As with the previous games in the series, Unity begins with some linear events that will introduce the player to basic gameplay controls. For seasoned players this should be a refresher course and a low difficulty introduction for new players. After a few tutorial chapters, the sandbox style gameplay will open up and allow the player multiple options.
Like the previous games, Unity is split up into sequences made up of memories. In order to progress, the player must complete the main memories (marked with an exclamation point) to progress the story.
Secondary Memories are events that are optional and are made up of all the games Side Quests. These will flesh out the gameplay and make the players experience that much more enjoyable.
Full Synch & Memory Replay
All memories have Full Synchronization conditions that the player must fulfill in order to get the “Full Synchronization” and 100% the Progress Tracker. If the player does not complete the optional objectives, or only completes a few of them, they will receive a percent equal to their achievements. No worries! The player can always replay a memory by selecting it from the Progress Tracker to retry the objective.
Health & Desynchronization
Arno’s health is indicated by the bars in the top left of the screen. When damage is taken, Arno will lose bars based on the damage of the attack. Desynch occurs under the following conditions and will cause the player to have to replay the sequence from the last checkpoint.
- Death - when Arno’s health bar becomes empty
- Fail an objective such as losing a target or not following an ally
- Running out of bounds (indicated with the fractured Animus visual)