Colquetle Family Tragedy
There’s not much to recommend in this area. It’s mostly populated by Hobgoblins, but you might run into the odd Bandit, Kobold, or Hobgoblin Elite here, including a camp of Hobgoblins at around (x=3300, y=700). West of this Hobgoblin camp you’ll find the body of a man, a woman, and a child - be sure to grab the Colquetle’s Family Amulet at around (x=2690, y=895). This item will inform Mr. Colquetle of his family’s fate, unfortunate as it is.
When you decide to return to Beregost, stop by the Colquetle estate (x=2200, y=2650) (AR3331) and talk to Mr. Colquetle. He’ll immediately see the amulet you possess, and when he questions you about it you can respond with "Some fools dared the roads to Nashkel and were cut down by bandits. They had no further use for it, or anything else they carried. It was a shame to see, but I profited in the end, so all is well.", in response to which Mr. Colquetle will throw a tantrum and you’ll lose a point of Reputation. You’ll also get the same response if you choose the dialogue options "This trinket? It is but a scrap left behind by some vulturous marauders. It catches the light quite nicely though." or "It was certainly a piteous sight. A young family cut down in a cowardly raid. This was among their meager belongings."* then either "For a price. It should be worth a great deal to you, no?" or "I think not. I have carried it a great distance and selling it will cover my expenses quite nicely."
|For angering Mr. Colquetle||250 XP / Reputation -1|
On the other hand, if you pick the dialogue options "This trinket? It is but a scrap left behind by some vulturous marauders. It catches the light quite nicely though." or "It was certainly a piteous sight. A young family cut down in a cowardly raid. This was among their meager belongings." and follow either of those up with "Of course, sir. It is regretful that I could not have arrived sooner and prevented their death." you’ll appease Mr. Colquetle and gain some Reputation.
|For giving Mr. Colquetle his son's amulet||250 XP / Reputation +1|
The amulet itself sells for about 150 gold, if it matters at all.
Lord Foreshadow and Portalbendarwinden
As far as noteworthy events and NPCs in (AR4300) go, you can find Lord Foreshadow mentioning the then-upcoming Baldur’s Gate 2 and Neverwinter Nights, while Portalbendarwinden (x=4040, y=2790) has some interesting prophetic dialogue, but nothing essential.
If you do run into any Bandits, keep their scalps. They might not be worth much now (although Thalantyr will buy them) but after Chapter 2 you can cash them in for 50 gold a scalp, which can really add up. Exit along the southern edge of the map and continue on to the Carnival outside of Nashkel, where we will end the first chapter.
Note: Shortly after you reach Nashkel, Chapter 1 will end and Chapter 2 will begin. As you advance through the game from hereon out, you’ll receive various special abilities when transitioning chapters. These will be given to you after resting, and the actual special abilities vary based on your Reputation at the time. While it’s possible to mix and match "good" and "evil" abilities, if you want to play straight good or evil you’ll need to make sure your Reputation is above 10 (good) or below 10 (evil) to get the results you desire. For the purposes of pure powergameyness, the "good" abilities tend to be better than the "evil" ones for most characters.
If you want to lower your Reputation, just go kill some random peasant in a house in Beregost. Raising your Reputation can be done by donating to churches, or completing certain quests. Do not lower your Reputation below 6, as Flaming Fist Enforcers may spawn and attack the party when entering civilized areas.