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Description

Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”

Types

Water
Electric

Weaknesses

Grass2x
Ground2x

Pokémon Data

Number171
Height1.2m; Weight: 22.5kg
Gender 50% ♀, 50% ♂
Abilities Volt Absorb, Illuminate, Water Absorb
Generation Generation II

Base Stats

StatValue
HP
125
Speed
67
Attack
58
Defense
58
Special Attack
76
Special Defense
76

Evolutions

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
0 Stockpile
Normal
Status 20 Stores energy up to three times for use with Spit Up and Swallow.
0 Swallow
Normal
Status 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
0 Spit Up
Normal
Special 10 100 Power is 100 times the amount of energy Stockpiled.
1 Supersonic
Normal
Status 20 55 Confuses the target.
1 Eerie Impulse
Electric
Status 15 100 Lowers the target's Special Attack by two stages.
1 Electro Ball
Electric
Special 10 100 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
1 Spotlight
Normal
Status 15 Forces the target's opponents to aim at the target for the rest of the turn.
1 Bubble
Water
Special 40 30 100 Has a 10% chance to lower the target's Speed by one stage.
1 Thunder Wave
Electric
Status 20 90 Paralyzes the target.
12 Water Gun
Water
Special 40 25 100 Inflicts regular damage with no additional effect.
17 Confuse Ray
Ghost
Status 10 100 Confuses the target.
20 Bubble Beam
Water
Special 65 20 100 Has a 10% chance to lower the target's Speed by one stage.
23 Spark
Electric
Physical 65 20 100 Has a 30% chance to paralyze the target.
29 Signal Beam
Bug
Special 75 15 100 Has a 10% chance to confuse the target.
33 Flail
Normal
Physical 15 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37 Discharge
Electric
Special 80 15 100 Has a 30% chance to paralyze the target.
43 Take Down
Normal
Physical 90 20 85 User receives 1/4 the damage it inflicts in recoil.
47 Aqua Ring
Water
Status 20 Restores 1/16 of the user's max HP each turn.
51 Hydro Pump
Water
Special 110 5 80 Inflicts regular damage with no additional effect.
54 Ion Deluge
Electric
Status 25 Changes all normal moves to electric moves for the rest of the turn.
58 Charge
Electric
Status 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

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