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Aggrevrikon |
A rare levrikon variant capable of spewing a toxin that transforms its quarry into a frog. Because it does not have teeth, it swallows stones to aid in the digestion of its prey.
Pressure Info
Exploiting its elemental weakness will pressure it. Frontal attacks will be ineffective while it is holding a rock. Hitting it with powerful offensive abilities before the rock is thrown will cause it to drop the rock and pressure it.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Immunities
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Amphidex |
Amphibious creatures living in densely wooded areas. Their main form of self-defense is their ability to transform would-be predators into fellow frogs. They then dispatch this threat with furious kicks and punches unique to their species.
Pressure Info
Exploiting their elemental weakness will pressure them.
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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Archdragon |
Airborne lizards that live in the mines. They used to avoid humans, choosing to nest deeper inside the caves. After the tunnels were closed off , however, they began to expand their territory.
Pressure Info
Exploiting their elemental weakness will pressure them.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Flying
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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Baby Grangalan |
The offspring of grangalan junior. Unable to reproduce, it is the last of its lineage.
Pressure Info
When it’s HP falls below a certain point, it will approach and self-destruct, damaging anything in range. Hitting it with powerful offensive abilities will cause it to fly backward and then self-destruct.
Abilities
Areas Encountered / Affiliation
Physiology
Biological
Flying / Grounded?
Grounded
Morphable Items
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Bagnadrana |
Six-legged, carnivorous creatures that occupy mountainous regions. They use their front legs to pin down prey, attacking mercilessly with their teeth.
Pressure Info
Impervious to physical attacks from the rear. Inflicting enough damage during subdue will pressure them.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Lesser Resistances
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Barnaclaw |
Large crustaceans that dwell near coasts. They use their giant claws to dig shellfish out of the sand, crushing and eating them. They are rather territorial, attacking any and all intruders they see.
Pressure Info
They slip into a defensive stance after taking a certain amount of damage, rendering frontal attacks ineffective.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Immunities
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Basilisk |
Elusive creatures that abide in arid environments they can change their color to blend into the scenery, evading enemy attacks as they stealthily sneak closer
Pressure Info
Exploiting their elemental weakness will pressure them, making them unable to hide.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
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Bladefin |
A rare sand spitter variant born in the wake of the
Pressure Info
Inflicting enough damage after it emerges from the sand will pressure it .
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Immunities
Greater Resistances
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Bloatfloat |
Piscine creatures that adapted to their mountainous surroundings. Mutated after their ancestors were transported to the region while hiding among reactor construction materials. They prey on insects and similar creatures.
Pressure Info
Exploiting their elemental weakness will pressure them. They will counterattack during Massive Inhale
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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Bomb |
Large, floating balls of flame found in mountainous regions. They are made of dense gas that constantly burns. When angered, they puff themselves up to intimidate their enemies.
Pressure Info
Inflicting enough damage while they are breathing fire will pressure them. When their HP gets low, they will enter the Explosion Imminent state and self-destruct if attacked.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Stealable Items
Morphable Items
Immunities
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Brumeflower |
A rare frightflower variant that has developed a resistance to fire. It raises the oxygen level around it then scatters are flammable pollen into the air to incinerate foes that draw near.
Pressure Info
Inflicting enough damage will pressure it. Stagger it quickly to prevent a Growth Spurt
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
Lesser Resistances
Absorbed Elements
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Cactrot |
Botanical fiends of the succulent variety, mainly found in arid regions. Noted for the adorable flower blooming on their heads. Although typically calm and reserved, once they start running, they become a wild, unstoppable force.
Pressure Info
Hitting them with physical ATB commands will pressure them. Though typically too fast to strike, they will be susceptible to attacks when pressured or while using abilities of their own.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Lesser Resistances
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Cactuar |
Botanical fiends of the succulent variety, mainly found in arid regions. Almost faster than the eye can see, these silly-faced speedsters flit about the sands, leaving only a flash of green in their wake.
Pressure Info
Hitting them with physical ATB commands will pressure them. Though typically too fast to strike, they will be susceptible to attacks when pressured or while using abilities of their own.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Lesser Resistances
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Capparwire |
Botanical creatures that live near the coasts. Their roots have developed in a way that allows them to scurry about unfettered. They have no vision or hearing, sensing enemies through vibration instead.
Pressure Info
Exploiting their elemental weakness will pressure them.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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Chimera |
Grotesque beasts that dwell in deserts. Each of its heads has a mind of its own, only cooperating stubbornly with its “comrades” during battle.
Pressure Info
Automatically becomes pressured after using aquatic Bezoar.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
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Chimera Mimic |
Large insects that infest forest regions. At first blush, they appear to be a disturbing amalgamation of other arthropods. To attract prey, they are capable of twisting their form to resemble that of a flower.
Pressure Info
Hitting them with powerful offensive abilities will pressure them.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
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Citripine Schoolmaster |
A rare citripinefish variant and leader of its school. When threatened, it puffs itself up and signals an alarm which commands its fellow fish to attack.
Pressure Info
Exploiting its elemental weakness will pressure it.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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Citripinefish |
Coastal creatures with uniquely piscine qualities. Though timid, when their fight-or-flight response is triggered, they will fight rather than flee, spewing soporific bubbles to protect themselves.
Pressure Info
Exploiting their elemental weakness will pressure them.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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Cockatrice |
Scaled, chicken-like creatures that roost in mountainous regions. They spew petrifying gas, a byproduct of one of their unique digestive organs.
Pressure Info
Blocking their melee attacks will pressure them. Evading Swoop or Cock-a-Doodle-Kick will pressure them for a longer period of time.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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Crawler |
Snakelike creatures that slither in mines. Upon sensing danger, they spit up a liquefied gas that saps their target’s body heat.
Pressure Info
Exploiting their elemental weakness will pressure them.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
Lesser Resistances
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Crown Lance |
Platonic organisms that float near coasts. they are unable to move themselves at will, but have learned to use win currents to skillfully dodge attacks.
Pressure Info
Exploiting their elemental weakness will pressure them. They will become pressured when attempting to cast spells while silenced. They cannot be attacked while flitting through the air, so patience is key.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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Crystalline Crab |
Large, bluish-white crustaceans that dwell in mountainous regions. They hide among rock formations, awaiting a chance to attack their prey with electric claws.
Pressure Info
Exploiting their elemental weakness will pressure them. When they slip into their defensive stance,they become impervious to basic attacks.Powerful attacks will cause them to stagger and break their stance.If left uninterrupted, they will unleash a high-voltage attack.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Greater Resistances
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Cyclone Drake |
Aerial creatures that dwell in deserts. They can manipulate air currents with their huge wings, feeding off dead animals by ripping carcasses open with gusts of wind.
Pressure Info
Attacking the aura that shrouds them will produce tornadoes. The aura will weaken with each tornado spawned, and once it has vanished, the drake will become pressured. Attacking from behind will weaken the aura without creating tornadoes.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Flying
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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Daggerwing |
Avian creatures that nest in forested regions. They boast electrified wings, gathering ions from the atmosphere while flying to call down lightning.
Pressure Info
Exploiting their elemental weakness or inflicting enough damage during Ionic Charge will pressure them
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Flying
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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Dark Claw |
A mutated death claw, distinguished by its partially iron exoskeleton, ominous patterning, and gleaning black claws. It is extremely aggressive and constantly hungers for blood.
Pressure Info
Evading its Reaper Claws attack will pressure it.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Immunities
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Death Claw |
Grotesque fiends with sturdy exoskeletons and dense muscles. Often found in deserts, they sharpen their claws relentlessly and never let their prey escape.
Pressure Info
Evading their Reaper Claws attack will pressure them.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Immunities
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Desert Sahagin |
Land dwelling creatures that abide in arid environments. They are intelligent enough to have created their own language, and quench their thirst soley through moisture contained in the plants and bugs they eat
Pressure Info
Exploiting their elemental weakness will pressure them
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Lesser Resistances
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Drohdroh |
Rare
Pressure Info
Evading Fury Bomber will pressure it.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
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Duneworm |
A rare landworm variant that produces a soporific gas when its body digest carrion. it boasts an excellent sense of smell and attunement to vibrations, allowing it to track prey even while underground.
Pressure Info
Inflicting enough damage by exploiting its elemental weakness will pressure it. Inflicting damage during Swallow will pressure it for a longer period of time.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
Greater Resistances
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Elphadunk |
Docile herbivores that roam grassy areas. While not easily angered they will nevertheless fly into an uncontrollable rampage if sufficiently provoked.
Pressure Info
Exploiting their elemental weakness will pressure them. While their guard is up, landing powerful offensive abilities from behind will pressure them, but also cause them to see red.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
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Enmidunk |
A rare
Pressure Info
Exploiting its elemental weakness will pressure it, but also cause it to see red, at which point it will strengthen its guard and begin counterattacking. As time passes, others nearby will also begin to rampage.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Immunities
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Flan |
Gelatinous creatures that inhabit mines. They boast superior intelligence, allowing them to spout off spells as they slowly creep along.
Pressure Info
Exploiting their elemental weakness will pressure them. They drop MP restoring items upon defeat.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
Greater Resistances
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Fleetwing |
Avian creatures that nest in mountainous regions. Their stiff feathers help them cut through the air to quickly descend upon their prey.
Pressure Info
Exploiting their elemental weakness will pressure them.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Flying
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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Fonadu |
A rare tonadu variant that is extremely cautious by nature, hardly daring to even approach its prey. It instead opts to weaken its target over time by emitting special soundwaves while aloft.
Pressure Info
Inflicting enough damage will cause it to retaliate with a violent attack, but evading this attack will pressure it.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Flying
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
Lesser Resistances
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Frightflower |
Botanical fiends that take root in heavily wooded areas. They absorb nutrients from the soil until they bloom, at which point their appetite becomes markedly more blood thirsty.
Pressure Info
Exploiting their elemental weakness will pressure them.
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
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Fulvum Varanus |
Rare gagighandi variants that hatched nearby the Gongaga reactor. They grow into maturity at a preternatural rate, and are possessed with strength far superior to that of the average gaggighandi.
Pressure Info
Hitting them with powerful offensive abilities while they are waiting to ambush prey will pressure them
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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Gagighandi |
Carnivorous creatures found in forested regions. Their vicious appearance belies startling amount of patients as their capable of biding their time for hours on end awaiting the perfect opportunity to ambush prey.
Pressure Info
Hitting them with powerful offensive abilities while they are waiting to ambush prey while pressure them.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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Gigant Bomb |
A bomb variant that miraculously managed to stabilize itself and survive after swelling up to its limit. It now burns at an extremely high temperature scorching everything around it
Pressure Info
Inflicting enough
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
Absorbed Elements
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Gigatrice |
An avian creature that nests on Mt.Corel. Exposure to mako has mutated it beyond all recognition. It loves to fee on soft, newly born chicks, an will not allow anything to come between it and its favorite snack.
Pressure Info
Inflicting enough damage while it is in the air will pressure it and force it to descend. Using elemental magic on the cyclones it conures will imbue them with elemental synergy. It will become pressure if hit by one of these.
Abilities
Areas Encountered / Affiliation
Physiology
Biological
Flying / Grounded?
Flying
Immunities
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Gold Cactuar |
Botanical fiends of the succulent variety mainly found in arid regions. Their golden burnish and fleet-footedness have inspired some to refer to them as the “gilded bullets of the sands”.
Pressure Info
Hitting them with physical ATB commands will pressure them. Though typically too fast to strike, they will be susceptible to attacks when pressured or while using abilities of their own.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Lesser Resistances
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|
Gorgon Mane |
A rare crown lance variant that has adapted to forested environments. It floats near Magonga mushrooms feeding on the insects and smaller creatures drawn by the fungus’s fragrance.
Pressure Info
Exploiting its elemental weakness will pressure it. It will also become pressured when attempting to cast spells while silenced. It cannot be attacked while flitting through the air so patience is key.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
|
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Grandhorn |
Bipedal creatures found in forested regions. Sociable by nature, they tend to live in distinct groups. They scoop up rocks with their huge claws and hurl them at outsiders.
Pressure Info
Attacking them twice while they are guarding will cause them to counterattack. Hitting them with powerful offensive abilities while they are guarding or counterattacking will pressure them.
Abilities
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Lesser Resistances
|
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|
Grandhorn Warden |
A rare
Pressure Info
Attacking it twice while it’s guarding will cause it to counter attack. Hitting it with a powerful offensive ability while it is guarding or counterattacking will pressure it, though only range attacks are effective while it’s counterattacking.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Lesser Resistances
|
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|
Grangalan |
Egg like creatures that live in forested regions they reproduce asexually by consuming minerals and Mako. The offspring born in this way will give their lives to defend their parents
Pressure Info
Inflicting enough damage will cause them to produce a grangalan junior. Further attacks will pressure them.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
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Grangalan Junior |
The offspring of a grangalan who will in turn produce babies of their own and continue the circle of life.
Pressure Info
Inflicting enough damage will pressure them.
Abilities
Areas Encountered / Affiliation
Physiology
Biological
Flying / Grounded?
Grounded
Absorbed Elements
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|
Grasslands Wolf |
Feral beasts that stalk the plains outside Midgar. They live and hunt in packs, preying not only on wild animals, but occasionally livestock and people too.
Pressure Info
Exploiting their elemental weakness, blocking their Spin Swipe attack, or evading them when they attempt to pin you will pressure them.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
|
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Great Malboro |
These grotesque fiends live in Gongaga’s jungles and boast countless tentacles springing from their heads. From their giant maws they spew corrosive liquid and the most acrid of breath. Exposure to Mako has made them bigger uglier and stinkier.
Pressure Info
Shattering their mouth will make them susceptible to staggering and prevent them from using Bad Breath. If left unchecked Bad Breath will steadily increase in potency. Its mouth will will regenerate after a certain amount of time.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
Lesser Resistances
|
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|
Griffon |
Prehistoric wind beast that abide in arid environments. They spread their gorgeous tail feathers to manipulate air currents and whip up storms
Pressure Info
They will eventually cast off their protective wind shrouds to send them hurling around the battlefield at this point they will become pressured
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Lesser Resistances
|
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|
Heatseeker |
Fungal creatures found in mountainous regions. They posses an organ that allows them to detect body heat, a skill by which they identify approaching predators.
Pressure Info
Exploiting their elemental weakness will pressure them.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
|
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Heliopora Terpsicolt |
Rare sea terpsicolt variants. A steady diet of blood high in both iron and salt has given them a sturdy build and distinct coloration. Their intense spinning creates a vortex that draws in prey.
Pressure Info
Exploiting their elemental weakness or evading Leech will pressure them. They begin whirling after a spin attack or successful Lech. While whirling, they shrug off damage, but hitting them with powerful offensive abilities will interrupt and pressure them.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
|
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|
Ignilisk |
Poikilotherms that live near coasts. They are extremely timid in nature and will heat up their throats and dorsal fins to ward off any perceived threats.
Pressure Info
Exploiting their elemental weakness will pressure them. While pressured, they will become unable to use some of their abilities.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
|
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|
Insectoid Chimera |
Large insects that infest mountainous regions. At first blush, they appear to be a disturbing amalgamation of other arthropods. Their centipede tails ensure they have no blind spots.
Pressure Info
Launching them into the air or exploiting their elemental weakness with magic attacks will pressure them.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
|
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|
Kyuvildun |
Large insects with voracious appetites found in moutnainous regions. True omnivores, they eat everything, from plants to carrion – even other insects. They possess stronmg legs and use them to pounce at anything that moves.
Pressure Info
Exploting their elemental weakness will pressure them.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
|
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|
Landworm |
Segmented worms that dwell in deserts. They use their sharp teeth to burrow through the ground, then launch themselves into the air to swallow prey whole.
Pressure Info
Inflicting enough damage by exploiting their elemental weaknesses will pressure them. Inflicting damage during Swallow will pressure them for a longer period of time.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
Lesser Resistances
Greater Resistances
|
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|
|
Lavalisk |
A rare
Pressure Info
Exploiting its elemental weakness will pressure it. While pressure, it will become unable to use some of its abilities.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded |
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|
Levridon |
An avian creature covered in scales as opposed to feathers. It lives in forested regions, acting as a guardian that keeps intruders at bay.
Pressure Info
Grows pressure over time while storing electric charge. Once fully charged, it will counterattack and unleash stun attacks. Staggering it will remove the charge.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
|
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|
|
Levrikon |
An avian creature that prefers grassy areas. It attacks by striking with its sharp beak, and by hurling rocks with its prehensile wings.
Pressure Info
Exploiting its elemental weakness when it is enraged will pressure it. Frontal attacks will be ineffective while it is holding a rock , but using powerful offensive abilities will force it to drop the rock, pressuring it.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
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|
|
Maloceros |
Large, herbivorous beasts found in forested regions. True tanks of the animal kingdom, they boast thick hides, sturdy muscles, and two giant horns.
Pressure Info
Automatically become pressured after using certain attacks. They will begin to heal themselves with Concentrate when their stagger gauge gets high, but this can be interrupted by hitting them with two powerful offensive abilities.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
Lesser Resistances
|
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|
|
Mandragora |
Botanical creatures found in grassy areas. Although capable of using their roots like feet to move around, they will plant themselves in soil to rest when tired.
Pressure Info
Exploiting their elemental weakness will pressure them. Inflicting enough damage will cause them to rest. Hitting them with powerful offensive abilities will interrupt their rest.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
|
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|
|
Mandrake |
A rare mandragora variant that grew near a life spring. Extremely timid, it will panic at the slightest tremor.
Pressure Info
Exploiting its elemental weakness will pressure it. Inflicting enough damage will cause it to nap, but hitting it with powerful offensive abilities will wake it up again.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
|
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|
|
Mastodon |
Herbivores that roam forested regions. Something has altered their hormones to the extent that thy now sweat a strange black liquid. They are extremely aggressive , mercilessly trampling anything that draws near.
Pressure Info
Exploiting their elemental weakness will draw their ire. After some time passes, they will begin to rest. Inflicting enough damage while they are resting will pressure them.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
|
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|
Materia Guardian |
A ferocious beast that dwells within the caves of
Pressure Info
Evading its capture attempts of freeing captured allies will pressure it. Destroying its legs while it is on the ceiling will also pressure it.
Abilities
Areas Encountered / Affiliation
Physiology
Biological
Flying / Grounded?
Grounded
Weaknesses / Detrimental Status Effects
Immunities
|
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|
|
Mi |
A rare
Pressure Info
Exploiting its elemental weakness or hitting it with powerful attacks will make it flinch and drive it from its burrow.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
|
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|
|
Midgardsormr |
An immense serpent that dwells in the swamplands. It strikes at any creature who enters its territory, pulling the newfound prey into its coils, and then swallowing them whole. A potent venom drips from the base of its fangs, toxifying the waters in which it lives.
Pressure Info
Inflicting enough damage by exploiting its elemental weakness will pressure it. Hitting it with synergy abilities will pressure it instantly.
Abilities
Areas Encountered / Affiliation
While Staggered
Physiology
Biological
Flying / Grounded?
Grounded
Weaknesses / Detrimental Status Effects
Immunities
Lesser Resistances
Greater Resistances
|
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|
|
Mindflayer |
A grotesque fiend that has taken up residence in one of Junon’s inlets. It is capable of lifting even giant boulders with its preternatural psychokinetic skills. Using its tentacles, it siphons off the brains of anything that wanders into its domain.
Pressure Info
Landing synergy abilities will pressure it.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Weaknesses / Detrimental Status Effects
Immunities
|
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|
|
Mu |
Herbivorous creatures that prefer grassy areas, digging networks of tunnels that occasionally reveal springs of water. Their tails are too large to be concealed, always poking out of holes this creature digs.
Pressure Info
Hitting them with powerful attacks will make them flinch and drive them out of their burrows, pressuring them.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
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|
|
Mystic Dragon |
An airborne lizar that lives in caves. It mutated after consuming creatures exposed to mako from the underwater reactor. As a result, its flesh has begun to rot while this creature still lives and breathes.
Pressure Info
Inflicting enough damage will pressure it, but once pressured, it will fly high into the air.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Flying
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
Greater Resistances
|
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|
|
Noxicap |
Fungal creatures that mutated due to mako exposure. They spew highly poisonous spores to weaken enemies, then turn said foes into new parasitic hosts.
Pressure Info
Exploiting their elemental weakness will pressure them.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
|
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|
|
Ogre |
Beastmen that lived deep within the caves long before human began their mining operations. Though generally peaceful, they will defend their territory with untold ferocity when threatened.
Pressure Info
Blocking their club attacks will pressure them, but blocking Furious Blows or
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
|
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|
|
Orange Cacrot |
Botanical fiends of the succulent variety, mainly found in arid regions. Their bodies have adopted an autumnal hue. The shyest of the species, these cactuars dash to and fro, cheeks as red as the walls of the
Pressure Info
Hitting them with physical ATB commands will pressure them. Though typically too fast to strike, they will be susceptible to attacks when pressured or while using abilities of their own.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Lesser Resistances
|
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|
Orc |
Beastmen with short tempers that live in grassy areas. They posses primitive weapons, often attacking fellow orcs with them as a form of communication or play.
Pressure Info
Exploiting their elemental weakness will pressure them.
Abilities
….
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
|
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|
Pastel Amphidex |
rare amphidex variants that have entered their mating season. During this period, the creatures’ vocal sacs produce pheromones that induce sleep in all manner of creatures, both big and small.
Pressure Info
Exploiting their elemental weakness will pressure them.
Abilities
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
|
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|
Quetzalcoatl |
A great aerial creature that calls the grasslands home. This particular species has existed since antiquity,its genetic structure remaining largely unchanged to this day. It commands lightning, driving away to any who dare enter its territory.
Pressure Info
Inflicting enough damage by exploiting its elemental weakness will pressure it. Each time it moves between air and ground, it will unleash a powerful attack.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Flying
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
Lesser Resistances
|
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|
|
Saberhawk |
A rare spearhawk variant that has become even more proficient in using its horn, skewering foes like a master fencer.
Pressure Info
Exploiting its elemental weakness will pressure it.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Absorbed Elements
|
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|
Sahagin Warrior |
Rare desert sahagin variants. These sahagins have been recognized as especially powerful warriors, guarding against intruders using unique spells passed down from their ancestors.
Pressure Info
Exploiting their elemental weakness will pressure them.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
|
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|
|
Sandhog Pie |
Creatures that dwell in mountainous regions, flourishing in abandoned mines. They attack by charging into foes with the spines on their back, and by casting spells.
Pressure Info
Exploiting their elemental weakness will pressure them . Guarding against their melee attacks will also pressure them, though only for a short while
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
|
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|
|
Sandspitter |
Piscine creatures that adapted to desert environments. Their fins have evolve to let them swim through the sand.
Pressure Info
Evading or blocking the Sandstrike, or attacking them when they have emerged from the sand will pressure them.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Weaknesses / Detrimental Status Effects
Immunities
|
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|
|
Sandstorm Drake |
A rare cyclone drake variant. Creates sandstorms with its powerful wings to trap and weaken its prey.
Pressure Info
Attacking the aura that shrouds it will produce tornadoes. The aura will weaken with each tornado spawned and once it has vanished, the drake will become pressured. Attacking it from behind will weaken the aura without creating tornadoes.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Flying
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
Lesser Resistances
|
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|
|
Savage Grandhorn |
A bipedal creature found deep within the jungles of Gongaga. Overexposure to mako from the nearby reactor has brought out a beastial ferocity in it. it controls plants to restrain its prey.
Pressure Info
It periodically restrains a target with Earthbound, but these binds can be broken by staggering the creature. Attacking it twice while it is guarding will cause it to counterattack. Although its guard will reflect ranged attacks, hitting it with powerful abilities will pressure it.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
Lesser Resistances
|
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|
|
Sea Terpsicolt |
Aquatic monsters that live near coasts and feed on the blood of living creatures. They detect their prey through vibrations and temperature changes, then dive in for the kill.
Pressure Info
Exploiting their elemental weaknesses or evading Leech will pressure them. They begin whirling after a successful Leech. While whirling, they shrug off damage, but hitting them with powerful offensive abilities will interrupt and pressure them.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
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Morphable Items
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Shankhalopod |
A rare shoalpod variant that possesses an internal ink sac. Capable of spraying an inky liquid and wreaking general havoc, all while hiding in its shell.
Pressure Info
Exploiting its elemental weakness will pressure it. While hiding in its shell it is impervious to basic attacks but hitting it with powerful abilities will force it to come out.
Abilities
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Lesser Resistances
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Shirdal |
A rare griffon variant that mutated as a result of direct exposure to the lifestream shortly after birth. it creates clouds of dust when it soars skyward, then dives back down to strike prey with its sharp claws.
Pressure Info
They will eventually cast off their protective wind shrouds to send them hurtling around the battlefield. At this point, they will become pressured.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
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Shoalopod |
Mollusks that live near coasts, feeding off crabs and shellfish buried in the sand.They hide within their spike shells when they sense danger.
Pressure Info
Exploiting their elemental weaknesses will pressure them. While hiding in their shells, they are impervious to basic attacks but hitting them with powerful offensive abilities will force them to come out.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Lesser Resistances
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Silver Chimera |
Rare chimera variants whose multiple heads now think as one thanks to the effects of mako exposure. This synchronized consciousness allows them to hunt prey far more effectively than their more chaotic brethren.
Pressure Info
Automatically becomes pressured after using Aquatic Beam.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
Lesser Resistances
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Skeeskee |
Avian creatures that nest in arid environments. Highly combative, they boldly threaten anything that opposes them, flying out of control once angered.
Pressure Info
Evading
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
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Morphable Items
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Spearhawk |
Avian creatures that nest in mountainous regions. They hunt in fields or alongside coasts, piercing prey with their horns.
Pressure Info
Exploiting their elemental weakness will pressure them.
Abilities
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Absorbed Elements
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Stormwing |
A rare fleetwing variant that possesses heightened flying capabilities. It soars through the air and assaults its prey with ease, maintaining its speed at any altitude.
Pressure Info
Exploiting their elemental weakness will pressure them.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Flying
Rare Items Dropped
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Morphable Items
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Terror of the Deep |
A monstrous aquatic creature that lives off the coast of Junon. It possesses a buoyancy that allows it to swim at high speeds through both the water and air. It ingests seawater and then expels it with explosive force to stun prey.
Pressure Info
Inflicting enough damage on its head while it is in the water will pressure it and cause it to take to the air. Attacking the Water Cells it creates will pop them.
Abilities
Areas Encountered / Affiliation
Physiology
Biological
Flying / Grounded?
Grounded
Weaknesses / Detrimental Status Effects
Immunities
Greater Resistances
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Thunderclaw |
Rare
Pressure Info
Inflicting detrimental status effects on them will pressure them.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Immunities
Absorbed Elements
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Tonadu |
Migratory avian creatures that settle in fertile lands when it comes time to breed. They constantly keep an eye out for prey as they fly.
Pressure Info
Inflicting enough damage will cause them to retaliate with a violent attack , but evading this attack will pressure them.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Flying
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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Tonberry |
Profoundly enigmatic creatures whose unsettlingly expressionless faces belie an unimaginable malice. These green, robed fiends approach their targets slowly, holding a lantern in one hand and a deadly chef’s knife in the other.
Pressure Info
Evading their Chef’s Knife will pressure them.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Stealable Items
Morphable Items
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Tonberry King |
A giant tonberry that lives in a remote part of the Corel Desert. Its elegant and noble appearance has earned it the title of “king” - as well as the gorgeous crown now adorning its head. It approaches its targets majestically, brandishing its knife and lantern with fittingly royal flair.
Pressure Info
Inflicting enough damage when it’s attacks miss will pressure it. When pressured, it will drop its Pristine Crown, leaving the item vulnerable to being stolen. Its special attack renders the target incapacitated and unable to be revived
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
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Immunities
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Toxirat |
Large rats often found in wide-open plains. Their poisonous bodies ward off all potential predators, allowing them to multiply unchecked. As their numbers continue to grow, so too does their territory.
Pressure Info
Exploiting their elemental weakness will pressure them.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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Twin Brain |
Grotesque creatres that make their home on
Pressure Info
They become pressured during Screech.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
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Morphable Items
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Velociwing |
Avian creatures that nest in mountainous regions. They can fly at supersonic speeds, soaring past and incapacitating their prey with the ensuing shockwave.
Pressure Info
Exploiting their elemental weakness or evading right before they charge will pressure them.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Flying
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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Venorat |
A rare toxicity variant. Its extremely aggressive nature and overwhelmingly potent venom- allow it to remain undaunted in the face of creatures multiple times its size.
Pressure Info
Exploiting its elemental weakness will pressure them.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
Stealable Items
Morphable Items
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White Mousse |
Mutated flans that have absorbed mako-polluted seawater and thus become poisonous. They swallow their prey whole, slowly weakening these unfortunate victims with their bodily fluids.
Pressure Info
Hitting them with elemental damage will pressure them, but also cause them to dvelop a resistanc and begin absorbing that element. Once they gather enough energy, they will unleash a powerful magic attack.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Stealable Items
Morphable Items
Lesser Resistances
Greater Resistances
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White Terror |
A ferocious grasslands wolf living apart from all known packs in the region.It was once left greviously wounded after losing a battle for dominance but was able to survive by sheltering at a nearby lifespring.
Pressure Info
It graually amasses energy over time. dealing damage or blocking its attacks will cause it too lose energy. Once all its energy has been depleted, it will become pressured.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Grounded
Rare Items Dropped
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Morphable Items
Immunities
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Whymzelett |
A rare zemelette variant that hatched near a lifespring, thus granting it arcane power. It can shroud itself in wind to heal its wounds, or compress air into powerful bombs.
Pressure Info
Inflicting enough damage while it is casting Soothing Breeze will pressure them.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Flying
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
Immunities
Lesser Resistances
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Zemzelett |
Avian creatures that nest in forested regions. Equally capable on the ground as in the air, they use their giant wings to send prey soaring, finishing their victims off with electrified bursts of wind.
Pressure Info
Inflicting enough damage during Wingbeat will pressure them.
Abilities
Areas Encountered / Affiliation
Items Dropped
Physiology
Biological
Flying / Grounded?
Flying
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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Zu |
Avian creatures that live in mountainous regions. They are unafraid of people, going so far as to abduct children and terrorize the locals.
Pressure Info
Exploiting their weakness or inflicting enough damage will pressure them.
Abilities
Areas Encountered / Affiliation
While Staggered
Items Dropped
Physiology
Biological
Flying / Grounded?
Flying
Rare Items Dropped
Stealable Items
Morphable Items
Weaknesses / Detrimental Status Effects
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