Checklist

All Court Quest Locations in The Blood of Dawnwalker

We have added 48 Court Quest locations to the map in The Blood of Dawnwalker. Use the interactive map and checklist below to find where to start each one and track the ones you have already completed.

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  1. 1 Ambrus's Collectors: Wetland Helpers

    Ambrus's Collectors: Wetland Helpers

    Approach the camp to begin the quest.

    • Rewards 1 Skill Point
    • If you choose to destroy the barrels, you’ll obtain "Blood Leeches" iconBlood Leeches (5)
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  2. 2 Ambrus's Cellars: Seeing Red

    Ambrus's Cellars: Seeing Red

    Approach the building here to begin this quest.

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  3. 3 Ambrus's Collectors: Unsavoury Solutions

    Ambrus's Collectors: Unsavoury Solutions

    The quest will begin as you approach the camp.

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  4. 4 Ambrus's Dungeons: Twists and Turns

    Ambrus's Dungeons: Twists and Turns

    Approach the camp to begin the quest.

    • Rewards: 1 Skill Point
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  5. 5 Ambrus's Collectors: Bounty of the Mire

    Ambrus's Collectors: Bounty of the Mire

    The quest will begin as you approach the camp.

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  6. 6 Ambrus's Cellars: Uninvited

    Ambrus's Cellars: Uninvited

    Approach the stronghold to start this quest.

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  7. 7 Ambrus's Dungeons: Judge and Executioner

    Ambrus's Dungeons: Judge and Executioner

    Approach the ruin to begin the quest.

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  8. 8 Ambrus's Dungeons: Evil and Convenience

    Ambrus's Dungeons: Evil and Convenience

    Located in the small outpost.

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  9. 9 Bakir's Pillories: Out of Love

    Bakir's Pillories: Out of Love

    Walk towards the man in the pillory to trigger the quest.

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  10. 10 Xanthe's Recruiters: Taste of Power

    Xanthe's Recruiters: Taste of Power

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  11. 11 Ambrus's Cellars

    Ambrus's Cellars

    Upon completion, this quest turns into "Ambrus's Cellars: Trouble Brewing" iconAmbrus’s Cellars: Trouble Brewing.

    Enter the area and defeat the guards if you get caught trespassing. Look for the building with blood on the front steps and defeat the soldier inside to find some barrels filled with blood.

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  12. 12 Ambrus's Cellars: Trouble Brewing

    Ambrus's Cellars: Trouble Brewing

    After completing the "Ambrus's Cellars" iconAmbrus’s Cellars quest, you hear noises within the house, triggering the Trouble Brewing quest. Open the door on the first floor to find an alchemist hiding.

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  13. 13 Bakir's Distilleries: Coercion and Duress

    Bakir's Distilleries: Coercion and Duress

    Enter the distillery to start the "Bakir's Distilleries: Coercion and Duress" iconBakir’s Distilleries: Coercion and Duress quest. Defeat the guards and decide what to do with distiller before destroying the distillery.

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  14. 14 Xanthe's Recruiters: Just a Bit More

    Xanthe's Recruiters: Just a Bit More

    Talk to "Xanthe" iconXanthe’s "Blood Guard" iconBlood Guards to trigger the quest.

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  15. 15 Xanthe's Blood Guards: Loophole

    Xanthe's Blood Guards: Loophole

    Sneak into the area surrounded by the "Blood Guard" iconBlood Guards to trigger the Loophole quest. You have the option to spare the urlash after clearing out the enemies.

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  16. 16 Xanthe's Excavations: Unsealed Secrets

    Xanthe's Excavations: Unsealed Secrets

    Approach the guards to trigger the "Xanthe's Excavations" iconXanthe’s Excavations quest.

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  17. 17 Xanthe's Transports: Fair Maiden

    Xanthe's Transports: Fair Maiden

    Attack the guards transporting the hostage on the road to trigger this quest.

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  18. 18 Ambrus's Transports: Roadside Surprise

    Ambrus's Transports: Roadside Surprise

    Approach the guards to trigger the quest.

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  19. 19 Ambrus's Prisoners: Fate's Mercy

    Ambrus's Prisoners: Fate's Mercy

    Approach "Ambrus" iconAmbrus’s men to begin the quest. After saving Danylo, the A Good Deed Is Its Onw Reward quest is added to your journal.

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  20. 20 Bakir's Headhunters: Matter of Honour

    Bakir's Headhunters: Matter of Honour

    Approach "Bakir" iconBakir’s headhunters to begin the quest.

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  21. 21 Ambrus's Prisoners: Lucky Crossing

    Ambrus's Prisoners: Lucky Crossing

    Approach the guards to begin the Lucky Crossing quest. When you save the prisoners, Ursul becomes available as a merchant.

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  22. 22 Xanthe's Excavations: Bloodied Dagger

    Xanthe's Excavations: Bloodied Dagger

    Approach the guard at the narrow entrance to begin the quest.

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  23. 23 Bakir's Pillories: Familiar Face

    Bakir's Pillories: Familiar Face

    The quest will begin as you approach this area. If Coen is in his vampire form, he can kill "Vasil" iconVasil after freeing him.

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  24. 24 Xanthe's Transports: Chosen One

    Xanthe's Transports: Chosen One

    Approach the guards as they walk along their route to trigger the quest.

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  25. 25 Bakir's Distilleries: Ends and Means

    Bakir's Distilleries: Ends and Means

    Enter the distillery to begin the quest.

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  26. 26 Xanthe's Blood Guards: Teach with Pain

    Xanthe's Blood Guards: Teach with Pain

    Attack the guard to trigger the quest.

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  27. 27 Xanthe's Blood Guards: Unquenchable Thirst

    Xanthe's Blood Guards: Unquenchable Thirst

    Approach the camp to trigger the quest.

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  28. 28 Xanthe's Excavations: Malevolent Presence

    Xanthe's Excavations: Malevolent Presence

    Enter the cave to trigger the quest.

    Rewards

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  29. 29 Xanthe's Transports: Past Glory

    Xanthe's Transports: Past Glory

    Approach the guards while they’re on their route to trigger the quest.

    Rewards

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  30. 30 Bakir's Headhunters: Silent to the Grave

    Bakir's Headhunters: Silent to the Grave

    Approach the area to begin the quest.

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  31. 31 Xanthe's Transports: When Two Dogs...

    Xanthe's Transports: When Two Dogs...

    Approach the bandits to trigger this quest. Before you fight, you have the opportunity to talk to them.

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  32. 32 Xanthe's Recruiters: Come Home

    Xanthe's Recruiters: Come Home

    Before you fight with the "Blood Guard" iconBlood Guards, you can talk to the distressed woman to help save her son, Yanos.

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  33. 33 Bakir's Headhunters: Secret Stash

    Bakir's Headhunters: Secret Stash

    This quest is unlocked after using Compel Soul on the rebel the bandits captured.

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  34. 34 Ambrus's Transports: Bloody Business

    Ambrus's Transports: Bloody Business

    Approach the guards to trigger the quest.

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  35. 35 Bakir's Pillories: Old Hand

    Bakir's Pillories: Old Hand

    Approach the manor on the hill to begin the quest.

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  36. 36 Bakir's Headhunters: Smoke Them Out

    Bakir's Headhunters: Smoke Them Out

    Approach the camp to begin this quest.

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  37. 37 Bakir's Distilleries: Offshoot

    Bakir's Distilleries: Offshoot

    Approach the distillery north of the river here to trigger the quest.

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  38. 38 Bakir's Transports: Curious Shipment

    Bakir's Transports: Curious Shipment

    This quest will trigger automatically as you approach the transport.

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  39. 39 Bakir's Transports: Fools's Gold

    Bakir's Transports: Fools's Gold

    Approach the guards to trigger the quest. The guards at the end of the quest will beg for mercy, offering to split their gold with you.

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  40. 40 Bakir's Pillories: Catalin's Tutor

    Bakir's Pillories: Catalin's Tutor

    This quest is automatically unlocked if you save the man in the pillory during the "Bakir's Pillories: Old Hand" iconBakir’s Pillories: Old Hand.

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