
Description
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Types
Electric
Weaknesses
Ground2x
Pokémon Data
| Number | 101 |
|---|---|
| Height | 1.2m; Weight: 66.6kg |
| Gender | -- |
| Abilities | Static, Soundproof, Aftermath |
| Generation | Generation I |
Base Stats
| Stat | Value |
|---|---|
| HP |
60
|
| Speed |
150
|
| Attack |
50
|
| Defense |
70
|
| Special Attack |
80
|
| Special Defense |
80
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
| Level | Move | Type | Class | Pow | PP | Acc | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | Normal |
Physical | 40 | 35 | 100 | Inflicts regular damage with no additional effect. |
| 1 | Sonic Boom | Normal |
Special | — | 20 | 90 | Inflicts 20 points of damage. |
| 1 | Eerie Impulse | Electric |
Status | — | 15 | 100 | Lowers the target's Special Attack by two stages. |
| 1 | Charge | Electric |
Status | — | 20 | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
| 1 | Magnetic Flux | Electric |
Status | — | 20 | — | Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage. |
| 9 | Spark | Electric |
Physical | 65 | 20 | 100 | Has a 30% chance to paralyze the target. |
| 11 | Rollout | Rock |
Physical | 30 | 20 | 90 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| 13 | Screech | Normal |
Status | — | 40 | 85 | Lowers the target's Defense by two stages. |
| 16 | Charge Beam | Electric |
Special | 50 | 10 | 90 | Has a 70% chance to raise the user's Special Attack by one stage. |
| 20 | Swift | Normal |
Special | 60 | 20 | — | Never misses. |
| 22 | Electro Ball | Electric |
Special | — | 10 | 100 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| 26 | Self-Destruct | Normal |
Physical | 200 | 5 | 100 | User faints. |
| 29 | Light Screen | Psychic |
Status | — | 30 | — | Reduces damage from special attacks by 50% for five turns. |
| 36 | Magnet Rise | Electric |
Status | — | 10 | — | User is immune to Ground moves and effects for five turns. |
| 41 | Discharge | Electric |
Special | 80 | 15 | 100 | Has a 30% chance to paralyze the target. |
| 47 | Explosion | Normal |
Physical | 250 | 5 | 100 | User faints. |
| 54 | Gyro Ball | Steel |
Physical | — | 5 | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
| 58 | Mirror Coat | Psychic |
Special | — | 20 | 100 | Inflicts twice the damage the user received from the last special hit it took. |

Exeggcute
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