| Icon | Title | Category | Subcategory |
|---|
| Icon | Title | Details | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Deep One |
The The forbidden chronicles speak of them as a race older than mankind, bound to the deep places of the world, their cities raised where the light of the sun has never shone. They are said to revere powers that dwell in the abyss, and to answer ancient summons carried by tide and current. When encountered near the shore, they show little hesitation or curiosity, but attack with fell wrath, as though the presence of surface-dwellers were an affront to all they hold sacred. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Faceless one |
The Faceless One has no true shape. At rest, it is a hideous sight: an amorphous mass of pale, worm-like bodies, endlessly knotting and unknotting themselves as though rehearsing other forms. Through methods unknown, it can arrange this mass into a perfect if soulless imitation of a human being, reproducing even small, familiar gestures with unsettling accuracy. The Faceless One does not attack its prey immediately. It may walk among an expedition, observing, learning, infiltrating. Our guides say the Faceless One is not meant to overpower groups, but to dissolve the trust within them, setting man against man until it is the suspicion itself that dooms them. When it finally decides to strike, it reveals itself, shrugging off its borrowed form and attacking with sudden fury. Those who remain too long in the forest risk being swarmed by these creatures. In such encounters, escape is the only hope. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Formless spawn |
The Formless Spawn is recorded in the manuscripts with evident reluctance, for it resists all attempts at proper description. It is not a creature in the common sense, but an unholy accumulation of substance. Flesh without plan, life without order, a profane chaos rolling and reshaping itself as though the forest had learned to move in a single, abhorrent will. No sign of reason or malice has been observed in it, yet neither does it sleep or decay. Weapons and flame pass through it with little consequence. Scholars of the occult believe such beings to be failures of diabolist rituals, matter animated without the guiding principle of mind. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Haunter of the dark |
Those who have beheld The Haunter of the Dark speak first of its eye: a single, luminous stare that pierces the mind rather than the flesh. To meet that gaze, even briefly, is to feel one’s thoughts unravel; to endure it is to invite collapse, as the will fails and the body soon follows. Its form is a blasphemous union of the aerial and the abyssal. Great leathery wings unfurl from a body hung with crustacean limbs and chitinous protrusions, as though it had crawled from some lightless shore beyond the world created by the Lord. Yet no account agrees fully on its shape, for the Haunter does not remain long enough to be known. It appears and vanishes at will, emerging from darkness itself and retreating into it without sound or trace, leaving only the certainty that it has come, and it has seen. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Hound of Tindalos |
If certain scholars are to be believed, the It is said that the Hound is drawn to objects long removed from their proper time and place: treasures unearthed, relics disturbed, or wealth taken in defiance of history. When it reveals itself, it does not abide for long. The creature seizes what has been displaced and withdraws at once, retreating along angles that cannot be followed. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
People of K'n-yan |
The people of K’n-yan are the masters of the city of Tsath, the subterranean city described in Zamacona’s manuscripts, and builders of many great wonders. Inheritors of a great tradition of scientific inquiry, they have gained such power over the flesh that even death is a condition long since studied and set aside. They move through stone as through mist, rendering themselves unseen or insubstantial at will, and regard walls, distance, and time as minor inconveniences. The |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Flesh Shambler |
The Its body reshapes itself as it moves, having no true plan shaped by Nature or God. Failed shapes are quickly discarded for ones better suited to pursuit. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Mi-Go |
Though most speak of them as demons, there are scholars who claim the When they hunt, the Mi-Go do so with chilling deliberation. They favor isolation and approach from behind, fastening themselves upon their victims and whispering their sinister will. Through psychic means, they may bend thought and intention alike. Those so taken are compelled to act against their own desires. The older texts speak of the Mi-Go as harvesters of knowledge rather than flesh, and the philosophers claim that to the Mi-Go, mankind is neither enemy nor equal, but a resource, briefly animated matter from which thought may be extracted and repurposed. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Prowler |
Like bark bent into human form, the legends name it Ulth-Sha’korr, “Walker Between Roots” and warn that it appears only after the forest has been addressed improperly: a tree cut without offering, a stone overturned that should have remained dreaming. Other, darker legends say its purpose is mere cruelty. Some believe it is the deliberate construct of some arcane science of the underworld, ancient tree-matter braided with living organs, its intelligence entering and withdrawing from the body in intervals governed by unknown principles. When it emerges, a single explorer is seized and removed, deposited far away and utterly alone. The |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Shoggoth Worm |
The Its body is a segmented mass of mutable flesh, studded with strange organs of perception and hideous grasping tendrils. When injured, a severed section will continue to move independently, driven by its own simple purpose, forcing attackers to contend with multiple living threats where there was once but one. The Shoggoth Worm hunts by attrition. It can expel corrosive fluids to disorient its prey, then seize explorers, dragging them away from the group. Though lacking intelligence, the Shoggoth Worm is relentless. Where it passes, the ground remains unsettled, as if the earth itself remembers having been briefly alive. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Crawling Canopy |
The Those seized by it are not torn apart. Instead, the creature collapses its horrid mass upon them, seeping a dark ichor drawn from its depths into flesh and soil alike. This substance marks the victim, drawing the notice and hostility of other beings as blood draws flies. We believe that the Crawling Canopy aims not to kill, but to isolate, to ensure that the lone remain alone, until the wilderness finishes what it began. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Tue Tue |
Our guides tell us that the TueTue is a sorcerer transformed into a bird, its nocturnal cry an omen of sickness, misfortune, or death, but it is hard to be certain that the creature we have seen is truly the being of their myths. Only one thing is certain: the creature’s scream echoes through the forest, stirring our foes. For this reason, the TueTue must be avoided rather than confronted. If you draw the TueTue’s attention, a demoniac mist will surround you. The only way to dispel it is to kill the creature. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Y'm-bhi |
The What remains of the soul or the mind is but a fragment: a sliver of human speech, a brief hesitation when ordered to strike. These moments pass quickly. If only they could find eternal rest, rather than this mockery of eternal life, made crueler still by the memory of having once been human! |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||