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Diablo II: Resurrected

Release details, media and our verdict on Diablo II: Resurrected.

PC
XB X|S
Developers: Blizzard Entertainment, Blizzard North, Vicarious Visions
Publishers: Activision Blizzard
Engine: Unreal Engine 4
Platforms: PC, PS4, PS5, Switch, XB One, XB X|S
Release:
Genres: Action RPG, Hack-n-slash
Modes: Multiplayer, Single-Player
Artists: Chris Amaral
Composers: Matt Uelmen

What is Diablo II: Resurrected?

Diablo II: Resurrected is an action role-playing game and a remaster of Diablo II from 2000 together with its 2001 expansion, Lord of Destruction. Blizzard Entertainment co-developed it with Vicarious Visions and published it. It came out on September 23, 2021, for Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and Series S.

The story is unchanged from the original game. The remaster mostly updates the graphics and network features, and at launch it left the item systems and game balance as they were. New 3D models sit on top of the original 2D sprites, and players can switch between the old and new visuals with one button. The cutscenes were also remastered, and the game supports 4K resolution and 7.1 Dolby Surround sound.

Small quality of life additions include a Shared Stash for moving items between a player’s own characters, optional automatic gold pickup, and reminders to spend skill points. Single-player saves from the original Diablo II can be imported locally, and the secret cow level can be visited more than once. Open Battle.net and local TCP/IP multiplayer are not supported. Later updates added a PC skill bar for casting skills right away, a public test realm, and, with patch 2.4 in April 2022, balance changes and Ladder Play.

On February 11, 2026, the Reign of the Warlock DLC added a new class, the Warlock, and the Windows version also arrived on Steam at that time. The Infernal Edition bundles the base game with the Reign of the Warlock DLC, two extra character slots, two extra stash tabs, and bonus items for Diablo IV and World of Warcraft.

Work on the remaster started around 2019, with Vicarious Visions building the front end and 3D client and Blizzard handling the servers and Battle.net integration. Original developers had doubted a remaster was possible because much of the source code and assets were lost to backup corruption, but Blizzard’s team found enough material to go ahead. Server problems affected the launch period. The game received favorable reviews, with a Metacritic score of 80 out of 100 for the PC version, and it sold 5 million copies by April 2022.

There is currently no review for this game.

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