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Description

Its trust in its partner is what awakens it. This Pokémon is capable of changing its type, a flexibility that is well displayed in battle.

Types

Normal

Weaknesses

Fighting2x

Pokémon Data

Number773
Height2.3m; Weight: 100.5kg
Gender --
Abilities RKS System
Generation Generation VII

Base Stats

StatValue
HP
95
Speed
95
Attack
95
Defense
95
Special Attack
95
Special Defense
95

Evolutions

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
0 Multi-Attack
Normal
Physical 120 10 100 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
1 Ice Fang
Ice
Physical 65 15 95 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Heal Block
Psychic
Status 15 100 Prevents target from restoring its HP for five turns.
1 Tackle
Normal
Physical 40 35 100 Inflicts regular damage with no additional effect.
1 Poison Fang
Poison
Physical 50 15 100 Has a 50% chance to badly poison the target.
1 Imprison
Psychic
Status 10 Prevents the target from using any moves that the user also knows.
1 Thunder Fang
Electric
Physical 65 15 95 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Iron Head
Steel
Physical 80 15 100 Has a 30% chance to make the target flinch.
1 Fire Fang
Fire
Physical 65 15 95 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
5 Rage
Normal
Physical 20 20 100 If the user is hit after using this move, its Attack rises by one stage.
10 Pursuit
Dark
Physical 40 20 100 Has double power against, and can hit, Pokémon attempting to switch out.
15 Bite
Dark
Physical 60 25 100 Has a 30% chance to make the target flinch.
20 Aerial Ace
Flying
Physical 60 20 Never misses.
25 Crush Claw
Normal
Physical 75 10 95 Has a 50% chance to lower the target's Defense by one stage.
30 Scary Face
Normal
Status 10 100 Lowers the target's Speed by two stages.
35 X-Scissor
Bug
Physical 80 15 100 Inflicts regular damage with no additional effect.
40 Take Down
Normal
Physical 90 20 85 User receives 1/4 the damage it inflicts in recoil.
45 Metal Sound
Steel
Status 40 85 Lowers the target's Special Defense by two stages.
50 Crunch
Dark
Physical 80 15 100 Has a 20% chance to lower the target's Defense by one stage.
55 Double Hit
Normal
Physical 35 10 90 Hits twice in one turn.
60 Air Slash
Flying
Special 75 15 95 Has a 30% chance to make the target flinch.
65 Punishment
Dark
Physical 5 100 Power increases against targets with more raised stats, up to a maximum of 200.
70 Razor Wind
Normal
Special 80 10 100 Requires a turn to charge before attacking.
75 Tri Attack
Normal
Special 80 10 100 Has a 20% chance to burn, freeze, or paralyze the target.
80 Double-Edge
Normal
Physical 120 15 100 User receives 1/3 the damage inflicted in recoil.
85 Parting Shot
Dark
Status 20 100 Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.

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