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Tier
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Armor Penetration |
By identifying gaps or weak points in body armor, an attacker can often gain a tactical advantage in combat.
Rank 1
Ignore 15% of target’s armor
Rank 2
Ignore 30% of target’s armor
Rank 3
Ignore 50% of target’s armor
Rank 4
Decrease enemy armor by 25% for 6s after crit
Skill Rank
Tier
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Combat |
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Tier
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Ballistics |
Centuries of conflict have proven that when it comes to threat elimination, few things stack up to the reliable power of high-speed projectiles.
Rank 1
Ballistic weapons do 10% more damage.
Rank 2
Ballistic weapons do 20% more damage.
Rank 3
Ballistic weapons do 30% more damage.
Rank 4
Ballistic weapons range is increased by 30%.
Backgrounds
Skill Rank
Tier
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Combat |
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Tier
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Crippling |
Specifically targeting the pressure points and nerves of various limbs can disable an opponent, limiting their combat effectiveness.
Rank 1
+30% chance to down humans
Rank 2
+50% chance humans don’t recover from down
Rank 3
Humans enter downed state earlier
Rank 4
100% more damage to downed enemies
Skill Rank
Tier
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Combat |
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Tier
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Demolitions |
With the proper adjustment of chemical mixtures, coupled with modifications to the detonation mechanism, explosives can produce an even greater destructive yield.
Rank 1
+25% explosion radius, trajectory arc
Rank 2
+25% explosion damage
Rank 3
-25% damage taken from explosions
Rank 4
Double previous bonuses
Skill Rank
Tier
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Combat |
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Tier
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Dueling |
Considered by many to be a lost art, close attacks with a melee weapon can often be deadlier than ranged combat when carried out by a skilled practitioner.
Rank 1
Melee weapons do 25% more damage. Take 10% less damage while wielding a melee weapon.
Rank 2
Melee kills make you run 20% faster for 10 seconds.
Rank 3
Melee weapons do 50% more damage. Take 15% less damage while wielding melee weapon.
Rank 4
Melee kills heal you for 10% of your health.
Skill Rank
Tier
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Combat |
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Tier
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Heavy Weapons Cert. |
Oversized weapons may prove cumbersome to wield, but their excessive damage output can’t be ignored, especially in the hands of a trained combatant.
Rank 1
+10% heavy weapon damage
Rank 2
+20% heavy weapon damage
Rank 3
+30% heavy weapon damage
Rank 4
+25% Physical resistance while aiming
Skill Rank
Tier
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Combat |
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Tier
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Incapacitation |
EM weapons are generally employed to damage robots, but can also be used to render human beings unconscious.
Rank 1
+5% EM weapon damage
Rank 2
+10% EM weapon damage
Rank 3
+15% EM weapon damage
Rank 4
15% chance to do 300% EM damage
Skill Rank
Tier
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Combat |
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Tier
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Lasers |
Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness.
Rank 1
Laser weapons do 10% more damage.
Rank 2
Laser weapons do 20% more damage.
Rank 3
Laser weapons do 30% more damage.
Rank 4
Laser weapons have a 5% chance to set a target on fire.
Backgrounds
Skill Rank
Tier
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Combat |
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Tier
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Marksmanship |
Perhaps no combat scenario is more frightening, or lethal, as a single-shot weapon wielded by someone skilled in critical shot placement.
Rank 1
+3% crit chance non-auto ranged weapons
Rank 2
+8% crit chance non-auto ranged weapons
Rank 3
+15% crit chance non-auto ranged weapons
Rank 4
Double damage and knock down enemies on crit
Skill Rank
Tier
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Combat |
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Tier
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Particle Beams |
While considered by some to be exotic, particle weapons can be a devastating combat option, subjecting a target to multiple forms of damage.
Rank 1
+10% particle beam damage
Rank 2
+20% particle beam damage
Rank 3
+30% particle beam damage
Rank 4
+5% critical chance
Skill Rank
Tier
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Combat |
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Tier
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Pistol Certification |
Considering the popularity of the personal sidearm in the Settled Systems, familiarity with such weapons is often considered essential.
Rank 1
Pistols do 10% more damage.
Rank 2
Pistols do 25% more damage.
Rank 3
Pistols do 50% more damage.
Rank 4
Pistol kills grant +25% critical hit chance for 5 seconds.
Backgrounds
Combat Medic
Backgrounds
Space Scoundrel
Backgrounds
Skill Rank
Tier
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Combat |
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Tier
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Rapid Reloading |
In the chaos of combat, the seconds needed to reload your weapon could be the difference between life and death.
Rank 1
+30% reload speed ballistic weapons
Rank 2
+30% reload speed Energy and EM weapons
Rank 3
+30% reload speed
Rank 4
+50% reload speed for all weapons for 15s
Skill Rank
Tier
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Combat |
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Tier
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Rifle Certification |
Whether used for combat, hunting, or some other deadly purpose, the rifle has become a mainstay of Settled Systems weaponry.
Rank 1
+10% rifle damage
Rank 2
+20% rifle damage
Rank 3
+30% rifle damage
Rank 4
30% faster reload while standing still
Skill Rank
Tier
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Combat |
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Tier
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Sharpshooting |
For those who specialize in precise targeting that maximizes damage, combat is often a quickly efficient affair.
Rank 1
+50% headshot crit damage
Rank 2
+50% leg crit damage
Rank 3
+50% all crit damage
Rank 4
+25% crit chance for 20s after ranged crit kill
Skill Rank
Tier
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Combat |
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Tier
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Shotgun Certification |
The cornerstone of close quarters combat, or CQC, the shotgun has proven a simple, deadly weapon for hundreds of years.
Rank 1
Shotguns do 10% more damage.
Rank 2
Shotguns do 20% more damage.
Rank 3
Shotguns do 30% more damage.
Rank 4
Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time.
Backgrounds
Gangster
Backgrounds
Skill Rank
Tier
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Combat |
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Tier
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Sniper Certification |
Only a trained sniper truly understands all the elements necessary to patiently and effectively neutralize a target at excessive range.
Rank 1
Reduced weapon sway
Rank 2
Longer breath hold
Rank 3
+25% crit chance for headshots with scope
Rank 4
+50% damage using scope
Skill Rank
Tier
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Combat |
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Tier
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Targeting |
While careful aiming is generally preferred in combat, “shooting from the hip” can prove a fast and deadly alternative with sufficient training.
Rank 1
Marks 1 enemy within 25m
Rank 2
Marks 2 enemies within 50m
Rank 3
Marks 3 enemies within 75m
Rank 4
10% chance to disarm, marks 4 enemies within 100m
Skill Rank
Tier
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Combat |
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