
When an Imperial world character is affected by an ally’s non-damaging ability or affects an ally with such an ability, their resolve is increased by ( FEL bonus / 2) for 1 round.
Companion
Homeworld
|
RS |
|
|
Stronger Together |
All allies, excluding xenos, in the current party gain +5 to the same characteristic as was chosen for
Companion
Homeworld
|
ST |