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Bead of Might |
If the wearer has 8 or more AP at the start of their turn they gain +30% damage for the rest of the combat.
Location / How to Obtain
Looted from the puzzle box in the Anatomical Opera, which requires pulling a single lever near |
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Blessed Bolter Casing |
Single attacks with bolter weapons automatically hit the target. |
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Camaraderie Badge |
When the wearer hits an enemy in melee range, the wearer’s nearest ally gains (wearer’s WP + FEL bonus) temporary wounds.
Location / How to Obtain
Sold by the Drussian Trader. |
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Chains of Domination |
Whenever the wearer kills an enemy, they receive a stacking +5 bonus to |
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Chartist's Pendant |
The wearer gains +5 If the wearer has Dogmatic — Adherent or above, their Lore (Imperium) will depend on Fellowship instead of The wearer also gains +10 Lore (Imperium).
Location / How to Obtain
Found in a container in Footfall Atrium. Near where the Hidden Furnace Errand takes part. (Southwest of the map) |
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Freedom and Vengeance |
The magnificent bracelets of the pirate leader Hermanios were once slave shackles. After starting a mutiny and forging a crew out of the prisoners aboard the captured convict transport, Hermanios had the chains decorated with gold and crystals. The glorious rebel leader presented them to the Rogue Trader as a token of respect. Whenever the wearer performs a non-burst attack with a pistol, that attack pushes the enemy by 2 cells. If the wearer kills an enemy with a pistol attack, they immediately reload it. Each pistol reload grants +5% critical hit chance for pistol attacks. |
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Gem of Dark Vitality |
Requires Conviction - Heretical +4 maximum wounds When veil degradation is above 15: +10 Each round the wearer regenerates wounds equal to the Wearer’s Heretical rank |
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Heart of the Nameless |
This item increases the wielder’s Lore (Xenos) by +10. If the wearer has Iconoclast — Adherent, it increases all skills by +10 instead. |
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Hypnotising Pendant |
When the wearer successfully hits with a single-shot attack, the target suffers slowed until the wearer’s next turn. |
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Luck Thickener |
Each time the wearer uses a minor psychic power , all allies affected by this power gain +1 stack of the thick luck effect. Thick luck allows those affected to reroll of a failed attack, dodge, or parry test and is then removed.
Location / How to Obtain
Inside the snake man’s treasure box in the Pit in Chapter 3 |
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Great Librarian Glasses |
The wearer gains +20 to all Lore skills.
Location / How to Obtain
Inside a bag in the southeast of the Machine Cathedral map. Numerous traps in the room. |
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Mystic Ward |
At the start of every combat, the wearer’s allies gain deflection equal to the wearer’s psy rating. Whenever an ally suffers any damage and loses non-temporary wounds, this effect is removed from that ally.
Location / How to Obtain
Found in a chest at the very top right of the Chasm level in the Drukhari City in Chapter 3 |
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Needle Ring |
A ring weapon that fires a single sliver needle coated with viral toxin (5). Can only be used once per combat. This attack deals (from I to 3) damage and has 30% armour penetration. |
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Peripheral Control Monocle |
Using a non-attack ability grants the wearer a +5% bonus to dodge and parry for each enemy adjacent to the wearer for 1 round. This effect stacks.
Location / How to Obtain
Lower rIght side of the Outer Spire Halls, one of the final few maps of Chapter 3. |
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Scarlet Signet of the Inquisition |
The wearer gains +25 Persuasion and the Inquisitor’s Decree ability that can be used once per combat. Inquisitor’s Decree grants: - +30 momentum |
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Shadow Field |
At the beginning of the combat, the wearer gains the shadow field effect. While under this effect, the wearer counts as being in a kill cover against all ranged attacks. The effect is lost when the wearer is hit by a ranged attack and suffers damage from it.
Location / How to Obtain
Awarded for defeating the final boss of Chapter 3. |
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Signet Ring |
Grants +10 to Persuasion.
Location / How to Obtain
Found inside the secret rooms that are unlocked as part of the main storyline in the Vyatt estate on Janus. |
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Soldier Aquilla Pendant |
Whenever the wearer hits with a ranged weapon within melee range, the target gains +1 stack of the perplexed effect. Perplexed: this creature suffers a -10 penalty to
Location / How to Obtain
Purchase from the |
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Phoenix Gem |
The wearer gains +20 Medicae and +20 Carouse. Whenever the wearer uses a medikit or a stimulant for the first time in a round, it costs 0 AP .
Location / How to Obtain
Obtained during the Incendia Chorda battle in chapter 4 from The Great Judgment quest. |
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Stinger's Ring |
Fires a single stinger pod shot that deals (from 12 to 21) damage and has 100% armour penetration. The target must pass a
Location / How to Obtain
Looted from the puzzle box in the Anatomical Opera, which requires pulling levers to create a platform. |
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Plasma Ring |
A ring weapon that fires a single plasma shot. Can only be used once per combat. This attack deals (from 30 to 45) damage and has 50% armour penetration.
Location / How to Obtain
Obtained during |
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Strange Shard |
Grants +10 Lore (Warp) and +15 Lore (Xenos). |
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The Last Flash |
Whenever the wearer is the target of an attack of opportunity, the attacker becomes blinded for 1 turn.
Location / How to Obtain
Found in the Lower left corner of the Outer Spire Halls in Chapter 3, one of the final few maps of the chapter. |
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Theodora's Rosary |
The wearer of this amulet gains a +10 to Commerce and Lore (Imperium). |
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Traitor's Ring |
A ring weapon that fires a single liquefier shot. Can only be used once per combat. Contaminates a 3-cell radius area, which inflicts 10 toxic damage and applies melting every turn.
Location / How to Obtain
Reward for finishing the Blood Ties companion quest ( |
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Unholy Shard |
This amulet grants its wearer +50% resistance to toxic damage. If the wearer has Heretical — Votary, they also heal (1 wound per Heretical rank) each time they suffer toxic damage.
Location / How to Obtain
Found on the Inquisition Ship, an event on the ice planet in the Pillars of Viridice star system. |
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Vigilance |
A marvellous compact weapon in the form of a ring that allows the wearer to use Melta Scorching (area attack) once per combat.
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Warlord's Amulet |
Grants +wearer’s INT bonus% dodge to the wearer and their allies.
Location / How to Obtain
Awarded for defeating the final boss of Chapter 3. |
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Warp Reflex Ring |
After triggering a psychic phenomenon or oerils of the warp, the wearer immediately gains an extra turn with 0 MP and ( / 2) (minimum 1) AP.
Location / How to Obtain
Inside the snake man’s treasure box in the Pit in Chapter 3. |
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White Signet of the Inquisition |
The wearer gains +15 Persuasion and the Inquisitor’s Command ability that can be used once per combat. Inquisitor’s Command grants:
Location / How to Obtain
Gift from Calcazar during Chapter 2 Epilogue. |
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Rosary of Defence |
The wearer gains a (number of
Location / How to Obtain
Inside a Cargo on Epitaph in Chapter 5. |
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