
Description
One caused a news sensation when it was dug up at a construction site after a 2,000-year sleep.
Types
Steel
Psychic
Weaknesses
Ground2x
Fire2x
Ghost2x
Dark2x
Pokémon Data
| Number | 437 |
|---|---|
| Height | 1.3m; Weight: 187.0kg |
| Gender | -- |
| Abilities | Levitate, Heatproof, Heavy Metal |
| Generation | Generation IV |
Base Stats
| Stat | Value |
|---|---|
| HP |
67
|
| Speed |
33
|
| Attack |
89
|
| Defense |
116
|
| Special Attack |
79
|
| Special Defense |
116
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
| Level | Move | Type | Class | Pow | PP | Acc | Effect |
|---|---|---|---|---|---|---|---|
| 0 | Block | Normal |
Status | — | 5 | — | Prevents the target from leaving battle. |
| 1 | Tackle | Normal |
Physical | 40 | 35 | 100 | Inflicts regular damage with no additional effect. |
| 1 | Hypnosis | Psychic |
Status | — | 20 | 60 | Puts the target to sleep. |
| 1 | Rain Dance | Water |
Status | — | 5 | — | Changes the weather to rain for five turns. |
| 1 | Sunny Day | Fire |
Status | — | 5 | — | Changes the weather to sunny for five turns. |
| 1 | Confusion | Psychic |
Special | 50 | 25 | 100 | Has a 10% chance to confuse the target. |
| 1 | Imprison | Psychic |
Status | — | 10 | — | Prevents the target from using any moves that the user also knows. |
| 11 | Confuse Ray | Ghost |
Status | — | 10 | 100 | Confuses the target. |
| 15 | Psywave | Psychic |
Special | — | 15 | 100 | Inflicts damage between 50% and 150% of the user's level. |
| 19 | Iron Defense | Steel |
Status | — | 15 | — | Raises the user's Defense by two stages. |
| 21 | Feint Attack | Dark |
Physical | 60 | 20 | — | Never misses. |
| 25 | Safeguard | Normal |
Status | — | 25 | — | Protects the user's field from major status ailments and confusion for five turns. |
| 29 | Future Sight | Psychic |
Special | 120 | 10 | 100 | Hits the target two turns later. |
| 31 | Metal Sound | Steel |
Status | — | 40 | 85 | Lowers the target's Special Defense by two stages. |
| 36 | Gyro Ball | Steel |
Physical | — | 5 | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
| 42 | Extrasensory | Psychic |
Special | 80 | 20 | 100 | Has a 10% chance to make the target flinch. |
| 46 | Payback | Dark |
Physical | 50 | 10 | 100 | Power is doubled if the target has already moved this turn. |
| 52 | Heal Block | Psychic |
Status | — | 15 | 100 | Prevents target from restoring its HP for five turns. |
| 58 | Heavy Slam | Steel |
Physical | — | 10 | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. |

Bonsly
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