| Icon | Title | Category | Subcategory |
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| Icon | Title | Details | Screenshots | Level | Unit ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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50 Level
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Bane the Shadowblade |
Once a formidable swordsman and legendary graverobber, Bane was caught by the Cult of the Damned during one of his many heists. Seeing the benefit of his talent for infiltration, instead of killing him, they corrupted him into a servant of undeath. It’s said that his clandestine abilities were crucial in the capture and corruption of the Iron Mine over the Militia.
Description
Act
Act II
Location
Dunley Farmlands (Roads),
Spells & Vampire Powers
Recipes
Reward Items
|
50 |
613,252,000 |
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40 Level
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Beatrice the Tailor |
The most talented tailor in all of Vardoran, but no one is without a skeleton in their closet. Through the legacy of Dracula’s blood runs through her veins, she has proven far more charming than dangerous.
Description
Trivia
Previously, she granted the Human Form ability, now given by
Act
Act II
Location
Recipes
Structures
|
40 |
-1,942,350,000 |
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44 Level
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Christina the Sun Priestess |
A faithful servant of the Church of Luminance with a mean streak, Christina serves as both a den mother to acolytes as well as stern disciplinarian. Every young priest or nun knows not to cross her.
Description
Defeating Christina unlocks several rewards, including a Tier 2 Spell Point,
Attacks
Abilities
Act
Act II
Location
Spells & Vampire Powers
Recipes
Structures
|
44 |
-99,012,400 |
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50 Level
|
Grethel the Glassblower |
A true artist with a deep love for the process of creation. She thinks of herself much like she thinks of her glass. It is beautiful and practical, chaotic and tame, strong and yet delicate. In the same way, her style of glassblowing is methodical and daring. While she is a master of her craft, she wears many savage burn scars for her haphazard approach.
Description
Act
Act II
Location
Spells & Vampire Powers
Recipes
Structures
Reward Items
|
50 |
910,988,000 |
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57 Level
|
Jade the Vampire Hunter |
A huntress from a noble house in Brighthaven, famous for their development of new-age weaponry. She’s dedicated her life to hunting down the legendary vampire ‘Styx’ and stole an impressive arsenal of experimental weapons to carry out her vengeance.
Description
Act
Act II
Location
Dunley Farmlands (Roads, Patrolling)
Spells & Vampire Powers
Recipes
Structures
|
57 |
-1,968,370,000 |
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47 Level
|
Kriig the Undead General |
A truly impressive strategic mind in life, Kriig saw an early end for his mistaken faith in his allies. Though he was sent to an unjust grave, he was like any great mastermind, and had contingencies in place for just such an occasion. A dark deal with an entity of undeath allowed him to rise again and take his revenge. Now he serves the Cult of the Damned with renewed purpose, fully immersing himself into their enigmatic cause.
Description
Trivia
Another V Blood carrier,
Act
Act II
Location
Spells & Vampire Powers
Recipes
Structures
|
47 |
-1,365,930,000 |
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47 Level
|
Leandra the Shadow Priestess |
There are few creatures on the face of Vardoran as ancient as Leandra. Some say whatever dark power she acts as a conduit for simply refuses to let her pass into death. Some whispers, quieter and less daring, suggest she was once one of Dracula’s most trusted advisors.
Description
Act
Act II
Location
Spells & Vampire Powers
Recipes
|
47 |
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47 Level
|
Maja the Dark Savant |
A brilliant, obsessive scholar that resides in an ancient family library, discovering its long-lost secrets in pursuit of a goal intuitively passed through her family’s bloodline. The culmination of generations of work is at her ink-stained fingertips… to open a way to the world of demons.
Description
Defeating her grants a Tier 1 Spell Point and the spells
Act
Act II
Location
Forbidden Tower, North-East of Dunley Farmlands.
Spells & Vampire Powers
Recipes
Structures
|
47 |
1,945,960,000 |
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50 Level
|
Meredith the Bright Archer |
Meredith is a true believer in the Church of Luminance, and believes that her power, a gift from the Light, she has a responsibility to wield against dark forces. As brave as she is naive, she is so unafraid to stare into the light that it blinds her. She knows only the pursuit of justice at any cost.
Description
During the fight, Meredith uses a basic arrow shot and her Deadeye ability, which predicts player movement and deals heavy damage. She can dash up to four times, damaging targets she passes through. When her health drops to half, she gains two additional attacks: Summon Minions, where she calls two guards to aid her, and Arrow Barrage, where she shoots ten arrows upward that fall around her and can stun players. Defeating her grants a Tier 1 Spell Point and the spells
Attacks
Attacks:
Additional Attacks (at half health):
Act
Act II
Location
Patrolling the
Spells & Vampire Powers
Recipes
|
50 |
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58 Level
|
Octavian the Militia Captain |
An old soldier and a veteran of many battles, Octavian is perhaps the most trusted man in all of Dunley. The militia serves him without question, and he in turn serves them to the best of his ability. Don’t let his age fool you, he’s got plenty of fight left in him.
Description
Defeating Octavian rewards players with a Tier 3 Spell Point and the spells
Act
Act II
Location
Spells & Vampire Powers
Structures
|
58 |
1,688,480,000 |
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57 Level
|
Raziel the Shepherd |
The head and heart of the
Description
Defeating Raziel grants a Tier 2 Spell Point and the spells
Attacks
Act
Act II
Location
Church in the
Spells & Vampire Powers
|
57 |
-680,831,000 |
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80 Level
|
Simon Belmont the Vampire Hunter |
This mysterious Vampire hunter has arrived from lands unknown on a fervent mission to cut down anything they might deem a threat to mankind. Monster and Vampire alike will find themselves the target of this strangers ire, and even worse, on the wrong end of the exotic stranger’s unique battle whip… an intriguing new tool of war.
Description
Defeating Simon Belmont unlocks the recipe for the Sanguine Whip, a powerful weapon that reflects his unique combat style. As a wandering boss, he can be encountered in various biomes, including Dunley, Silverlight, and Farbane
Act
Act IV
Location
Patrols most of Dunley Farmlands. He can sometimes enter Farbane
Reward Items
|
80 |
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53 Level
|
Terah the Geomancer |
The result of a long line of erarh speakers, Terah resides up in the solitude of the mountains among sparkling gem veins and rugged boulders. Despite her stoic appearance and demeanour, communing with the spirits of nature has driven her quite insane.
Description
In addition to these rewards, players gain a Tier 3 Spell Point and unlock the spells
Additional Information
Strategy:
Equipment and Abilities:
Abilities
Primary Abilities:
Secondary Abilities (Cast when health is low):
Act
Act II
Location
Spells & Vampire Powers
Tier 3 Spell Point:
Recipes
|
53 |
1,065,970,000 |
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44 Level
|
Vincent the Frostbringer |
A stalwart champion of law and order in Dunley, it’s his mission to protect the common people with his chilling gifts. Some say his methods have been getting more harsh and violent ever since his sister was banished.
Description
Upon defeating Vincent, players unlock several rewards. They gain a Tier 2 Spell Point and unlock spells such as
Attacks
Act
Act II
Location
Dunley Farmlands,
Spells & Vampire Powers
-Tier 2 Spell Point
Recipes
Structures
|
44 |
29,797,000 |
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64 Level
|
Willfred the Werewolf Chief |
None of the werewolves asked for this curse, but what makes Wilfred dangerous is that he embraces it. He is the chief of the werewolf village not just for his ferocity, but the way he embodies the carnivorous terror of his twisted little village.
Description
Upon defeating Willfred, players can unlock a Tier 2 Spell Point, gaining access to spells such as
Additional Information
Willfred’s combat style involves a mix of melee attacks and powerful abilities. His basic attack is a swipe, but if he glows red, he will perform a series of four consecutive attacks. He can also launch at the player, stunning them with a shout of “Hold still,” dealing significant damage. Occasionally, Willfred turns invisible and then reveals himself with a
Attacks
Abilities
Special Mechanic: Prisoner Release: When he’s low on health, he’ll release 7 prisoners. When he shouts “Let me have a taste” he’ll try to eat one of them. Every time he eats one of them, he’ll gain some of his health back, so it is advised to kill as many as you can before he has a chance.
Act
Act III
Location
Spells & Vampire Powers
Recipes
Reward Items
|
64 |
-1,007,060,000 |
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