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Advanced Medkit |
Looted from a dead doctor on the Upper deck at the start of Chapter 4 if you have They also appear as rewards from Reputation tracts for traders like the Explorators and the Drussians.
In-game Description
Restores (12 + Medicae / 3) wounds Also removes bleeding, burning, and toxin. Removes one fresh injury, or, if none exist, attempts to remove one old Injury.
Related Weapon(s)
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2 |
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Apexalium Stimulant |
Combat-purposed medication that enhances a fighter’s physical condition to peak performance values, while adversely affecting their mental state. Grants a +10 bonus to |
1 |
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Chirurgeon Medikits |
An expanded version of the ordinary medicae kit, this set of high-grade medical instruments and medicaments is intended for a skilful healer accompanying a person of high standing.
In-game Description
Prerequisites - Features
Field Medic
Warrior Talents
Related Weapon(s)
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Dark Swiftness |
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1 |
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Frag Grenade Mk XVI |
The blueprint for this high-powered grenade was illegally acquired from an Imperial Navy warship Engiseer.
In-game Description
Deals (from 18 to 40) explosive damage with 25% armour penetration. |
2 |
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Gladiator's Healing Kit |
Taken from a loot cache from Mercy in The Pit in Chapter 3.
In-game Description
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2 |
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Haemonculus Injector |
Looted from the puzzle box in the theatre, which requires pulling a single lever near
In-game Description
Restores (15 + Lore (Xenos) / 2) wounds Removes bleeding, burning, toxin, and melting Heals 1 trauma and all injuries without skill tests |
2 |
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28-55 Damage
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Liquifier Grenades |
Looted from a box on the streets of Commaragh in Chapter 3, and is frequently looted from fallen Drukhari enemies.
In-game Description
Deals (from 25 to 50) toxic damage with 20% armour penetration and inflicts 3 stacks of the melting effect for 2 rounds. If the target has dodged this grenade, only 1 stack of melting is inflicted. |
28-55 |
20% |
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16-32 Damage
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Monofilament Grenade |
Type of Drukhari grenade is frequently found in Chapter 3.
In-game Description
Deals (from 16 to 32) rending damage with 15% armour penetration. |
16-32 |
15% |
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Ossificator |
Looted from the puzzle box in the theatre, which requires pulling levers to create a platform to the lower left side of the theatre.
In-game Description
Grants +30% armour and inflicts a -20 penalty to |
1 |
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10-15 Damage
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Pollen of the Unreal |
The grenades are loaded with a hallucinogenic chemical brewed from the rose of Zamarkand that plunges men into terrifying reverie.
In-game Description
Deals (from 10 to 15) toxic damage with 20% armour penetration and 20% dodge reduction. It immediately provokes each character in the area of effect to attack the nearest ally if they fail a
Abilities (Weapons)
Weapon Sub-Type
Grenade |
2 |
10-15 |
20% |
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Scorcher |
A combat stimulant that brings forth monstrous rage and burns the nervous system to ash. Designed for the organic battle golems that serve the Janus Tech-Priests.
In-game Description
A combat stimulant that brings forth monstrous rage and burns the nervous system to ash. Designed for the organic battle golems that serve the Janus Tech-Priests. The user gains +1 AP and immediately resets cooldowns on all attacks and attack abilities. At the start of the user’s next turn, they gain +1 stack of staggered that lasts until the end of combat. |
1 |
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Skin Patch |
Looted from several Drukhari and map lootables on the final few maps of Chapter 3 as part of the main storyline.
In-game Description
Removes 1 trauma. |
2 |
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Stimm |
Tip: You can find one on the Ugly Beggar and use it on
Location / How to Obtain
Type of consumable used by human enemies, found infrequently through the game via enemies and lootable items.
In-game Description
The user immediately gains +4MP and +4 AP. For the next turn their MP and AP are reduced by -2 |
1 |
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Tear of Repentance |
A gas grenade that releases a cloud of acrid tear gas and blinds enemies.
In-game Description
All creatures that enter the area of effect created by this grenade must pass
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2 |
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8-10 Damage
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Wraithbone Grenade |
A type of melee weapon found on human enemies in Chapter 3
In-game Description
Targets in a 1-cell radius suffer (from 8 to 10) mental damage and gain 6 stacks of the disturbed effect. Starting from the next round, 1 stack of disturbed is removed every round. Also, the grenade decreases the target’s psy rating by -1 until the end of combat. This effect does not stack and affects the target even if they this grenade. |
8-10 |
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Battle Stimulator Medikit |
Restores (9 + Medicae / 4) wounds. Removes bleeding, burning, and toxin. Heals one fresh injury, or, if none, one old injury upon a successful Medicae test. Contains battle stimulators that grant +20 If the character has the Combat Medicae or Field Medic talents, the amount of restored wounds will be increased by the bonuses provided by these talents.
Prerequisites - Features
Field Medic
Warrior Talents
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2 |
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Aeldari Plasma Grenade |
Deals (from 10 to 20) energy damage with 40% armour penetration and blinds enemies for 2 turns if they fail a
Weapon Classification
Consumable |
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Force Grenade |
Deals 5 energy damage within the area and pushes the targets 2 cells away. If a target in this area fails a |
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Mindscambler Grenade |
Anyone within the area of effect of a detonating mindscrambler grenade suffers +1 stack of perplexed. On a failed |
2 |
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Krak Grenade |
Deals (from 24 to 48) impact damage with 40% armour penetration. |
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Pungent Smoke Grenade |
This grenade creates a toxic area of thick smoke which lasts for 4 rounds and decreases chance to hit and to be hit with ranged weapons by -50%. If the target in that area fails a |
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Onslaught |
Instantly increases movement points by +6 and grants 2 charges of the Slash ability, yet reduces |
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Neuro Stimulant |
The user gains +20 to |
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Warp Grenade |
Requires Heretical — Zealot Deals (from 30 to 40) warp damage. |
2 |
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Vessel of Tech-Leprosy |
A devastating weapon that contains the horrors of the tech-leprosy strain found in the bowels of a Kiava Gamma manufactorum. Deals (from 50 to 100) shock damage with 30% armour penetration. It also inflicts +2 stacks of perplexed until the end of combat. At the start of each of the target’s turns, it gains an additional +1 stack of perplexed. |
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Tears of Repentance |
A gas grenade that releases a cloud of acrid tear gas and blinds enemies. All creatures that enter the area of effect created by this grenade must pass
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Stun Grenade |
Emits a blinding flash of light and a loud blast. Creatures caught in that blast must succeed on a |
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Sharp Shot Stimulant |
Grants +70% hit chance and reduces dodge by -70% for 1 round. |
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Scribe Servo Skull |
This servo-skull is designed to spread the glory and splendour of its mighty owner. |
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