
Description
Its trust in its partner is what awakens it. This Pokémon is capable of changing its type, a flexibility that is well displayed in battle.
Types
Normal
Weaknesses
Fighting2x
Pokémon Data
| Number | 773 |
|---|---|
| Height | 2.3m; Weight: 100.5kg |
| Gender | -- |
| Abilities | RKS System |
| Generation | Generation VII |
Base Stats
| Stat | Value |
|---|---|
| HP |
95
|
| Speed |
95
|
| Attack |
95
|
| Defense |
95
|
| Special Attack |
95
|
| Special Defense |
95
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
| Level | Move | Type | Class | Pow | PP | Acc | Effect |
|---|---|---|---|---|---|---|---|
| 0 | Multi-Attack | Normal |
Physical | 120 | 10 | 100 | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| 1 | Ice Fang | Ice |
Physical | 65 | 15 | 95 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
| 1 | Heal Block | Psychic |
Status | — | 15 | 100 | Prevents target from restoring its HP for five turns. |
| 1 | Tackle | Normal |
Physical | 40 | 35 | 100 | Inflicts regular damage with no additional effect. |
| 1 | Poison Fang | Poison |
Physical | 50 | 15 | 100 | Has a 50% chance to badly poison the target. |
| 1 | Imprison | Psychic |
Status | — | 10 | — | Prevents the target from using any moves that the user also knows. |
| 1 | Thunder Fang | Electric |
Physical | 65 | 15 | 95 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
| 1 | Iron Head | Steel |
Physical | 80 | 15 | 100 | Has a 30% chance to make the target flinch. |
| 1 | Fire Fang | Fire |
Physical | 65 | 15 | 95 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
| 5 | Rage | Normal |
Physical | 20 | 20 | 100 | If the user is hit after using this move, its Attack rises by one stage. |
| 10 | Pursuit | Dark |
Physical | 40 | 20 | 100 | Has double power against, and can hit, Pokémon attempting to switch out. |
| 15 | Bite | Dark |
Physical | 60 | 25 | 100 | Has a 30% chance to make the target flinch. |
| 20 | Aerial Ace | Flying |
Physical | 60 | 20 | — | Never misses. |
| 25 | Crush Claw | Normal |
Physical | 75 | 10 | 95 | Has a 50% chance to lower the target's Defense by one stage. |
| 30 | Scary Face | Normal |
Status | — | 10 | 100 | Lowers the target's Speed by two stages. |
| 35 | X-Scissor | Bug |
Physical | 80 | 15 | 100 | Inflicts regular damage with no additional effect. |
| 40 | Take Down | Normal |
Physical | 90 | 20 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| 45 | Metal Sound | Steel |
Status | — | 40 | 85 | Lowers the target's Special Defense by two stages. |
| 50 | Crunch | Dark |
Physical | 80 | 15 | 100 | Has a 20% chance to lower the target's Defense by one stage. |
| 55 | Double Hit | Normal |
Physical | 35 | 10 | 90 | Hits twice in one turn. |
| 60 | Air Slash | Flying |
Special | 75 | 15 | 95 | Has a 30% chance to make the target flinch. |
| 65 | Punishment | Dark |
Physical | — | 5 | 100 | Power increases against targets with more raised stats, up to a maximum of 200. |
| 70 | Razor Wind | Normal |
Special | 80 | 10 | 100 | Requires a turn to charge before attacking. |
| 75 | Tri Attack | Normal |
Special | 80 | 10 | 100 | Has a 20% chance to burn, freeze, or paralyze the target. |
| 80 | Double-Edge | Normal |
Physical | 120 | 15 | 100 | User receives 1/3 the damage inflicted in recoil. |
| 85 | Parting Shot | Dark |
Status | — | 20 | 100 | Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out. |

Minior
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