| Icon | Title | Category | Subcategory |
|---|
| Icon | Title | Details | Screenshots | Rarity | Weight | Gold | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Charge-Bound Warhammer |
Energy crackles in weird and wonderful patterns across your hand as you wield this bound weapon, as if your very veins were marbled like a cloud of blue-white lightening.
Location / Where to Find
The
Effects/Special Abilities
Weapon Skills
Weapon Class
Melee Weapon
Weapon Type
Weapon Enchantment
Proficiency
Martial
Properties
Dice
Damage Type
|
Rare Magic Weapon |
2.70 kg |
310 Gold |
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|
Faithbreaker |
A hand-like brand stamped into the leather handle obscures the notches that would normally signify a hobgoblin’s rank.
Actions
Weapon Class
Versatile (Melee)
Damage
One Handed: 1d8 + 1 (2~9) + Strength Modifier Two Handed: 1d10 + 1 (2~11) + Strength Modifier Bludgeoning
Weapon Type
Weapon Enchantment
Proficiency
Martial
Properties
Range
Dice
Damage Type
|
Uncommon |
2.70 kg |
299 Gold |
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|
Intransigent Warhammer |
The elegant design of this hammer belies its brutal, crushing power. This weapon does not give ground.
Description
The
Location / Where to Find
Effects/Special Abilities
Holding this item bestows upon the bearer the following attribute: Impulse Blast: After defeating a target or achieving a Critical Hit, this ability knocks nearby creatures Prone.
Proficiencies Required
Actions
Equipment Features
Impulse Blast
Equipment Features
Weapon Class
Versatile (Melee)
Damage
One-handed damage: Two-handed damage:
Weapon Type
Proficiency
Martial
Properties
Range
Dice
Damage Type
|
Uncommon |
2.70 kg |
100 Gold |
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|
Orphic Hammer |
Every contract a devil makes has some form of insurance - this one is cast in infernal iron and was forged in deep, ruinous hellfire.
Description
Introduction: The Infernal Craftsmanship: Forged in the depths of ruinous hellfire and cast in infernal iron, the Orphic Hammer embodies the essence of diabolical contracts. It carries the essence of insurance within its very structure, a representation of the devil’s bargains.
Location / Where to Find
Proficiencies Required
Actions
Damage
One-handed damage: Two-handed damage:
Weapon Type
Weapon Enchantment
Proficiency
Martial
Properties
Dice
Damage Type(s)
|
Legendary |
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|
Warhammer |
This hammer’s noticeable lack of upkeep hardly matters, given its heft.
Location / Where to Find
Weapon Skills
Proficiency in this weapon type unlocks the following:
Weapon Type
Proficiency
Martial
Properties
Range
Dice
Dice 2
Damage Type(s)
Damage Type
|
Common Melee Weapon |
2.70 kg |
50 Gold |
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|
Warhammer +1 |
Following tradition, this hammer’s faces were forged with grooves that sealed in the blood of its first kill.
Location / Where to Find
Weapon Skills
Weapon Enchantment +1 Proficiency in this weapon type unlocks the following:
Weapon Class
Versatile (Melee)
Damage
1d8+1 1d10+1 Bludgeoning
Weapon Type
Weapon Enchantment
Proficiency
Martial
Properties
Range
Dice
Dice 2
Damage Type(s)
Damage Type
|
Uncommon |
2.70 kg |
500 Gold |
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|
|
Dwarven Thrower |
The first
Location / Where to Find
Sold by Ferg Drogher, a trader near the refugees in
Effects/Special Abilities
Homing Weapon: This weapon will return to its owner when thrown.
Actions
Equipment Features
Homing Weapon
Equipment Features
Weapon Class
Versatile (Melee)
Damage
2-11
Weapon Type
Properties
Dice
Damage Type(s)
|
Very Rare |
2.70 kg |
1,386 Gold |
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|
|
Hammer of the Just |
Tyr is often known as the Maimed God - a descriptor he shares with most victims of this heavy warhammer.
Location / Where to Find
Found inside Tyr’s offerings chest, located in the underground basement of the Stormshore Tabernacle. Pick lock the hatch in the corner of the church floor, and then enter the basement. Be mindful of Gas Traps and Pressure Plates, so we recommend going into Turn Based Mode and slowly revealing the traps and disarming them, or flying over them to get here. Once in the other room, avoid the trap again, and then loot the chests as you so desire. Note that each item in these chests are cursed, and will spawn a Deva protecting them when looted. However, you can drag the items out of the box place them on the floor, and then loot them to avoid fighting the Deva.
Effects/Special Abilities
Slay The Wicked: This Weapon deals an additional 1-6
Actions
Spells
Weapon Class
Versatile (Melee)
Damage
3-15 Damage
Weapon Type
Weapon Enchantment
Proficiency
Martial
Properties
Dice
Dice 2
Damage Type(s)
|
Rare |
2.70 kg |
310 Gold |