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Checklist complete: 6 of 6 locations collected.
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1
Testing Facility (Unsupervised Science)
View on mapThis quest can be accessed by listening to the voice mail (unlocks Dr. Grant’s Voicemail) in the FBC Research Facility. You can reach the facility by going through the tunnel east of the gas station (defeat the enemies first).
At first this can be confusing. What you want to do is place the four objects into the yellow squares scattered around the room.
Each square wants the object to be a Soda Dispenser (Thirst Station on it). However, whenever you cross a yellow line, the object changes.
There are four different objects they can change into, which are:
- Oven
- Soda Dispenser
- Printer
- Sink
What you need to do is get to the square while it’s a Soda Dispenser. So, walk across a yellow line (it can’t be the same line in succession) with the object, and when it’s a Soda Dispenser, place it in the yellow square.
Once all four Soda Dispensers are in the yellow squares, pull the lever to turn off the experiment.
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2
Testing Facility (Unsupervised Science)
View on mapAccessed via the underground pipes to the (very close) northwest of this marker.
Once you’re inside, this Power Core puzzle requires you to balance the electricity being received by the Power Cores. There are four Power Cores in the area, but only two of them have access to power. You must move the electricity to the Power Cores that continously blink red. When the lights on the Power Cores turn green, the secret door will open up to reveal a
Power Upgrade Point and a collectible. -
3
Testing Facility (Unsupervised Science)
View on mapTo solve this puzzle, you’ll need to carry heavy appliances to taped-off squares on the floor and set them down there. The rub is, the appliance must be a drink fountain when placed. Every time you cross a line of yellow tape - which are spread liberally over the floor of this area - the appliance will change from a sink, over, fax machine, drink fountain, etc.
You need to find and carry these appliances, walk over the lines to change their form and ensure you place a drink fountain in the square. Once all five appliances are placed, pull a lever on a console near the entrance to complete the puzzle and open a large steel door.
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4
Testing Facility (Unsupervised Science)
View on mapTo solve this puzzle, you’ll need to carry heavy appliances to taped-off squares on the floor and set them down there. The rub is, the appliance must be a drink fountain when placed. Every time you cross a line of yellow tape - which are spread liberally over the floor of this area - the appliance will change from a sink, over, fax machine, drink fountain, etc.
You need to find and carry these appliances, walk over the lines to change their form and ensure you place a drink fountain in the square. Once all five appliances are placed, pull a lever on a console near the entrance to complete the puzzle and open a large steel door.
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5
Testing Facility (Unsupervised Science)
View on mapThere’s five power cores, and three of them are powered.
You essentially rotate the power nodes in a circle and doing laps, using Reach to jump between areas quickly.
Listen out for the destabilizing power cores via the pings and then swap electricity in and out where possible.
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6
Testing Facility (Unsupervised Science)
View on mapThe Unsupervised Science side story is automatically unlocked after listening to Dr. Grant’s Voicemail.
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