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Our Rotten Roots

Description

We found "Brencis" iconBrencis’s maker in horrible shape – he couldn’t answer any of our questions. "Lacra" iconLacra is trying to help him. Hopefully, soon he’ll be able to give us something helpful in defeating the knyaz.

Objectives

Objective Text
Give "Lacra" iconLacra a day We brought "Isbrand" iconIsbrand to the abandoned fort – "Lacra" iconLacra thinks she might be able to help him. She told me to give her a day – I should return tomorrow.
Meet "Lacra" iconLacra in the fort at night I’ve given "Lacra" iconLacra some time with "Isbrand" iconIsbrand to figure out what might help him. I should go back to see them.
Search for "Isbrand" iconIsbrand’s memories "Isbrand" iconIsbrand isn’t capable of talking to us. Our best bet is finding his memories and looking into them to see if there are any answers or clues lurking within.
Pass the gate We must go through the gate and see what’s on the other side.
Enter the sandstorm "Lacra" iconLacra said the sandstorm ahead harbours one of "Isbrand" iconIsbrand’s memories. We must go in.
Defeat the creatures Our presence has drawn in hostile creatures of this plane. We must dispatch them before they kill us.
Enter the sandstorm Another sandstorm rages by the echo of an ancient mansion. We must look inside it.
Defeat the wave of creatures Another wave of enemies has emerged from the sands of the plane. We have to fight – and win. We can’t die here.
Enter the sandstorm alone Whatever the sandstorm ahead is hiding, "Lacra" iconLacra didn’t want me to see it.
Enter the sandstorm with "Lacra" iconLacra One more sandstorm ahead. The echoes made it sound important – like something we’ve been looking for. We shouldn’t waste time.
Step out of the sandstorm Time to move. We mustn’t spend more time here than necessary.
Defeat the echo of "Isbrand" iconIsbrand What remains of "Isbrand" iconIsbrand’s soul saw enemies in us and attacked. We must defend ourselves, there is no other way.
Search for the first of "Isbrand" iconIsbrand’s memories "Isbrand" iconIsbrand isn’t capable of talking to us. Our best bet is finding his memories and looking into them to see if there are any answers or clues lurking within.
Search for the second memory "Isbrand" iconIsbrand isn’t capable of talking to us. Our best bet is finding his memories and looking into them to see if there are any answers or clues lurking within.
Search for more of "Isbrand" iconIsbrand’s memories "Isbrand" iconIsbrand isn’t capable of talking to us. Our best bet is finding his memories and looking into them to see if there are any answers or clues lurking within.
Search for the last memory "Isbrand" iconIsbrand isn’t capable of talking to us. Our best bet is finding his memories and looking into them to see if there are any answers or clues lurking within.

Outcomes

Outcome Text
1 We’ve found what we needed in "Isbrand" iconIsbrand’s memories – we can use this knowledge to strike "Brencis" iconBrencis.
2 To get any information out of "Isbrand" iconIsbrand turned out to be too difficult, perilous, and potentially futile. I decided to deal with "Brencis" iconBrencis without his or "Lacra" iconLacra’s help.

1 Interactive Map Location

1

Vale Sangora

X: 10556 Y: 14653

This quest begins automatically after completing Hive and Seek.

You must wait one day before "Lacra" iconLacra is ready to speak to you.

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