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Conjure Elemental Conjuration

Category iconEffects/Special Abilities

Summon one of four elemental creatures or one of four Myrmidon creature. A list of what they do can be found below, along with images of their character sheets further down the DB entry for "Conjure Elemental" iconConjure Elemental in BG3.

Can summon one of the following 5th-level spell elementals

  • Air Elemental: Primordial "Gale" iconGales (2d6 AOE), Gushing Air (2d6+1 "Thunder" iconThunder melee attack), Shock,
  • Earth Elemental: Seismic Strike (4d6 AOE which can leave enemies with Trembling Legs, lowering movement speed to 2.5 and minus -1 dex to those afflicted.), Soil-Clogged Slam (2d6 +6 melee attack that leaves behind mud patches), Create mud surfaces
  • "Fire" iconFire Elemental: Smouldering Touch (2d6 melee AOE attack in a 2.5 meter range. Applies burning ), Erupting Cinder (4d6 18 meter fireball with a 2m radius. Creates a fiery surface.), and Burn foes.
  • Water Elemental: Winter’s Breath (6 meter cone dealing 4d6 cold damage. Burning targets become brittle becoming vulnerable to bludgeoning and Thunder damage), Slam (Ad6 cold damage melee 1 meter radius attack +5 "Bludgeoning" iconBludgeoning damage. Creates a pool of permanent water.)

All Elementals come with Multi Attack and Elemental Warp, which is a form of "Misty Step" iconMisty Step for these creatures.

6th level spell elementals

  • Air Myrmidon: "Invisibility" iconInvisibility, Electrified Flail (1d8 +7 Bludgeoning, 1d8 "Lightning" iconLightning, 1d10 Lightning), Raging Vortex (2D8 11-meter AOE that lasts 10 turns and can silence enemies.)
  • Earth Myrmidon: Muck to Metal (Increase Ac by 2, but lower MS by 6m.), Sludgy Sling (3 meter AOE dealing 2d6 Bludgeoning, leaves behind mud patch for 3 turns ), Burrow (2d6 bonus action, allowing you to relocate and appear under targets in a 12m range at the cost of 6 movement speed.), Grounded Thunder Strike (+9 Bludgeoning, 3d10 Thunder damage melee attack. Can knock Prone for 2 turns.)
  • Fire Myrmidon: Scorching Strike (1d6+7 "Slashing" iconSlashing, 1d6 Fire, 1d10 Fire melee attack that possibly Burns your target.), Myrmidon’s Immolation (Hasten itself for 3 turns, concentration action.), Cinderous Swipe (2d6 Fire, 1d6+7 Slashing, 1d6 Fire 5m cone attack.)
  • Water Myrmidon: Hiemal Strike (1d8 +7 "Piercing" iconPiercing, 1d6 "Cold" iconCold, 1d10 Cold. Melee attack chills targets.), Healing Vapours (2d8 Conditional, +2d8 "Poison" iconPoison Conditional "Heal" iconHeal. meter AOE heal placement that lasts 3 turns. If the myrmidon is poisoned, the vapour deals 2d8 poison damage to nearby creatures.), Explosive Icicle (3d8 Cold damage that throws three tridents in a 18 meter range, with a 2 meter AOE splash on impact. Creates Icy Surfaces on Impact.).
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