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Description

The iron it ingested with the soil it swallowed transformed its body and made it harder than diamonds.

Types

Steel
Ground

Weaknesses

Fighting2x
Ground2x
Fire2x
Water2x

Pokémon Data

Number208
Height9.2m; Weight: 400.0kg
Gender 50% ♀, 50% ♂
Abilities Rock Head, Sturdy, Sheer Force
Generation Generation II

Base Stats

StatValue
HP
75
Speed
30
Attack
85
Defense
200
Special Attack
55
Special Defense
65

Evolutions

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
1 Bind
Normal
Physical 15 20 85 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Mud Sport
Ground
Status 15 Halves all Electric-type damage.
1 Tackle
Normal
Physical 40 35 100 Inflicts regular damage with no additional effect.
1 Fire Fang
Fire
Physical 65 15 95 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Harden
Normal
Status 30 Raises the user's Defense by one stage.
1 Ice Fang
Ice
Physical 65 15 95 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Thunder Fang
Electric
Physical 65 15 95 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
4 Curse
Ghost
Status 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
7 Rock Throw
Rock
Physical 50 15 90 Inflicts regular damage with no additional effect.
10 Rock Tomb
Rock
Physical 60 15 95 Has a 100% chance to lower the target's Speed by one stage.
13 Rage
Normal
Physical 20 20 100 If the user is hit after using this move, its Attack rises by one stage.
16 Stealth Rock
Rock
Status 20 Causes damage when opposing Pokémon switch in.
19 Autotomize
Steel
Status 15 Raises the user's Speed by two stages and halves the user's weight.
20 Gyro Ball
Steel
Physical 5 100 Power raises when the user has lower Speed, up to a maximum of 150.
22 Smack Down
Rock
Physical 50 15 100 Removes any immunity to Ground damage.
25 Dragon Breath
Dragon
Special 60 20 100 Has a 30% chance to paralyze the target.
28 Slam
Normal
Physical 80 20 75 Inflicts regular damage with no additional effect.
31 Screech
Normal
Status 40 85 Lowers the target's Defense by two stages.
34 Rock Slide
Rock
Physical 75 10 90 Has a 30% chance to make the target flinch.
37 Crunch
Dark
Physical 80 15 100 Has a 20% chance to lower the target's Defense by one stage.
40 Iron Tail
Steel
Physical 100 15 75 Has a 30% chance to lower the target's Defense by one stage.
43 Dig
Ground
Physical 80 10 100 User digs underground, dodging all attacks, and hits next turn.
46 Stone Edge
Rock
Physical 100 5 80 Has an increased chance for a critical hit.
49 Double-Edge
Normal
Physical 120 15 100 User receives 1/3 the damage inflicted in recoil.
52 Sandstorm
Rock
Status 10 Changes the weather to a sandstorm for five turns.

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