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Final Fantasy VI
Strategy Guide

Author(s): Daniel Chaviers
First Published: 02-07-2014 / 00:00 GMT
Last Updated: 12-02-2019 / 19:27 GMT
Version: 1.0 (????) 23-08-2019 / 14:17 GMT

Final Fantasy VI Guide Download PDF

Last updated 6 months ago · Guide Information
Chapter II - A Meeting With The Returners

Narshe (End of Scenarios)

Local Enemy Bestiary

Monster Name HP MP ATK DEF Gil EXP
Corporal 255 60 15 100 96 90
Fidor 355 80 25 55 180 160
Heavy Armor 495 150 53 150 195 80
Hell's Rider 1300 170 48 120 1290 400
Hunting Hound 285 50 16 75 55 115

So, before the fight begins, you’ll first be in control of a lone Terra. You should go around the characters below you and de-equip everything everyone has. Then pick your four best characters and Optimize their stuff and put on some Relics. Then do the same with another two. That last one … meh.

Why are we doing this? Well, we’ll have to form teams soon. Save at the Save Point and speak with Baron to form your teams. I recommend the following for teams…

~~ Terra, Locke, Sabin, Cyan

~~ Celes, Edgar ~~ Gau

The top team is mainly for the boss; the second is for wiping out enemies with Edgar’s tools and having some healing and decent offense with Celes. Gau is just Gau.

Position your characters at the two main funnel points in the middle of the field near Banon. The other party can roam around if you wish. When the enemy has thinned, head south to Kefka.

So, once the group battle begins, you’ll learn that you’ll need to defend Baron from the Imperial troops. Do so by placing the two main teams at the only two entryways nearest Baron, facing south. Fight all twelve battles. Be sure to count. Then there will be two more left. One is the Hell’s Rider near Kefka, so you’ll probably be taking him out before Kefka. Eh, use Terra’s team as mentioned above.

Afterwards, get rid of all Terra’s equipment and heal her team to full. Put Terra in the Back Row (remember, she’ll be leaving soon) and head south to find Kefka.


Kefka can use a basic attack, Thunder, Blizzard, Blizzara, Drain, Poison, and Confuse. Remember, I suggested a team of Terra, Sabin, Cyan, and Locke.

Have Terra focus either on using Cure or Fire; Sabin, using a Blitz of your choice (I used Aura Cannon); Cyan, using his #1/#4 Bushido; and have Locke Stealing, healing, or Attacking. It’s a fairly simple, yet very effective, strategy. You should see Kefka Fleeing in about three turns, if not less. He really sucks.

Alternate Strategy: You can choose a team with Celes and Edgar and simply have Celes use Runic to prevent Kefka from attacking completely. Have Edgar shoot Kefka and the other member attack with their strongest attack and he will fall rapidly.

The enemy before Kefka is very powerful so finish the battle quickly. Edgar's Bioblaster works very well as does Aura Cannon. Kefka himself is a total noob, Runic can prevent him from attacking all together.

After the battle, you’ll proceed north to meet up with the Esper. After the scene, our next task is to find Terra.

Guide Information

  • Publisher
    Square Enix
  • Platforms
    PC, iOS, Android
  • Genre
  • Guide Release
    2 July 2014
  • Last Updated
    12 February 2019
  • Guide Author
    Daniel Chaviers

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