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Take either path to the first room with a Monolith and Fluoric Boots and then head south along the linear path until you reach a split.

Head east to a dead end with a Lavender , since you can’t cross the gap to the south due to a boulder, and then return to the split ad head north to another room with a Panacea Bottle on the north side. You can now head west to the next room and exit to the north, since the south path will take you back to the entrance.

Check the dead ends to the east for a Lavender (left) and Panacea Bottle (right).

Head through the southeast path to a room with a Verbena and Fake Snack and then go north and east to a gap that you can Wind Rush across to find an Apple Gel , 3200 gald , and Topknot .

Backtrack across the gap and continue south to the next room and check the yellow stones on the east side for the Orpiment discovery, followed by the Rock You skit, and then continue south.

Collect the multiple items in the dead end for a fashion item (left). Not far after you’ll reach the Orpiment discovery for a skit (right).

There isn’t anywhere to go to the west due to more boulders, so continue south to a large room with a Monolith and then take the northern path to a save and Fluoric Pendulum .

This exit will take you back to the Bors Ruins, but since there is no need for that at the moment you can continue south. Follow the path until it curves north and then check the east side of the first room to find Gillium .

From the Monolith (left) follow the path south to find the Normin Gillium (right).

You can’t go east in the next room due to a boulder, so continue north to find 4500 gald and a Fluoric Headband and then exit to the south. This path would lead back to the first area, but due to a boulder in the way you’ll need to collect the Monolith and then backtrack to the entrance the long way.

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Guide Information
  • Publisher
    Bandai Namco Entertainment
  • Platforms,
    PC, PS3, PS4
  • Genre
    RPG
  • Guide Release
    30 November 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Stephanie Barnes

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Tales of Zestiria takes place on the continent of Glenwood, which is governed over by two warring counties. Through the hatred of man an impurity known as “malevolence” is generated and all living things on the continent are turned into beasts known as Hellions. Humans live unaware of the corruption caused by the Lord of Calamity and the hidden race known as the Seraphim.

Join us as we scour every aspect of this massive game including the following:

  • A detailed walkthrough of your entire journey;
  • All discovery and treasures unearthed;
  • Don’t miss a single skit or Normin;
  • Trophy Guide covering all trophies and much more!

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