Magic Mysteries of the Realm
In-game Description
The art of channeling aether to make one’s imagination manifest. This can take the aspect of one V of the eight elements—fire, water, wind, earth, ice, thunder, light, and dark—or more rarely, be unaspected. While Bearers and
Dominants can cast spells at will, others require a crystal to do so.
Magic is a part of everyday life for the people of
Valisthea, making it all but unlivable when they are deprived of its gift.
Channeling
The art of channeling aether to make one’s imagination manifest. Bearers and
Dominants can cast magicks without a crystal, but this comes at a cost relative to the amount of aether channeled—the crystals’ curse that petrifies their flesh. For this reason,
Ultima’s incorporeal form prevents him from casting the supremely powerful spell with which he means to remake the world—and so he seeks a vessel strong enough to withstand the torrents of aether required.
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