Greater Invisibility
Effects/Special Abilities
Turn a creature invisible. Attacks against it have a Disadvantage, and the invisible creature attacks with an advantage.
Invisibility breaks when you fail increasingly harder Stealth Ability Checks on attack, casting spell, or interacting with items.
The Stealth Check begins at DC 15, raising to 17y, then 1 thereafter.
Location / Where to Find
Level 7 Bard, Sorcerer, Archfey Warlock, Wizard, and Level 7
Underdark Circle of the Land Druids.
No Comments