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| Icon | Title | Details | Screenshots | Rarity | Weight | Gold | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Boots of Aid and Comfort |
Sturdy and well-worn, these boots make a snug fit on any wearer.
Description
The
Effects/Special Abilities
The Comeback: When the wearer heals a target, it gains an additional 3 Temporary Hit Points.
Location / Where to Find
Location:
Armour Type
--
Armour Class
-- |
Uncommon |
0.55 kg |
70 Gold |
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Boots of Brilliance |
Tiny bells are sewn into the boot’s cuffs. They jingle subtly with every step.
Description
The
Location / Where to Find
The boots can also be found concealed within a Mimic chest at
Actions
Armour Type
--
Armour Class
-- |
Rare |
0.55 kg |
190 Gold |
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Boots of Speed |
Featherlaced and flexible of sole, these boots have been used to round up - and outrun - many afoe.
Effects/Special Abilities
Location / Where to Find
Armour Type
-- |
Rare Boots |
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Boots of Stormy Clamour |
Peals of thunder rumble at the back of your skull with every step taken in these boots.
Effects/Special Abilities
Arcane Echomalefaction: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation.
Location / Where to Find
Armour Type
--
Armour Class
-- |
Uncommon Boots |
0.55 kg |
133 Gold |
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Boots of Striding |
The metal of these graves is confortably warm against your shins, as through heated by your mere precence.
Effects/Special Abilities
Location / Where to Find
Proficiencies Required
Armour Type
--
Armour Class
-- |
Uncommon |
2.00 kg |
90 Gold |
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Disintegrating Night Walkers |
Darker than a starless night, Night Walker are made for secrecy in honour of Shar. This particular pair was found deep in the ruins of an
Effects/Special Abilities
The Wearer of this Item gains:
Equipment Modifier
Night Walker
Equipment Features
Spells
Armour Type
Armour Class
-- |
Rare |
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Drow Leather Boots |
Shallow, web-like lines have been tooled into these boiled leather boots.
Armour Type
|
Common |
0.55 kg |
50 Gold |
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Featherlight Boots |
The soft and supple leather glides over your skin. Wearing them feels like running barefoot.
Effects/Special Abilities
Burst of Speed: When the wearer has 50% Hits Points or less, their Movement Speed is increased by 3m.
Location / Where to Find
Equipment Modifier
Burst of Speed
Equipment Features
Armour Type
|
Uncommon |
0.50 kg |
380 Gold |
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Githyanki Boots |
Lavishly decorated boots, crafted onfar-away planes from stolen metals and poached rubies.
Effects/Special Abilities
Athletics +1
Armour Type
Armour Class
-- |
Common |
2.00 kg |
30 Gold |
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Leather Boots |
These boots are well-maintained and clean, though their soles are thin from wear.
Description
Location / Where to Find
tarting boots for the following classes: Bard, Cleric, Fighter, Paladin, Ranger, and Rogue.
Armour Type
--
Armour Class
-- |
Common Boots |
0.55 kg |
15 Gold |
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Linebreaker Boots |
Lightweight fur and leather, designed to speed the wearer’s charge into battle.
Effects/Special Abilities
Location / Where to Find
Armour Type
--
Armour Class
-- |
Rare |
0.55 kg |
190 Gold |
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Metallic Boots |
Scratched in places, scorched in others, and worn thin at the heel, these boots bear the indelible marks of experience.
Description
The
Effects/Special Abilities
Wearing these boots provides the wearer with a bonus:
Location / Where to Find
Available for purchase from the following traders:
Additionally, these boots can be discovered being worn by various characters throughout the game.
Proficiencies Required
Armour Type
Armour Class
-- |
Common Boots |
2.00 kg |
200 Gold |
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Mystra's Grace |
Wearing these boots is like walking on cotton clouds.
Effects/Special Abilities
The wearer of this item gains:
Location / Where to Find
The
Spells
Armour Type
--
Armour Class
-- |
Uncommon |
0.55 kg |
70 Gold |
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Simple Boots |
Made of tough, well-worn leather, these boots have survived years of use, and can survive many more.
Description
Crafted from resilient, well-worn leather, the
Effects/Special Abilities
N/A
Location / Where to Find
Armour Type
Armour Class
-- |
Common Boots |
0.55 kg |
5 Gold |
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Spiderstep Boots |
Slightly sticky to the touch, these boots have excellent grip.
Description
Boots play a pivotal role in a character’s equipment arsenal, offering a diverse array of effects when equipped to the feet.
Effects/Special Abilities
Spider Step: Immune to being Enwebbed. Your Movement Speed is not affected by web surfaces
Location / Where to Find
Equipment Modifier
Spider Step
Equipment Features
Armour Type
Armour Class
-- |
Uncommon Boots |
0.55 kg |
70 Gold |
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Springstep Boots |
Swift Strides: When the wearer
Armour Type
--
Armour Class
-- |
Rare |
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The Speedy Lightfeet |
It is said the Speedy Lightfeet were the first of many lightning inventions made by Yrre the Sparkstruck. The boots’ old, frayed edges zap and crackle with even the slightest movement.
Effects/Special Abilities
Speedy Sparks: When the wearer Athletics +1
Location / Where to Find
Inside the Heavy Chest in the cellar of the windmill found in the
Notes
Armour Type
|
Rare Boots |
2.00 kg |
240 Gold |
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The Watersparkers |
An enormous storm was raging the first time Yrre the Sparkstruck left the
Effects/Special Abilities
Electrify Water: When the wearer stands in water during combat, it becomes electrified. Watersparks: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.
Armour Type
-- |
Rare Boots |
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Varsh Ko'kuu's Boots |
Though the leather is slick with acid, the corrosive liquid doesn’t seem to damage the boots - nor does it penetrate.
Location / Where to Find
Equipment Modifier
Caretakers Care
Equipment Features
Resistances
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Uncommon |
0.55 kg |
70 Gold |
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Vital Conduit Boots |
Tenser’s notes on arcane displacement were not only read by wizards - other avid readers included enterprising smiths eager to break into the magic items market.
Effects/Special Abilities
When the wearer cast a spell that requires Concentration, they gain temporary hit points. Athletics +1
Equipment Modifier
Vital Conduit
Equipment Features
Armour Type
Armour Class
-- |
Rare |
2.00 kg |
240 Gold |
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Boots of Arcane Bolstering |
Fizzling barbs of enchantment magic crackle from the laces of these boots.
Effects/Special Abilities
Location / Where to Find
The
Armour Type
|
Rare Boots |
0.55 kg |
190 Gold |
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Helldusk Boots |
No ore takes better to being forged than the infernal iron of Avernus, where the archdevil Zariel presides.
Description
Effects/Special Abilities
Steadfast: You cannot be forcibly moved by a foe’s spells or actions, and you ignore the effects of Difficult Terrrain. Infernal Evasion: When you fail a Saving
Location / Where to Find
You can find one of these pairs of boots inside a chest within the bedroom atop of the Wyrmgate. This is where players can encounter Gortash as well. Looks for the small bed in the top right corner of the room, and then loot the chest (X: -34, Y: 222).
Armour Type
|
Very Rare |
4.00 kg |
450 Gold |
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Spacehunt Boots |
These boots are well-maintained and clean, though their soles are thin from wear.
Location / Where to Find
Drops from Dolor during the Investigate the Murders questline in Lower City. You can find him at the Facemaker’s Boutique.
Spells
Armour Type
|
Rare |
0.55 kg |
190 Gold |
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Boots of Psionic Movement |
When not atop their dragons, Gith are not particularly air-worthy. This is probably for the best. The implosion of downward gravity tends to put most people in a mood.
Effects/Special Abilities
Location / Where to Find
Drops from one of the Githyanki you find inside the Knights of the
Spells
Armour Type
|
Very Rare |
2.00 kg |
450 Gold |
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Boots of Persistence |
‘If I had a copper for all the adventuring folk I seen gutted or cut up, or clawed like they was made of wet paper, just cause they couldn’t move quick enough when speed might have saved em… well, I’d be suckin good brandy from crystal rather than this fuckin swill.’ - Overheard in a tavern in Baldur’s Gate.
Effects/Special Abilities
Legendary Mobility: You gain
Location / Where to Find
Sold by Dammon in Act 3, found in the Forge of the Nine, to the west of the Elfsong Tavern.
Notes / Other Information
Spells
Armour Type
|
Very Rare |
2.00 kg |
1,300 Gold |
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Unwanted Masterwork Greaves |
These boots are stamped with the marks of a cancelled commission. Despite their discarded fate, they still hum with complex infernal arcana.
Effects/Special Abilities
Athetics +1
Location / Where to Find
in the basement of the Forge of the Nine, to the west of Elfsong Tavern. You can find these in a Gilded Chest in the basement, and can get them regardless if Dammon survived to Act 3 or not.
Armour Type
|
Rare Boots |
2.00 kg |
239 Gold |
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Boots of Uninhibited Kushigo |
During a hilltop battle that soaked the slopes in gore, Kushigo’s best friend Irishi was scalped before he could help her. The enemy held up the bloody wig, and Kushigo fell upon one, and then another, until he had killed so many that they hung from his antlered shoulders like skewered efligies.
Effects/Special Abilities
Experienced And Deadly: The wearer deals additional damage equal to their Wisdom Modifier with unarmed strikes.
Location / Where to Find
Drops from the Githyanki Monks in the Astral Plain as you enter the start of Act 3.
Notes / Other Information
God-tier boots for a Monk.
Armour Type
|
Rare Boots |
0.55 kg |
190 Gold |
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Boots of Elemental Momentum |
Toughened Metal Boots, highly insulated with heavy leather and padding for use in any and all elements.
Effects/Special Abilities
Location / Where to Find
Sold by Lady Esther near the Roswyn Monastery in the Act 1 Mountainpass.
Notes / Other Information
Solid boots that can last an elementalist caster or fighter all game for its easy syenrgy with battle mage or Storm Sorcerer type builds.
Armour Type
|
Uncommon Boots |
2.00 kg |
170 Gold |
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Tyrannical Jackboots |
Each step taken in Gortash’s shoes is a reflection of the man himself: quick, sharp, and terrible.
Effects/Special Abilities
Location / Where to Find
Defeat Gortash.
Armour Type
|
Uncommon Boots |
0.55 kg |
100 Gold |
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