
Description
DUSKULL can pass through any wall no matter how thick it may be. Once this POKéMON chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Types
Ghost
Weaknesses
Ghost2x
Dark2x
Pokémon Data
| Number | 355 |
|---|---|
| Height | 0.8m; Weight: 15.0kg |
| Gender | 50% ♀, 50% ♂ |
| Abilities | Levitate, Frisk |
| Generation | Generation III |
Base Stats
| Stat | Value |
|---|---|
| HP |
20
|
| Speed |
25
|
| Attack |
40
|
| Defense |
90
|
| Special Attack |
30
|
| Special Defense |
90
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
| Level | Move | Type | Class | Pow | PP | Acc | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Leer | Normal |
Status | — | 30 | 100 | Lowers the target's Defense by one stage. |
| 1 | Night Shade | Ghost |
Special | — | 15 | 100 | Inflicts damage equal to the user's level. |
| 6 | Disable | Normal |
Status | — | 20 | 100 | Disables the target's last used move for 1-8 turns. |
| 9 | Astonish | Ghost |
Physical | 30 | 15 | 100 | Has a 30% chance to make the target flinch. |
| 14 | Foresight | Normal |
Status | — | 40 | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| 17 | Shadow Sneak | Ghost |
Physical | 40 | 30 | 100 | Inflicts regular damage with no additional effect. |
| 22 | Pursuit | Dark |
Physical | 40 | 20 | 100 | Has double power against, and can hit, Pokémon attempting to switch out. |
| 25 | Will-O-Wisp | Fire |
Status | — | 15 | 85 | Burns the target. |
| 30 | Confuse Ray | Ghost |
Status | — | 10 | 100 | Confuses the target. |
| 33 | Curse | Ghost |
Status | — | 10 | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| 38 | Hex | Ghost |
Special | 65 | 10 | 100 | Has double power if the target has a major status ailment. |
| 41 | Shadow Ball | Ghost |
Special | 80 | 15 | 100 | Has a 20% chance to lower the target's Special Defense by one stage. |
| 46 | Mean Look | Normal |
Status | — | 5 | — | Prevents the target from leaving battle. |
| 49 | Payback | Dark |
Physical | 50 | 10 | 100 | Power is doubled if the target has already moved this turn. |
| 54 | Future Sight | Psychic |
Special | 120 | 10 | 100 | Hits the target two turns later. |

Dusclops
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