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Cappy's Treehouse |
Cappy’s treehouse, situated within
Layout
Finding the entrance to the elevator up to the tree house requires you to traverse the hedge maze. The treehouse itself comprises two levels, with the lower level housing an open elevator platform. On the upper level, visitors will find two Nuka-mixer stations, a bar counter, and a balcony adorned with a trunk. Within the treehouse are the skeletal remains of three pre-War soldiers and a non-hostile active eyebot.
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Cola-Cars Arena |
A bumpers car ride from before the Great War, now occupied by raiders and used as a makeshift fighting ring. Featured in “The Gauntlet” quest where you fight Colter.
Layout
A large arena set up with a designated area for The Operators, The Pack, and The Disciples. The maintenance shed is found just through the emergency exit to the East.
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Ferris Wheel |
Found in the
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Fun House |
A classic, if not retro-themed
Layout
At the entrance, there’s a door chained from the other side on the left, while on the right, there’s a door leading to the hall of mirrors.Next is the Hall of Mirrors, with frag mines and a laser tripwire lining the floor. It’s also inhabited by a feral ghoul and a radroach, in here you can find a duffle bag brimming with pre-War money, an ammo box, and the remains of a dead raider. Additionally, a combat shotgun lies nearby. As you step into the Treadmill Floor area, you notice Oswald the Outrageous behind a window on the second floor. Frag grenades suddenly drop from a hole in the ceiling as you approach the wall with the window, triggering an immediate reaction. Moving on to the Flooded Bottle Jump Room, you encounter two feral ghouls. Inside, there’s a Novice-locked hypno halls controls terminal waiting to be accessed. Navigating through the Hypno Halls, you find yourself in a dark maze with green spinning tunnels. Towards the end, a pair of feral ghouls await, and you must be cautious of holes in the tunnel dropping into a flooded room adjacent to the bottle jump room. Entering the Topsy Turvy Room, you experience a disorienting environment with objects attached to walls and ceilings, with a feral ghoul prowling around. Next up is the Spinning Room, where you’re faced with 13 doors and a spinning floor, occupied by several feral ghouls. Behind one door, you discover an Advanced-locked safe, a complete Giddyup Buttercup, Jangles the Moon Monkey, and other toys. Making your way through the Utility Corridor, you head towards the control room housing the
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Galactic Zone |
The
Background / History
Opening its doors in 2072, just before the devastating Great War, the
Layout
Enclosed within the park, the
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Grandchester Mystery Mansion |
The
Background / History
Once the cherished residence of the Grandchester family, including Hannibal, Morticia, and their daughter Lucy, the mansion’s idyllic facade concealed dark secrets. Legend has it that Lucy, purportedly possessed by malevolent forces, committed a heinous act, resulting in the deaths of her parents before taking her own life. Subsequently, the mansion underwent a transformation, evolving into a tourist attraction exploiting its haunted past.
Layout
The mansion, meticulously designed to confound and intrigue visitors, features a labyrinthine layout fraught with traps and secrets. Entry is facilitated through the Protectron ticket taker, offering various methods of access, including purchasing tickets, persuasion, or subterfuge. The tour progresses linearly through multiple floors, each room shrouded in macabre tales and paranormal phenomena. Notable areas include the kitchen, basement, second floor chambers, and the attic, each revealing glimpses of the mansion’s dark past.
Inhabitants
The mansion’s sole inhabitant, Zachariah, an ex-Gunners member, has repurposed the estate for his own purposes, utilizing its enigmatic layout to his advantage.
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Trivia
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King Cola's Castle |
Before the Great War,
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The main approach to the castle starts at a courtyard north of the carousel in
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Mad Mulligan's Minecart Coaster |
A rollercoaster consisting of a minecart set up in the
Layout
A circuit of tunnels and rooms; consisting of a Souvenir shop, Coaster boarding area and a shack building.
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Nuka-Galaxy |
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Nuka-World Red Rocket |
An abandoned coolant pump station under the trade name “ Red Rocket“ found in the Northeastern quadrant of the Nuka-World map.
Layout
Similar in size to
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RobCo Battlezone |
The
Layout
The arena features a central combat area surrounded by stands. Beneath the stands is an auxiliary entrance and a gift shop, staffed by a non-interactive Protectron.
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Safari Adventure |
Background / History
Infested with dangerous creatures like gatorclaws,
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Safari Adventure Primate House |
Before the Great War, the primate house allowed visitors to observe gorillas in their natural habitat. Following the Great War, and the death of his parents, Ciro was rasied by the irradiated gorillas and is now determined to protect his family from all intrusions.
Layout
The primate enclosure has two gorilla exhibit cages with a visitor viewing area. When the cages are open the Ghoulrillas wander freely. Cito’s mattress can be found in the eastern corner. Outside, to the north is Dr. McDermot’s grave, and next to a skeleton by the outer wall to the east, you can find an Advanced -lock safe.
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Safari Adventure Reptile House |
The reptile house faced many issues, including the guests being stung/bitten by the exhibits. Several venomous snakes were moved to the children’s petting zoo and the reptile house was eventually boycotted by the A.F.D.A
Layout
The entrance to the reptile house opens into a foyer with two doors leading to the main exhibit area, one of which is obstructed by rubble. The main exhibit features a large empty pool enclosed by a cage and initially inhabited by a gatorclaw, with several vacant exhibits surrounding it. Traveling down the stairway to the southeast leads to an abandoned exhibit infested with Rad-Rats. To the northeast, there’s a large empty enclosure with the reptile house tour guide standing nearby.
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Starlight Interstellar Theater |
The
Background / History
Before the Great War, the theater faced its own challenges, grappling with issues like lazy employees and the unconventional presence of a sentry bot serving as the bartender.
Layout
Upon entry, guests are greeted by a reception area leading to corridors branching off to the main theater. The theater itself is a grand spectacle, featuring rocket-shaped seating and a projection screen showcasing trailers for films like “Night of the Fish Man’s Revenge.” At the western end of the theater lies the bar, tended to by the enigmatic Exploring further reveals corridors leading to restrooms and a kitchen. The restrooms hold secrets and surprises, from hidden stashes to poignant reminders of the world before. The kitchen, guarded by automated defenses, harbors valuable loot and potential dangers for intrepid adventurers. For those curious enough to ascend, elevators grant access to the projector booth and catwalk above the theater. Here, visitors can uncover hidden treasures and gain a unique perspective on the theater’s inner workings.
Inhabitants
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Notes
Removing the star core in the projection booth deactivates the projector, altering the theater’s ambiance.
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Starport Nuka |
A large spindle-like tower, similar to the Space Needle.
Background / History
Before the Great War, this was a museum of military and space-like technology. It houses a suit of Power Armor on display for the visitors; donated by the U.S Military.
Layout
This structure has two levels and an observation deck that only becomes available once power has been restored.
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The Angry Anaconda |
Layout
The roller coaster, mostly complete but inaccessible from the ground, stretches across the landscape. Below, the area is cluttered with abandoned construction equipment and debris. Scaffolding clings to supporting pillars. One trailer, securely locked, sits amidst radioactive barrels and a fusion generator. To the south lies a rocky ravine, leading to the river, while the east holds a crashed vertibird.
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Vault-Tec: Among the Stars |
Conceived as a marketing ploy to entice potential Vault dwellers,
Layout
As visitors step through the entrance, they are enveloped in the ambiance of space exploration, greeted by animatronic figures clad in spacesuits. The journey unfolds through a series of meticulously crafted exhibits, each offering a glimpse into life within a hypothetical Vault on alien worlds. Yet, beneath the surface lies a labyrinth of deception and manipulation. Radiation and subliminal messages permeate the environment, part of sinister experiments conducted by Vault-Tec’s clandestine research team. Visitors unwittingly become subjects in a web of psychological manipulation and perilous radiation exposure.
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