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Get Rich Quick! |
Available after completing You need to show Dampé a To show the fan, speak to Dampé and ask about creating an automaton. Reward:
Adventure Log Text
Dampé needs something that matches his vision. Show him a flying monster that steals rupees. Also, a shiny, extra-showy object. A The new automaton is complete! The
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Automaton Engineer Dampé |
Head to Show Dampé a Reward:
Adventure Log Text
Dampé, who called himself a genius inventor, is having a rough time after a After retrieving the clockwork key from the Crow, Dampé told you to come to his house so he can reward you. Check the Map, and head to Dampé’s house. Dampé, the automaton engineer, thanked you for your help. However, he seems to be in a creative slump. Dampé needs something that matches his vision so he can build an automaton. Find and show him a monster that’s constantly jumping. Also, a monster that shoots hot smoke to blast forward. The automaton is complete! The
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A Treat for My Person |
This quest requires completing You need to create a Reward:
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A cat in The cat seemed satisfied, having treated her friend to a taste of her home. She says she’ll do her best to be a less picky eater.
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The Flying Tile |
A side-quest given by a woman near the Reward:
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Tormali, a You showed Tormali a
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Tornado Ghost? |
A side-quest given by a woman in Reward:
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A The tornado ghost turned out to be a
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A Curious Child |
Show the boy a You can find their locations by clicking the highlighted links. Also, all of them can be found in the Reward:
Adventure Log Text
A boy’s head has been filled with The boy was overjoyed by the Zol you showed him. Now he wants to see one that looks like a candle. The The boy was impressed by the giant Hydrozol. Even so, he’s wondering if there’s a Zol out there that he still doesn’t know about…
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Endless Stomach! |
This quest is available after Show Dampé a Note that you need to speak to Dampé and ask about creating an automaton to show the Steel Trap. Reward:
Adventure Log Text
Dampé needs something that matches his vision. Show him a monster that swallows things whole. Also, a part that clamps firmly on to things. There’s an acorn enthusiast who can help. The new automaton is complete! The
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Mobbing Mothulas! |
Your target is a group of Reward:
Adventure Log Text
You met two terrified Deku Scrubs in You defeated the swarm of Mothulas! Go back to the Deku Scrubs whose leaves were bitten, and let them know. The Deku Scrubs were relieved that you defeated the Mothulas. They said that they were grateful to still be alive.
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Glide Path |
You need to glide to a flag towards the west without touching the ground. We had great success carrying a Reward:
Adventure Log Text
You’ve agreed to show a Goron child how to glider ride. You’ll have to glide to the flag without touching the ground. You demonstrated glider riding to the Goron child. He seems all set and ready to try it himself now.
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Glide Path Trailblazer |
You need to glide to a flag towards the west without touching the ground. Like in Reward:
Adventure Log Text
Disian, an experienced glider rider, has challenged you to complete his course without touching the ground. You showed off your glider riding proficiency by completing the
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Runaway Horse |
The horse can be found on a small island seen in the screenshots below. Reward:
Adventure Log Text
You brought the missing horse back to the ranch! As a reward, the ranch will loan out horses to you for free.
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A Mountainous Mystery |
Navigate your way through the At the end of the 2D section, there’s an awkward part where you need to ascend a narrow gap. You can summon At the endpoint, you will face a Reward:
Adventure Log Text
Strange noises have been coming from The noises are coming from a cave near the summit. Darston thinks it might be a flame giant from a local folk tale, who was trapped inside when its flames were put out. You defeated the flame giant! You should let Darston know it was the thing causing the strange noises. You defeated the flame giant from the legend! The mysterious noises have stopped. Darston was relieved and returned to
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Looking for Bempu |
The first hiding spot is in front of the Next, go to Heart Lake at the south-west corner of For the third hiding spot, head west from The final hiding spot is where Reward:
Adventure Log Text
You agreed to play hide-and-seek with Bempu and Buzzu. Bempu says they’re hiding at a shop that became trendy recently. After you beat Bempu at hide-and-seek, they challenged you to a rematch. Now they’re hiding at a lake that’s a symbol of love. You beat Bempu again, and they challenged you to another rematch. This time, they’re hiding in the center of four stone siblings. After you beat Bempu a third time, they challenged you to yet another rematch. Now they’re hiding at a home where a rift used to be. You finally beat Bempu at hide-and-seek! Buzzu was pretty angry when they learned why Bempu was teasing them.
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Chop 'em in Two! |
Available after completing Dampé wants to see a To show the katana, speak to Dampé and ask about creating an automaton. Reward:
Adventure Log Text
Dampé needs something that matches his vision. Show him a monster that can wield a sword and tends to fight in a group. Also, a very sharp part. The fellow in The new automaton is complete! The
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Explosions Galore! |
This quest follows from Show Dampé an Reward:
Adventure Log Text
Dampé needs something that matches his vision. Show him a monster that spits stones in battle. Also, a The new automaton is complete! The
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Ready? Set? Goron! |
Your destination is the entrance to As long as you don’t go near the Reward:
Adventure Log Text
You’ve been invited to join in the Goron Races, a popular local sport. You won a Goron Race! But the young Goron you beat is already eager for a rematch…
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From the Heart |
After receiving the Next, head for the grove south-west from Reward:
Adventure Log Text
You received a “ You received word that Romi left the castle town. The soldiers are searching According to the report, Romi was seen running down the road away from town. Romi’s dog was found next to a Rift. It’s possible that poor Romi is trapped in the Rift. You found Romi inside the Rift. Save her by mending the Rift. After saving Romi from the Rift, you spoke with the King of Hyrule. He returned your dress to you and said to come home anytime.
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Recipes, Please! |
If you need help thinking of recipes, please refer to our database. Reward:
Adventure Log Text
The Business Scrubs who run the Having tasted the possibilities, the Business Scrubs who run the Smoothie Shops asked you for 20 more recipes. You made 30 new recipes for the Business Scrubs’ Smoothie Shops!
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Beetle Ballyhoo |
Travel to the You’ll get a ‘quest updated’ nofication once you’ve done the deed. Reward:
Adventure Log Text
You’ve been asked to exterminate beetle mounds by Raslett, an off-duty You cleaned up all of the beetle mounds inside the cave! Head back to town so you can let the Gerudo soldier know. Raslett regretted keeping the truth from her commander. She has now committed to overcoming her fear.
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An Out-There Zol |
This quest follows from To sate the child’s curiousity again, show him a Reward:
Adventure Log Text
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Performance Artist! |
This quest is available after Show Dampé a To show the music box, you need to go up and speak to Dampé, then choose the option to create an automaton. Reward:
Adventure Log Text
Dampé needs something that matches his vision. Show him a jiggly and adorable monster. Also, a part that makes beautiful sounds. He says he used to hear a lovely sound in the vicinity of The new automaton is complete! The
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Cuccos on the Loose |
Reward:
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A woman in You returned all of the runaway cuccos to their pen. The woman seemed quite happy to be reunited with her rebellious fowl.
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Big Shot |
A boat has stalled on the sea and is surrounded by monsters. Defeat them all to rescue the River Zora. You defeated all the monsters that surrounded the boat! Tell the River Zora on the boat that it’s now safe. You went back to
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Elusive Tumbleweeds |
Tumbleweeds cannot be echoed, so you need to physical find one. You should be able to find one right outside the south entrance, near the Try to get somewhat close to the tumbleweed before using Bind. Afterwards, carefully drag the tumbleweed back to the quest-giver. If the tumbleweed touches anything, it will break. Should this occur, you can try again by teleporting back to the Waypoint at the entrance. Reward:
Adventure Log Text
An enthusiastic You carefully delivered the delicate tumbleweed to the Gerudo who requested it. She observed the plant intently, and her dream has now been fulfilled.
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Deliver the Grilled Fish! |
Deliver the Use Bind to transport the fish, rather than physically carry it. Reward:
Adventure Log Text
A mother in You delivered the grilled fish to Anube. He ate it on the spot and then went back to sleep. You should report back to his mother. Anube’s mother was surprised that her son went back to sleep. As thanks for making the delivery, she said you were free to take some of her grilled fish.
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Finding the Flying Plant |
Reward:
Adventure Log Text
An elderly man from The elderly man was disappointed that the flying plant he saw was actually a monster. However, his wife showed up to boost his spirits.
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Dohna's Challenge |
Go to the Sneak your way past the You can climb up and create bridges or use The only annoying guard is the one right at the end, since she can jump over the tables and surprise you. For her, you can throw Reward:
Adventure Log Text
Dohna improved security in the treasury, and she challenged you to try to steal treasure deep within. The treasury is in the palace, on the west side up on the second floor. You opened the chest that was deep within the treasury. Dohna rewarded you for completing the challenge with the treasure: a set of silk pajamas.
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Let's Play a Game |
Reward:
Adventure Log Text
You met an archaeologist named Sago at the You defeated The monster Smog left the temple. The archaeologist Sago was pleased that he could do his work in peace.
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Gerudo Tag Training |
Easiest to complete by placing objects in the runner’s way, or trying to predict where she’ll go to cut off her path. Reward:
Adventure Log Text
You were challenged to a game of tag by a You caught the Gerudo soldier who was running around! She admitted defeat and vowed to double down on her training, aiming to one day become invincible.
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Impa's Gift |
Reward:
Adventure Log Text
You found out that Impa raised a horse to aid you in your adventures. You should head over to The horse Impa raised was swallowed up by a rift. The rift is located in a carrot patch northwest of You mended the rift and saved the horse! Unfortunately, she’s spooked and won’t leave the forest. Maybe a The white horse has become your loyal companion. As long as you put a Carrot down outside, she’ll come running to your aid.
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Getting It Twisted |
Reward:
Adventure Log Text
A Business Scrub climbed The Business Scrub on Hebra Mountain was grateful for the Twisted Pumpkin you gave them, and the
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Questioning the Local Cats |
Speak to the lady in front of the Next, head for the north-east windmill and lure the cat away with fish. Use a Return to the old man. Head east outside the village and look for a cat on top of a pair of trees. It’s near the Reward:
Adventure Log Text
An elderly man in The woman by the shop will give you her The buried item was a stash of rupees, which you exchanged for the Cat Clothes that can translate cat speech. You should update the elderly man. An elderly man in Kakariko Village asked you to use clothes that let you understand cats’ speech to find his missing pet. The village cats may know where his furry friend is. The elderly man’s cat friend was in It turned out the missing cat had missed meal time because she overslept. Her companion was relieved to have his beloved cat at home again.
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Snowball Magic |
Reward:
Adventure Log Text
Condé wants to see you perform a magic spell that changes the weather. Carry a special snowball to the pedestal in the northwest of You carried the snowball to the right spot, showing Condé how to perform the magic. It sounds like Condé will do this every day for his brother.
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One Soldier Too Many |
Speak to the soldier atop the western rampart to get a clue. Head to the Speak to one of the soldiers in the Barracks and choose to identify the culprit. When asked, the culprit is near the well and their lance tip is broken. Reward:
Adventure Log Text
Beecher says that there’s an echo among the soldiers in Castle Town. Do some digging to see if any of the soldiers seem suspicious. There should be someone with broken equipment mixed in among the soldiers. Check in with Beecher once you’ve identified them. The “echo” turned out to be a young man who just admired the other soldiers. General Wright, impressed by the man’s enthusiasm, decided to recruit him.
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The Blocked Road |
Use Tri’s possession ability to move some of the objects aside, then talk to the man again. Reward:
Adventure Log Text
You encountered a man standing around in You moved the clutter that was blocking the
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Secret Chief Talks |
Head to Next, head east from the village and look for Tellium. Finally, return to the Reward:
Adventure Log Text
Kushara’s assistant, Rogma, is worried that his chief is acting strangely. He hopes you will ask Dradd about what she has been discussing with him in private. Dradd’s assistant, Inawa, is also worried about her chief’s secret meetings with Kushara. Ask the River Zora where Dradd has gone. The River Zora Tellum thinks that Dradd and Kushara are meeting in a cave in The reason the two chiefs were speaking in secret was to come up with a heartfelt way to thank their assistants. Now that everyone understands, it seems they’ve all become a little closer.
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Out of Bubble Kelp |
Reward:
Adventure Log Text
The You gave the Business Scrub some Bubble Kelp, so the Smoothie Shop could open! The Scrub promised not to snack on their kelp anymore.
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Stamp Stand Swallowed! |
Reward:
Adventure Log Text
You met the You recovered the stamp stand from the Rift. That cheered up the Stamp Guy, who flew away happily.
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Precious Treasure |
You can find a Reward:
Adventure Log Text
One of the Sea Zora asked you to find him something to put his treasure in. He doesn’t want the treasure to spill out, especially when underwater. You gave the Sea Zora a box that he considered pretty enough to keep his treasure in. He was delighted and said he’ll prize the box as much as the treasure he’ll keep inside it.
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The Zappy Shipwreck |
Head for the Inside, make your way through numerous rooms filled with monsters. Halfway through, you’ll need to dive to enter a 2D section. At the end, you’ll face a mini-boss, Electric resistance via a smoothie etc. would be useful here. Reward:
Adventure Log Text
A jellyfish-like monster, that gives off zappy sounds, has made the wrecked ship in the southwest part of the sea its home. Pry off the hatch to get inside. You defeated the jellyfish-like monster that was living inside the wrecked ship. Let the man waiting in Calm has returned to the wrecked ship. That’s made its owner very happy. He’s decided to resume repairing his ship in the hopes of going out on sea adventures again someday.
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The Rain-Making Monster |
Reward:
Adventure Log Text
A Deku Scrub realized that it rains after a certain monster makes a sound. You were asked to bring them the monster making the sound. The monster making the sound was a
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The Zora Child's Fate |
Head inside the next house to the left and speak to Medaka’s mother. Show her a Reward:
Adventure Log Text
A boy who lives in the River Zora village needs you to check in on his mother. She’s been staring into a pool in their house, muttering to herself about monsters. The Zora mother needs a monster for…something. She’s asked you to bring her a “sinister” fish monster. You got a “sinister” fish monster for the Zora mother. She learned what she could from it but now needs you to bring her a monster that goes BOOM when anyone gets near it. You got a monster that goes BOOM when anyone gets near it, but now the Zora mother needs you to bring her a shocking jellyfish monster. The Zora mother was able to make a Zora scale for her son after studying a few monsters. With it, he was finally able to swim just fine.
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What Is Snow...Really? |
Summon a Reward:
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A boy in The boy was excited to see snow for the first time, and now he hopes that snow will fall in
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The Flames of Fortune |
Reward:
Adventure Log Text
Ondes has asked you to bring burning Coal, used to pray for the prosperity of the region, to Limme at the entrance of the city. You successfully delivered the Coal! However, the elders are displeased with Ondes now, since he asked you to do his job for him…
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The Mythical Deku Snake |
Reward:
Adventure Log Text
You met a Deku Scrub hoping to catch the rare Deku Snake. They asked you to find three electro apples in the The Deku Scrub was grateful for the
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Up a Wall |
Defeat the Reward:
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While walking through You saved Verley, an acquaintance of Link’s. He left a message for the swordsman with you and then returned home to
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Wild Sandstorms |
The quest can only be accepted after defeating Reward:
Adventure Log Text
A remarkably strong You defeated the Lanmola that appeared in the Gerudo Desert. You should report this to the two soldiers at When the Gerudo soldiers heard the last Lanmola was defeated while they were training, they decided to take responsibility for their words and actions.
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Cotton-Candy Hunt |
Head for the To unlock the entrance, defeat the Inside the ruins, you need to manipulate At the end of the ruins is Reward:
Adventure Log Text
A Deku Scrub said that they found a large amount of cotton candy at a building south of The “cotton candy” the Deku Scrub saw turned out to be The Deku Scrub refused to believe that the cotton candy they saw was a monster. They’re still hoping to find it again.
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The Fireworks Artist |
The place you’re looking for is a short distance west from Look for a bunch of sparkles around the golden flowers to find the
Adventure Log Text
Basa, You found the Blastpowder Soil by the golden flowers! Time to bring it to Basa in Goron City. You delivered the Blastpowder Soil to Basa the fireworks artist. His colorful new fireworks delighted all of Goron City.
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The Great Fairy's Request |
After receiving the quest, speak to the shopkeeper at the Next, head to the For the second item, check out the Go back to the Finally, report back to the Reward:
Adventure Log Text
The Great The You gathered the materials for the pendant: a floral seashell and a magma stone. Head back to the Gerudo artisan. The Gerudo artisan made the perfect pendant for you, using the materials you collected. Now you can bring it to the Great Fairy. The Great Fairy was delighted with the pendant you gave her. She made you a
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