Entrance
132 Interactive Map Locations
Entrance
A large cave by the side of the river can be entered here.
Entrance
Tucked into the side of the steep cliff. Accessed during the quest To Bait a
Forktail….
Entrance
A small cave in the mountains can be accessed here.
Entrance
Well-hidden stairs behind some bushes lead to a cellar.
Entrance
Leads to a tree spirit that is the focus of
The Whispering Hillock.
Entrance
Vernon Roche and his companion Ves can be found here.
Entrance
Accessed during the
Wandering in the Dark quest.
Entrance
This cave / well will get you into the inner sections of
Crow’s Perch for the first time.
Entrance
A hole in the top of this hill leads to a cave.
Entrance
Speak to the Eternal Fire Priest outside the Devil Pit to begin
In the Eternal Fire’s Shadow and get a key to the mines here.
Entrance
In the basement of the
Moldavie Residence. Accessed during the quest
Contract: Doors Slamming Shut
Entrance
The Isolated Hut’s basement is accessed during the quest
A Poet Under Pressure.
Entrance
Accessed during
Contract: The Mystery of the Byways Murders
Entrance
A cave entrance can be found at the edge of the path.
Entrance
Can only be activated with the
Lizard figurine, sold by a merchant near the Passiflora
Brothel.
Entrance
During (or after)
King’s Gambit, a cave can be accessed via the hole in this house.
Entrance
A cave can be accessed at the end of the path.
Entrance
A large cave can be found at the water’s edge.
Entrance
A cave can be accessed at the end of the path.
Entrance
A hillside cave can be entered by climbing a ledge here.
Entrance
A cave can be found at the top of the flowing water here.
Entrance
An entrance to some ruins accessed during the main quest.
Entrance
A cave can be found at the end of the path here.
Entrance
Ruins can be entered here at the end of the path.
Entrance
A cave with alcohol brewing equipment inside can be found here.
Entrance
A cave can be accessed at the end of the path.
Entrance
One of the small mounds can be entered here.
Entrance
A cave in the hillside can be entered here.
Entrance
A cave can be accessed at the end of the path.
Entrance
Approaching this cave begins
For Fame and Glory.
Entrance
A cave can be entered here with
Hjalmar an Craite’s help.
Entrance
A cave can be accessed in the snowy area here.
Entrance
A large underwater cave can be accessed here.
Entrance
An alternative entrance / exit to the ruins. Use the
Eye of Nehaleni on a wall within to reach a
Monster Den.
Entrance
A cave is accessed at the end of the path here. Approaching it begins the
Feet as Cold as Ice quest.
Entrance
Between the trees in the wilderness. Leads to a
Monster Den.
Entrance
At the end of the path. Use the
Eye of Nehaleni to gain access.
Entrance
A cave’s entrance can be found at the end of the path.
Entrance
Ruins can be accessed through an
Entrance in the water.
Entrance
Entrance to the ruins. Take a
Purple Ruby from the ground outside and put it in a sconce near the barrier to disable it. If it’s not there, you may need to start
Scavenger Hunt: Grandmaster Wolven Gear
Entrance
The ruins can be accessed through a doorway covered by a waterfall. Jump to reach it.
Entrance
A hole in the wilderness here leads to a cave and
Monster Nest. Be prepared to deal with a group of level 44
Kikimore Workers and
Kikimore Warriors.
Entrance
Ruins can be accessed here during the
Spoontaneous Profits! quest.
Entrance
A hole in the hill here leads to a cave. Guarded by level 36
Wolves and a level 37 Warg.
Entrance
At the northern end of the settlement, a cave can be accessed through a crack in the rocks.
Entrance
A cave in the side of the hill is accessed here. Watch out for
Archespores in the area.
Entrance
A large hole in the ground leads to a cave where a
Person In Distress needs your help.
Entrance
Underwater.
Leads to a cave where a Shaelmaar has gotten comfortable.
Entrance
A cave entrance in the wilderness can be found here. Must use
Aard to gain access.
Entrance
An alternative entrance to the
Hanse Base. Locked until you get the Rust-covered key from the base’s leader.
Entrance
A cave can be accessed through a small hole beneath the bridge here.
Entrance
Ruins can be accessed through the entrance at the end of the path. Watch out for
Panthers in the area.
Entrance
Accessed via a ledge at the end of the cliff near the
Fort Ussar Ruins.
Entrance
Must be revealed with the
The Eye of Nehaleni.
Entrance
An unmarked entrance to a long tunnel-like cave.
Entrance
An unmarked entrance to a long tunnel-like cave.
Entrance
An unmarked alternative entrance / exit to the bear den is found here.
Entrance
An unmarked
Entrance to a cave in the mountains can be accessed at the end of the river here.
Entrance
An unmarked cave entrance can be found at the edge of the water here. Entered during
The Final Trial.
Entrance
An unmarked cave entrance can be found underwater here.
Entrance
An unmarked cave entrance can be found among some trees here.
Entrance
A huge crack in the mountainside here is actually an unmarked cave entrance.
Entrance
A ruined tower here will take you into the unmarked depths of the fortress. Eventually leads to the
Hidden Treasure.
Entrance
An unmarked entrance to an abandoned fort can be found here.
Entrance
An unmarked cave entrance. Use
Aard to break the icicles and gain access to the witcher gear diagram within.
Entrance
An unmarked cave entrance can be found here. Use
Aard to break the icicles and swim into the cave where a witcher gear diagram awaits.
Entrance
This cave entrance is on the lower edge of the island.
Entrance
An unmarked entrance to a cave full of
Ghouls.
Entrance
An unmarked cave entrance can be found in the hillside here.
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