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Eiyuden Chronicle: Hundred Heroes

All Cards and Card Packs

By
Shane Williams

There are multiple minigames in Eiyuden Chronicle: Hundred Heroes and completing them will allow you to recruit additional characters to the Alliance. Card Battle is a unique card game that has been created solely for Eiyuden and on this page we’ll navigate you through the necessary steps to acquiring all 160 Cards.

There are 160 Cards to collect in Eiyuden Chronicle.

Unlocking Card Battle

The Card Battle minigame will become available after beating a chap named Glen, who can be found in Arenside Village, located in the Grum County Region. If you’re struggling to get to grips with the minigames mechanics, then check out our Card Battle Explained page for tips!

Acquiring New Cards

With Glen recruited to the team, you’ll be able to build the Card Shop back at the HQ. This will allow you to start purchasing card packs and build up your collection! As mentioned above, there are 160 Cards to collect in Eiyuden Chronicle and doing so will unlock the achievement Card Collector. If you’re striving to recruit all of the characters in the game, then you’ll be able to challenge and recruit Shixeen once you’ve acquired at least 120 cards.

Card Pack Probability

If you’re going for the full collection, then there are four individual cards which are locked behind defeating a certain number of opponents in each rank. These can be challenged via selecting “card battle” at the card shop in the HQ.

Card Condition
Rising! Beat 10 C-Rank players
Forest Guardian Beat 10 B-Rank players
Hero of the Empire Beat 10 A-Rank players
Meddler Siblings Beat 5 S-Rank players

(1 of 2) Purchasing Card Packs from Glen

Purchasing Card Packs from Glen (left), will add three cards to your collection. (right)

You are able to acquire new cards from the Starter Pack, Extra Pack 1 - 4, and Special Pack. These will become available once you’ve upgraded the card shop at your HQ (HQ Level 4 for the final upgrade). If you’re after a certain card, then you’ll have a higher chance of acquiring them by purchasing a specific pack and you can find out the best pack to get each card below.

Card Types

The Card Battles cards are split into four categories - Clubs, Spades, Diamonds, and Hearts. These can be identified by the different colored backgrounds.

Clubs

Clubs cards are identified by a green background.

No. Card Type Skill Rarity
1 Starting Cards Clubs No Skill 1
2 Pieter Clubs Power +9 if all your fielded cards have different colors 1
3 Marin Clubs Power +9 when set if the opponent’s VP is higher than yours. 1
4 Lakian Clubs Sets battle values of red cards on their own field to 9. 3
5 Starting Cards Clubs No Skill 1
6 Kallathor Clubs Power +7 if the opponent’s field has a blue card. 1
7 Paquia Clubs Power +6 if the opponent’s field has a card with Power 8 or higher. 1
8 Rohan Clubs Power +7 if all your fielded cards have even Power values. 2
9 Starting Cards Clubs No Skill 1
10 Faye Clubs Power +7 if your other two fielded cards have less or equal power. 1
11 Wyler Clubs Power +6 if all your fielded cards have odd Power values. 1
12 Kurtz Clubs Steals 1 FP when set if the opponent’s field has any FP. 2
13 Starting Cards Clubs No Skill 1
14 Mandie Clubs Power +5 if the opponent’s field has a card with Power 8 or higher. 1
15 Huang Clubs Power +5 if all your fielded cards have even Power values. 1
16 Kuroto Clubs Power +5 when set if your VP is 4 or higher. 2
17 Starting Cards Clubs No Skill 1
18 Rody Clubs Your field gains FP +2. 1
19 Celia Clubs Power +4 if all your fielded cards have odd Power values. 2
20 Alwe Clubs Power and FP +2 if all your fielded cards have different colors. 3
21 Starting Cards Clubs No Skill 1
22 Ormond Clubs Power +2 if all your fielded cards have different colors. 2
23 Prunella Clubs Power +2 if your field has a red card. 2
24 Milana Clubs Power and FP +2 if all your fielded cards have even Power values. 3
25 Starting Cards Clubs No Skill 1
26 Jorhan Clubs Power and FP +1 if all your fielded cards have different colors. 1
27 Enoe Clubs Power +1 if your field has a red card. 2
28 Viesskin Clubs Power +2 if all your fielded cards have odd Power values. 2
29 Nil Clubs Power and FP +2 if all your fielded cards have different colors. 3
30 Forest Guardian Clubs Power +5 if all your fielded cards have different colors. 4
31 Starting Cards Clubs No Skill 1
32 Nell Clubs Power +1 if all your fielded cards have different colors. 1
33 Pastole Clubs Power +1 if all your fielded cards have even Power values. 2
34 Markus Clubs Your field gains FP +1. 2
35 Wayve Clubs Your field gains Power and FP +3. 4
36 Starting Cards Clubs No Skill 1
37 Aleior Clubs Power +1 if the opponent’s field has a card with Power 8 or higher. 1
38 Lilwn Clubs Power +1 if all your fielded cards have different colors. 1
39 Galladur Clubs FP +1 for both your and the opponent’s field. 2
40 Marisa Clubs Your field gains Power and FP +2. 4

Spades

Spades cards are identified by a blue background.

No. Card Skill Rarity
41 Starting Cards No Skill 1
42 Yume Power +9 if all your fielded cards have different colors. 1
43 Dr. Corque Power +9 when set if the opponent’s VP is higher than yours. 1
44 Vorrdice Sets battle values of green cards on their own field to 9. 3
45 Starting Cards No Skill 1
46 Mariette Power +7 if the opponent’s field has a yellow card. 1
47 Rudy Power +7 if all your fielded cards have even Power values. 1
48 Yaelu Power +1 for each card in the opponent’s field with Power 7 or more. 2
49 Starting Cards No Skill 1
50 Reid Power +7 if your other two fielded cards have less or equal power. 1
51 Yuthus Power +6 if all your fielded cards have odd Power values. 1
52 Ivy Steals 1 FP when set if the opponent’s field has any FP. 2
53 Starting Cards No Skill 1
54 Yulin Power +5 if the opponent’s field has a card with Power 8 or higher. 1
55 Clarke Power +5 if all your fielded cards have even Power values. 1
56 Pohl Power +5 if all your fielded cards have different colors. 2
57 Starting Cards No Skill 1
58 Code L Your field gains FP +2. 1
59 Aoi Power +4 if all your fielded cards have odd Power values. 2
60 Goldwyn Power and FP +2 if all your fielded cards have different colors. 3
61 Starting Cards No Skill 1
62 Mihlu Power +2 if your field has a green card. 1
63 Carrie Power +2 if all your fielded cards have different colors. 2
64 Elektra Power and FP +2 if all your fielded cards have even Power values. 3
65 Starting Cards No Skill 1
66 Dalton Power +1 if your field has a green card. 2
67 Yusuke Gain Power +2. Discard one card from your hand and draw another. 2
68 Kassius Power +2 if all your fielded cards have odd Power values. 2
69 Valentin Power and FP +2 if all your fielded cards have different colors. 3
70 Hero of the Empire Your field gains FP +4. 4
71 Starting Cards No Skill 1
72 Hakugin Power +1 if all your fielded cards have different colors. 1
73 Melridge Your field gains FP +1. 1
74 Selbineth Power +1 if all your fielded cards have even Power values. 2
75 Hildi Your field gains Power and FP +3. 4
76 Starting Cards No Skill 1
77 Euma Power +1 if all your fielded cards have different colors. 1
78 Glen Power and FP +1 if the opponent’s field has a card with Power 8 or higher. 1
79 Maxim FP +1 for both your and the opponent’s field. 2
80 Seign Your field gains Power and FP +2. 4

Diamonds

Diamonds cards are identified by a yellow background.

No. Card Skill Rarity
81 Starting Cards No Skill 1
82 Iugo Power +9 if all your fielded cards have different colors. 1
83 Cabana Power +9 when set if the opponent’s VP is higher than yours. 1
84 Mellore Sets battle values of blue cards on their own field to 9. 3
85 Starting Cards No Skill 1
86 Squash Power +7 if the opponent’s field contains a red card. 1
87 Allaby Power +7 if all your fielded cards have even Power values. 1
88 Syd Power +6 if the opponent’s field has a card with Power 8 or higher. 2
89 Starting Cards No Skill 1
90 Kerrin Power +7 if your other two fielded cards have less or equal power. 1
91 Gocteau Power +3. Discard one card from your hand and draw another. 1
92 Scarlet Power +6 if all your fielded cards have odd Power values. 2
93 Starting Cards No Skill 1
94 Dijkstra Power +5 if the opponent’s field has a card with Power 8 or higher. 1
95 Stadler Power +5 if all your fielded cards have even Power values. 1
96 Gigina Power +5 if all your fielded cards have different colors. 2
97 Starting Cards No Skill 1
98 Cassandra Your field gains FP +2. 1
99 Zabi Power +4 if all your fielded cards have odd Power values. 2
100 Yuferius Power and FP +2 if all your fielded cards have different colors. 3
101 Starting Cards No Skill 1
102 Francesca Power +2 if your field has a blue card. 1
103 Larla Power +2 if all your fielded cards have different colors. 2
104 Shixeen Power and FP +2 if all your fielded cards have even Power values. 3
105 Starting Cards No Skill 1
106 Sabine Power and FP +1 if all your fielded cards have different colors. 1
107 Gieran Power +1 if your field has a blue card. 2
108 Frida Power +2 if all your fielded cards have odd Power values. 2
109 Isha Power and FP +2 if all your fielded cards have different colors. 3
110 Rising! Power +4 if your field has a green or blue card. 4
111 Starting Cards No Skill 1
112 Hiro Power +1 if all your fielded cards have different colors. 1
113 Hogan Power +1. Discard one card from your hand and draw another. 2
114 Foxiel Power +1 if all your fielded cards have even Power values. 2
115 Garoo Your field gains Power and FP +3. 4
116 Starting Cards No Skill 1
117 Quinn Power +1 if all your fielded cards have different colors. 1
118 Barnard Power and FP +1 if the opponent’s field has a card with Power 8 or higher. 1
119 Skyd FP +1 for both your and the opponent’s field. 2
120 CJ Your field gains Power and FP +2. 4

Hearts

Hearts cards are identified by a red background.

No. Card Skill Rarity
121 Starting Cards No Skill 1
122 Caine Power +9 if all your fielded cards have different colors. 1
123 Fume Power +9 when set if the opponent’s VP is higher than yours. 1
124 El Alicanto Sets battle values of yellow cards on their own field to 9. 3
125 Starting Cards No Skill 1
126 Sumire Power +7 if the opponent’s field has a green card. 1
127 Lian Power +7 if all your fielded cards have even Power values. 1
128 Maureus Power +1 for each card in the opponent’s field with Power 7 or more. 2
129 Starting Cards No Skill 1
130 Leon Power +7 if your other two fielded cards have less or equal power. 1
131 Martha Power +3. Discard one card from your hand and draw another. 1
132 Janquis Power +6 if all your fielded cards have odd Power values. 2
133 Starting Cards No Skill 1
134 Galdorf Power +5 if the opponent’s field has a card with Power 8 or higher. 1
135 Mio Power +5 if all your fielded cards have even Power values. 1
136 Iris Power +5 when set if your VP is 4 or higher. 2
137 Starting Cards No Skill 1
138 Kogen Your field gains FP +2. 1
139 B’baba Power +4 if all your fielded cards have odd Power values. 2
140 Ymir Power +4 if all your fielded cards have odd Power values. 3
141 Starting Cards No Skill 1
142 Reyna Power +2 if your field has a yellow card. 1
143 Momo Power and FP +2 if all your fielded cards have even Power values. 2
144 Garr Power and FP +2 if all your fielded cards have even Power values. 3
145 Starting Cards No Skill 1
146 Douglas Power and FP +1 if the opponent’s field has a card with Power 8 or higher. 1
147 Aire Power +1 if your field has a yellow card. 2
148 Lam Power +2 if all your fielded cards have odd Power values. 2
149 Perrielle Power and FP +2 if all your fielded cards have different colors. 3
150 The Meddler Siblings Power +4 if your field has a blue or yellow card. 4
151 Starting Cards No Skill 1
152 Falward Power +1 if all your fielded cards have different colors. 1
153 Riufan Power +1 if all your fielded cards have even Power values. 2
154 Durlan Your field gains FP +1. 2
155 Nowa Your field gains Power and FP +3. 4
156 Starting Cards No Skill 1
157 Goldsmid Power +1 if all your fielded cards have different colors. 1
158 Chron Power and FP +1 if the opponent’s field has a card with Power 8 or higher. 1
159 Chandra FP +1 for both your and the opponent’s field. 2
160 Leene Your field gains Power and FP +2. 4

There you have it, a complete list of cards that features their skills in Eiyuden Chronicle: Hundred Heroes along with the probability of acquiring them.

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Guide Information
  • Guide Release
    23 April 2024
  • Last Updated
    17 May 2024
    Version History
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A spiritual successor to the Suikoden series, Eiyuden Chronicle: Hundred Heroes is a classic JRPG that gives you the opportunity to recruit over 100 characters throughout your journey. Nowa, a boy from a small village, travels to the city to become a member of the Watch, only to be suckered into a plot to stop an empire from utilizing Rune-Lenses to expand their power and reach.

This guide will help you throughout your adventure, with it containing the following:

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