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You. Do Something. |
If a noble uses an ability on their servant, the servant gains +1 next turn. Does not stack with itself.
Origin
Noble
Origins
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You. Go on. |
The noble’s servant gains +2 movement points every turn.
Origin
Noble
Origins
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You. Kill It. |
If the servant kills the target that the noble dealt damage to last turn the noble gains +1 AP next turn.
Origin
Noble
Origins
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You. Protect Me. |
If the noble and the servant are adjacent to each other at the start of the noble’s they both gain temporary wounds equal to servant’s TGH bonus or noble’s FEL bonus depending on which is higher.
Origin
Noble
Origins
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You. Serve Me. |
The noble assigns one ally who will become their servant until the end of combat. Any time the noble’s abilities affect the servant, the servant gains +5 to all characteristics until the start of the noble’s next turn. Any time the servant attacks a target that the noble dealt damage to last turn, the servant gains +(10 + noble’s EL bonus)% critical hit chance against that target. Can only be used once per combat. |
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You. You Are Next. |
If the servant has less than 30% maximum wounds, the noble can use You. Serve Me. once more in battle, designating a new servant and removing the effect from the previous one. The noble cannot designate a character who already was their servant this combat.
Origin
Noble
Origins
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